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Redmerc

The Hutts are gangsters!
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Hutt Council File #643890
Custann Desilijic Zoth




  • .............
  • Password:********



    Clearence Verified



    ACCESS GRANTED
    • What!? Your eyes can deceive you. Don't trust them. Dantooine. They're on Dantooine. Oh God, my uncle. How am I ever gonna explain this?

      Oh God, my uncle. How am I ever gonna explain this? As you wish. I don't know what you're talking about. I am a member of the Imperial Senate on a diplomatic mission to Alderaan-- I don't know what you're talking about. I am a member of the Imperial Senate on a diplomatic mission to Alderaan--

      I find your lack of faith disturbing. I call it luck. A tremor in the Force. The last time I felt it was in the presence of my old master. I find your lack of faith disturbing.

      No! Alderaan is peaceful. We have no weapons. You can't possibly… You mean it controls your actions? Hey, Luke! May the Force be with you. You are a part of the Rebel Alliance and a traitor! Take her away!
    • While the Hutt Grand Council lack any sold information on the background or financial assets of the Hutt-turned-traitor known as Custann, they do have information regarding the appearance of the Hutt through use of captured holographic and video footage from times when he has been spotted in the public eye.


      Custann is an extremely bloated Hutt. While his genetic history is uncertain, we are quite confident that he is carrying mostly recessive genes in his DNA as the pigment of his skin is a dark blue. Furthermore, his emerald green eyes are another topic of speculation by biologists as it is a pigment that many of us have not seen before.


      While most Hutts are known to 'bathe' in their opulence, Custaan has taken this concept to the extreme to the point where it is rumoured he is judged by other Hutts who are both envious and disgusted by his extremely large visage. His most valid point of criticism regarding his ridiculous level of obesity, however, is the fact that he swelled to such a large size before establishing a self sustaining Empire. It is estimated that Custaan weighs between two to three galactic standard tonnes, although no actual measurement has yet to be taken. It is assumed that due to the Hutt's large size he has subsequently impaired his movement permanently to the point where he is simply unable to move without the use of his giant repulsor sled and that he now suffers crippling arthritis, preventing his mobility even if he were to lose weight.


      Interestingly enough, Custann says that he has been 'blessed' with a never-ending hunger and so has been taken to giving himself titles such as 'the bloated', 'the obese' and 'the devourer'. We are at current unsure if he eats such excessive amounts just to show his power, however, Desilijic scientists have theorised that a potential mutation in his genes may have caused him to have been afflicted with the Hutt equivalent of a 'binge eating disorder', although most normal Hutts eat excessive amounts by most humanoids standards, the sheer amount of matter that he consumes is something of wonder.


    • Custann has at times been considered 'malevolent' by his fellow kin, this is because it has been noted on numerous occasions that he outright refuses to share his wealth with any of his servants or underlings, even those that may have been considered to 'deserve' it for their services towards the Hutt. Success is usually rewarded with a beating, while failure leads to an immense torture session. In contrast, however, he showers those he trusts and that are within what he considers to be his 'inner circle' with gifts and rewards at even the slightest accomplishment, this is to insure their loyalty. That is not to say that Custann is kind, however, as failure still leads to disastrous consequences for even the most seasoned enforcer.
    • blah blah blah
  • [tabs]
    [/tabs]



Template by @ZayPat
 
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The Good Doctor

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Heavy WIP. Does anyone know how I can insert images into the boxes? I tried to replace the imgur files in the code with my own but it didn't seem to work.

Make sure for the image you want, the entire thing has to go in there along with the file extension at the end, which would be like '.jpg', 'org' '.png'

Like when replacing the imgur url, it would be like say
Code:
[fancybox3=https://media.giphy.com/media/96CWsdwomCRLq/giphy.gif]

Yes that's the image in your sig. Should appear as.



hi
 

Redmerc

The Hutts are gangsters!
SWRP Writer
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Messages
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Make sure for the image you want, the entire thing has to go in there along with the file extension at the end, which would be like '.jpg', 'org' '.png'

Like when replacing the imgur url, it would be like say
Code:
[fancybox3=https://media.giphy.com/media/96CWsdwomCRLq/giphy.gif]

Yes that's the image in your sig. Should appear as.



hi

Thank you for your response!

Will it automatically resize? As in will whatever image I put in resize to 125x125?
 

Redmerc

The Hutts are gangsters!
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8RQXpXF.png]
..
Hutt Council FILE #432546
Klombus Desilijic Krek



  • .............
  • Password:********



    Clearence Verified



    ACCESS GRANTED


    • Klombus Desilijic Krek is a lesser known member of the Desilijic Kajidic, however, his ties with the Sith Empire are strong due to his indoctrination into their society from a young age. His father, a disgraced Desilijic Hutt sold his only heir into the Empire’s employ in return for a few quick credits and empty promises of power. Klombus wishes to be the Moff of Boz Pity and is currently the ‘CEO’ of a semi-large scavenging company which serves to ‘unburden’ the enormous amount of deceased on the planet of their possessions. Klombus stands at approximately 2.5 metres, stunted by Hutt standards. Also because of his Imperial upbringing, although he does overindulge on eating, he is nowhere near as big as the average Hutt, weighing a mere one tonne. His eyes are the only thing that stands out about his physiology and is probably the only thing that could be considered ‘beautiful’ about him, being a unique turquoise colour, something not often seen in his kind, in contrary, however, his skin is a sickly green, a normality for his people. Klombus often oversees his own operations in a more ‘active’ manner compared to other Hutts, often accompanying his scavenging teams in order to directly oversee them, because of this he is often seen with his headset communications device in order to keep in contact with his lackeys, while his monocle allows him to gain a closer look at any items of interest.



    • Born into an obscure line of the Desilijic crime family, Klombus’s father was an outcast and widely viewed as the scum of the family as he had married a Besadii rival against the Desilijic council’s permission. Although they tolerated their ‘romance’ to a degree, the council skimmed large amounts of credits from his father’s accounts in the hopes that his partner would leave him and he would properly rejoin the family. Klombus’s father, in an act of sheer desperation as well as the guiding force of greed sold his only heir to the Moff of Bos Pity for a lump sum of credits and the empty promises of potentially more power, this lead to his ultimately demise at the hands of Desilijic enforcers, outright disgusted with his actions and willingness to ‘slave away’ one of their own kind to the Empire.


      Unfortunately for the Desilijic family, they did not have a solid location on Klombus’s whereabouts as his father had refused to pass on the information before his death as well as the fact that trying to reclaim him would be an act of aggression against the Empire, a war that the Hutt families were not willing to lose business on.


      Klombus subsequently had an unusual upbringing, being educated in politics and diplomacy rather than crime and debauchery like other Hutts, his upbringing further differentiated as he was raised by a human rather than his own kind. The ageing Moff and grizzled veteran known as Darstev Laryarr who had been ‘graciously’ given the planet and a resort of Boz Pity to govern as a result of his his lucrative service to the Empire, planned to use the Hutt in a ploy to ally both the Empire and the Hutt clans together. Unbeknownst to him, however, two obstacles would stand in his way which prevented him from following through with his plan. Over the forty years of monitoring and directly supervising the Hutt’s growth to maturity, beatings and reconditioning of the Hutt slowly turned into appreciation and rewards for his development, the Moff eventually treating Klombus as his own son, referring to him as his ‘heir’ on several occasions, admittedly though, this was most likely a result of the Moff’s degrading mental state as a result of his old age.


      The second obstacle that stood in the Moff’s way was his inevitable death, unfortunately for the Moff he suffered a heart attack which would normally have been treatable, however, unfortunately due to the lack of funding, staffing and medical facilities on Boz Pity he suffered an uneventful death before his plan for Klombus was completed.


      Klombus was sad yet relieved to see his mentor pass away. Because of Darstev’s death he now had full access to the resources of the planet and the Moff’s fortune which was left to him on his will, with his Imperial leash gone for the time being coupled with his lack of interest in his master’s plan to use him as a pawn against the Desilijic families, he set to work. Because of Boz Pity’s lack of any valuable resources or the equipment on the planet to extract anything mineral-wise, Klombus decided to profit on the only real resource that the planet had, the deceased. Shipping in slaves and hiring overseers from private organisations, he used the slaves from the other Imperial facilities in exchange for some of the profit of his business venture. Klombus ordered his personnel to relieve those dead who had been dumped on the planet of anything of note so that it could be reused and given to the Imperial war machine, or sold to passing junkers in order to line his own pockets and, of course, donated to the Empire.


      After a few more years had passed and a Moff had yet to been appointed to the wasteland of Boz Pity, Klombus decided to put his own name forth in order to gain full jurisdiction over the governance of the planet in order to further the Empire’s efforts and expand his operations. For now the Hutt simply waits in his former master’s resort, biding his time as he eagerly awaits a reply from the council.



    • Having been raised in the Imperial custody of a former Moff, Klombus has a political orientated mind about him and has become an expert in negotiations, something that he uses both in services to the Empire as well as for his own personal interests such as his scavenging company. Klombus is an oftentimes calm and collected individual, keeping his cool even in the most stressful situations, this can be seen as a weakness, however, as it oftentimes may seem that he is not taking a serious situation seriously, even though he most likely is. Furthermore, Imperial conditioning has made him distrustful of non-Empire officials and he will only believe information from other sources that have beyond-reasonable-doubt proof attached, however, when it comes to following orders from his higher ups, he will obey without question. Despite believing otherwise, Klombus is a cowardly individual, conveniently needing to be somewhere else whenever physical conflict arises and almost definitely never getting involved himself unless absolutely necessary. Whether through genetics or just mere talent, Klombus is also skilled in business, operating his own company which he utilises in order to line his pockets - above all though, he is loyal to the Empire to a fault.

    • ........

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Redmerc

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Moff Klombus Krek



Information:

Klombus Desilijic Krek is a lesser known member of the Desilijic Kajidic, however, his ties with the Sith Empire are strong due to his indoctrination into their society from a young age. His father, a disgraced Desilijic Hutt sold his only heir into the Empire’s employ in return for a few quick credits and empty promises of power. Klombus wishes to be the Moff of Boz Pity and is currently the ‘CEO’ of a semi-large scavenging company which serves to ‘unburden’ the enormous amount of deceased on the planet of their possessions. Klombus stands at approximately 2.5 metres, stunted by Hutt standards. Also because of his Imperial upbringing, although he does overindulge on eating, he is nowhere near as big as the average Hutt, weighing a mere one tonne. His eyes are the only thing that stands out about his physiology and is probably the only thing that could be considered ‘beautiful’ about him, being a unique turquoise colour, something not often seen in his kind, in contrary, however, his skin is a sickly green, a normality for his people. Klombus often oversees his own operations in a more ‘active’ manner compared to other Hutts, often accompanying his scavenging teams in order to directly oversee them, because of this he is often seen with his headset communications device in order to keep in contact with his lackeys, while his monocle allows him to gain a closer look at any items of interest.


Personality:

Having been raised in the Imperial custody of a former Moff, Klombus has a political orientated mind about him and has become an expert in negotiations, something that he uses both in services to the Empire as well as for his own personal interests such as his scavenging company. Klombus is an oftentimes calm and collected individual, keeping his cool even in the most stressful situations, this can be seen as a weakness, however, as it oftentimes may seem that he is not taking a serious situation seriously, even though he most likely is. Furthermore, Imperial conditioning has made him distrustful of non-Empire officials and he will only believe information from other sources that have beyond-reasonable-doubt proof attached, however, when it comes to following orders from his higher ups, he will obey without question. Despite believing otherwise, Klombus is a cowardly individual, conveniently needing to be somewhere else whenever physical conflict arises and almost definitely never getting involved himself unless absolutely necessary. Whether through genetics or just mere talent, Klombus is also skilled in business, operating his own company which he utilises in order to line his pockets - above all though, he is loyal to the Empire to a fault.


Biography:

Born into an obscure line of the Desilijic crime family, Klombus’s father was an outcast and widely viewed as the scum of the family as he had married a Besadii rival against the Desilijic council’s permission. Although they tolerated their ‘romance’ to a degree, the council skimmed large amounts of credits from his father’s accounts in the hopes that his partner would leave him and he would properly rejoin the family. Klombus’s father, in an act of sheer desperation as well as the guiding force of greed sold his only heir to the Moff of Bos Pity for a lump sum of credits and the empty promises of potentially more power, this lead to his ultimately demise at the hands of Desilijic enforcers, outright disgusted with his actions and willingness to ‘slave away’ one of their own kind to the Empire.


Unfortunately for the Desilijic family, they did not have a solid location on Klombus’s whereabouts as his father had refused to pass on the information before his death as well as the fact that trying to reclaim him would be an act of aggression against the Empire, a war that the Hutt families were not willing to lose business on.


Klombus subsequently had an unusual upbringing, being educated in politics and diplomacy rather than crime and debauchery like other Hutts, his upbringing further differentiated as he was raised by a human rather than his own kind. The ageing Moff and grizzled veteran known as Darstev Laryarr who had been ‘graciously’ given the planet and a resort of Boz Pity to govern as a result of his his lucrative service to the Empire, planned to use the Hutt in a ploy to ally both the Empire and the Hutt clans together. Unbeknownst to him, however, two obstacles would stand in his way which prevented him from following through with his plan. Over the forty years of monitoring and directly supervising the Hutt’s growth to maturity, beatings and reconditioning of the Hutt slowly turned into appreciation and rewards for his development, the Moff eventually treating Klombus as his own son, referring to him as his ‘heir’ on several occasions, admittedly though, this was most likely a result of the Moff’s degrading mental state as a result of his old age.


The second obstacle that stood in the Moff’s way was his inevitable death, unfortunately for the Moff he suffered a heart attack which would normally have been treatable, however, unfortunately due to the lack of funding, staffing and medical facilities on Boz Pity he suffered an uneventful death before his plan for Klombus was completed.


Klombus was sad yet relieved to see his mentor pass away. Because of Darstev’s death he now had full access to the resources of the planet and the Moff’s fortune which was left to him on his will, with his Imperial leash gone for the time being coupled with his lack of interest in his master’s plan to use him as a pawn against the Desilijic families, he set to work. Because of Boz Pity’s lack of any valuable resources or the equipment on the planet to extract anything mineral-wise, Klombus decided to profit on the only real resource that the planet had, the deceased. Shipping in slaves and hiring overseers from private organisations, he used the slaves from the other Imperial facilities in exchange for some of the profit of his business venture. Klombus ordered his personnel to relieve those dead who had been dumped on the planet of anything of note so that it could be reused and given to the Imperial war machine, or sold to passing junkers in order to line his own pockets and, of course, donated to the Empire.


After a few more years had passed and a Moff had yet to been appointed to the wasteland of Boz Pity, Klombus decided to put his own name forth in order to gain full jurisdiction over the governance of the planet in order to further the Empire’s efforts and expand his operations. For now the Hutt simply waits in his former master’s resort, biding his time as he eagerly awaits a reply from the council.
 
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Redmerc

The Hutts are gangsters!
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geXD3YV.png

Skorphoxx Jiramma Kligg

APPEARANCE:

Skorphoxx Kligg is truly a Hutt in appearence. Standing at the grand height of 3.5 metres, which is well within the average for a Hutt, means that most other species are shorter than him. Although large in appearance, Skorphoxx’s bulk comes not only in the form of fat like most of his kin, but rather, a mix of both blubber and muscle. As a result of this, he is usually as large as those Hutts who swim in their opulence. Protruding from his head would be a single feline-like eye, a darker red would represent his iris while a lighter variant was found in his sclera. Skorphoxx is completely bald due to his species’ physiology, not a single hair present on the space slug. His Hutt’s skin colour is a rather dark green. Skorphoxx has no distinguishing marks above that of a normal Hutt. Pimples, warts, puss mounds and other obscenities were common if one were to trace the visage of his body, the slithering mass of pollution being a disgusting, and to those with weak stomachs, vomit inducing creature. Due to the Hutt's recent scuffle with gangsters in an attempt to save his fellow Hutt, Skorphoxx now has multiple injuries which litter his body primarily, however, the Hutt is missing his left eye, a white bulb fitted in it's place. Skorphoxx also utilises eight cybernetic spider-like legs which are attached to the underside of his body, these allow him to move quicker than the rest of his kin but only at the jogging speed of a mere human.

ATTRIBUTES:

Due to his lineage and subsequently being indoctrinated to the criminal underworld by his father from a young age, Skorphoxx is a cunning individual as a result of his years of evading and exploiting authority by his late father’s side. As well as this, he has immense strength simply due to his size as well as the added factor that he is one of the few Hutts who ‘keep in shape’. Also, because of his physiology, his muscle and blubber provides some protection from harm.

Unfortunately, despite his cunning and muscular prowess, he is simply unable to avoid one undeniable fact. He is a Hutt. because of this, he moves at an extremely slow pace, his ‘running’ speed being that of a jogging pace for a standard humanoid. He also is not very smart from an intellectual perspective, having spent little time with books and other similar materials. Also his cybernetics legs, whilst advantageous also make him vulnerable as if more than two are cut out from under him, it is likely to render him immobile.

PERSONALITY:

Skorphoxx is considered an oddity amongst his ilk. He is known to operate in the mindset ‘if you want something done, do it yourself’, that is, Skorphoxx, despite being a Hutt would rather prefer to have obstacles in his path dealt with himself, rather than hiring another to do it. Because of this, he remains physically fit in order to insure he can remain and thrive under the conditions he places himself in.

Other then this, his traits remain that of a stereotypical Hutt. Greed is his primary motivator when it comes to doing anything. He is also known to have a short temper and will become self destructive if things do not go to plan, put bluntly, he is a perfectionist. He is described as aggressive and sadistic by his peers and enjoys bloodshed both casually, and professionally. Skorphoxx has occasionally been mentioned as a thrill seeker due to the situations he finds himself in.

BIOGRAPHY:

Skorphoxx Jiramma Kligg was born on the bustling crime world of Nar Shaddaa. Having been removed from his father’s brood pouch at the premature age of 20, Skorphoxx was immersed into the criminal underworld from day one. Despite this, though, his father’s self established criminal empire was beginning to become squashed by his competitors resulting in Kligg’s premature removal so that his father was able to pass on all his knowledge before it’s collapse.

Unfortunately, not long after he learned all that his father had to offer, his father was killed by a group of bounty hunters sent by his competitors. Kligg was forced to watch his father be butchered by hired lackeys, luckily he was spared, whether it was due to incompetence or a twisted moral compass, the Hutt would never know. Luckily, at this time, the Hutt was already half a century old, allowing him to fend for his own.

Skorphoxx had little in the way of credits due to his father’s assets being seized by his greedy relatives after his death. For the next twenty years he spent his time gambling and betting on participants in an underground fighting ring on the lower levels of Nar Shaddaa. Whether it was due to luck or strategic betting, the Hutt managed to make a sizeable profit from his escapades. But this was not enough for the thrill seeking Hutt.

For the next section of his life, Skorphoxx decided that relying on someone else to fight for him relied too much on chance, the solution was simple, he would fight in the arena himself. Of course, when he suggested such a thing to the ringmaster, he simply laughed at the Hutt - that all changed in his first fight when the slimy Hutt managed to beat their best fighter to a mere pulp. Skorphoxx was able to make sizeable amount from his fighting, however, as time went on less and less people wanted to fight the slimy slug and so the usefulness of the arena dried up.

Still not wanting to participate in Hutt politics due to his father’s demise, Skorphoxx continued to expand his wealth his own way. Buying an assortment of gear with his inheritance and trying his hand at the bounty hunter trade for a change. Starting off with small bounties he gradually began to expand the difficulty of his targets until he became a formidable hunter. This continued for approximately 30 more years, the Hutt continuing to make credits while also satisfying his hunger for first hand bloodshed.

Now, he hungers for something much greater than killing or credits. A purpose.

Recently he has begun to collaborate with Keddo the Hutt.

SKILLS:

  • Multilingual: Can speak both Huttese and Galactic Standard,
  • Advanced knowledge of the criminal underworld,
  • Is not your stereotypical Hutt, he knows his way around a blaster,
  • Is good at punching and hitting things.
GEAR:

  • Carries with him a light repeating blaster with an attached scope. The trigger guard has been removed in order to allow his fat fingers to fire it
  • Datapad for information management
  • Sling to hold his various equipment
  • Hookah pipe

POSSESSIONS:
Halo Class Transport:
hNLpUof.png

Skorphoxx utilises an old Halo-Class Transport inherited from his now deceased father. It has been heavily used and is now nearing the end of its usable lifespan. Because of this, Skorphoxx now only uses it to transport him from point A to point B as most public transports are unable to accommodate someone of his stature. The ship is unregistered with both Imperial and Republic authorities.

REFERENCE: http://www.thestarwarsrp.com/forum/index.php?threads/halo-class-transport.69286/

Repurposed Medical Droid:
Republic_Medical_Droid_Coruscant.png
Skorphoxx can often times be seen accompanied by a re purposed Republic medical droid in order to reduce the pain from his recent cybernetic implants . It is more than likely that this was not recovered via legal means, however, all insignia and it's memory retaining to it's Republic days have been wiped. The droid only contains knowledge on Hutt physiology and so is unable to assist other species in recovery, this had been done in order to save up memory for the protocol code which has been installed, allowing it to help in the Hutt's day to day duties.

ROLE-PLAYS

Prison Escape: http://www.thestarwarsrp.com/forum/index.php?threads/un-barable-horrors.73060/ (abandoned)
Cantina Chaos: http://www.thestarwarsrp.com/forum/index.php?threads/cantina-chaos.74625/ (completed)
From One Slug To Another: http://www.thestarwarsrp.com/forum/index.php?threads/from-one-slug-to-another.74666/ (completed)


 
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Redmerc

The Hutts are gangsters!
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u3KU4Zu.png

"Blue tangent, at any compensation"
Boras'k

Appearance:
Tall, for a Gree. Boras'k stands at the 'grand' height of 1.5 metres he is usually slightly taller than the majority of his species, although still short in comparison to most others. Because of his cephalopod-like biology, he has a large plethora of slimy tentacles which are constantly on the move, whether allowing him movement, manipulating objects or feeling the objects around them it appears as if the Gree is fidgety, his tentacles 'waving' even when he is idle. His brain-sack flops out from behind his head like others of his kind. Because of his dark side corruption his eyes are a stark orange colour with pulsating veins rather than the dull golden colour seen in the majority of his species, coupled with this, his skin is slightly paler than others of his kind, although hardly noticeable. Despite his species aptitude to Type II atmospheres, Boras'k is often seen without the odd spongy communication device over his mouth seen by most off-world Gree, instead willingly making himself uncomfortable, seeing it as a way to increase his dark side capabilities. He is almost never seen without his ceremonial priesthood robes, specially tailored to his species it is one of his only true possessions. Lastly, a hieroglyphic tattoo on his forehead is a permanent reminder of his own heritage, denoting his former rank and status as a Researcher.


Attributes:
Despite lightsabers being the iconic weapons of the Sith, Boras'k is simply unable to wield them effectively as they are designed for hands, not tentacles. While he is able to 'wrap' his tentacles around a lightsaber, he is about as useful as an infant with a glow stick when it comes to actual combat. The back of his head is also extremely vulnerable, a stray blaster bolt could result in insta-death if unarmored and shot from behind. Boras'k is also relatively slow

Because of his caste, Boras'k is an academically inclined and intellectual individual with a vast knowledge in both the academia and the Darkside. thanks to his biology, he is able to manipulate multiple objects at the same time thanks to his four tentacles, this in turn makes him a decent pilot, able to control multiple systems at once if need be. Because of his inability to use lightsabers, he has become almost solely reliant on using the force to get his way, meaning that he is somewhat more skilled with it than the average Inquisitor.




Biography:
The Breeding Labs:
The Gree Administrator peered over the freshly birthed young clutched in metallic droid arms. Each one was so innocent, so pure, without responsibility, that would soon be corrected. As each droid approached him the Administrator ripped away each child from their temporary metallic guardian, looking them over throughly, determining their physique, brainmass and other factors before assigning them a role in the once great society of the Gree. "Administrator", "Researcher", "Operator", "Researcher" were the four pathways available to a Gree, not that the individuals had a choice, their genes having been carefully selected and bioengineered in order to provide the most productive individual possible for each of the castes. For instance, an Operator's genes were selected from an individual who had the best fine motor skills while an Administrator gene's were chosen from a 'charismatic', 'responsible' and 'organised' individual.

The Administrator was handed yet another child, observing it intently before looking at the records attached. There was unusual brain activity detected in the limbic system of the brain of this child which he held. Usually the protocol was to disintegrate the young whom strayed too far from the genetic baseline. "Researcher" bellowed the administrator before handing Boras'k to the metallic caretaker. Whether an act of kindness or a misguided work ethic was what saved Boras'k that day, he would never know. Being carried to the next room of the 'birthing' process he was quickly branded with a hieroglyphic tattoos on his forehead, forever denoting his rank and place within society.

The Early (and beyond) Years:
The first few decades of a Researcher's life is considered purple shift by other species standards. It involves study in a variety of the academic fields, helping out senior members of the caste as assistants as well as the occasional menial duties where required. During his studies Boras'k took an interest in his own people's history, rumours of a once great society, opulent and benevolent circulated around the Gree population as well as wonderful technologies which had faded into ages past. After finally completing his initial study, Boras'k became determined that this was his life goal, to find the answers to the big questions that remained at the back of all Gree's minds, and so, he joined the 'Gree Historian Guild', filled with likeminded individuals whom also wished to find their society's greatest answers. Unfortunately, like so many of his kind before him, the ages gone history was too well hidden, even for him.

Disaster Strikes!
Boras'k had never seen or considered the possibility of meeting an off-worlders due to the strict embargo that was placed on all Gree as a result of the 'Orange Conic Era', the era which saw the Gree retreat back to their homeward from all galactic affairs, cutting off ties entirely. This all changed, however, with the awakening of a piece of ancient Gree technology, specifically, an age-old machine capable of destroying everything that the Gree held dear. As a result, the Gree broke the embargo and subsequently ended an era as once again got in touch with galactic affairs, calling for aid.

Nobody expects the Inquisition:
It was not long before the once Gree-centric population became diluted with all sorts of outsiders of both different race and different affiliations, all eager to help the Gree and make use of their seemingly advanced technology. Boras'k was amazed with all the diversity in the galaxy, from the democratic system of the Republic and the ferocity of the Mandalorians, and the monolithic structure of the Empire, coupled with all sorts of foreign races sprinkled in between. His interest was peaked, however, at the arrival of the Sith Inquisition, specifically those whom identified as 'Sith Priests'.

Boras'k was immediately enthralled by the presence of these priests and their foreign ideals and although he did his best to try and research all the other entities that had arrived evenly, the priests took up all his interest and the majority of his time. Having become disillusioned with the lack of results from his studies into Gree's past yet strongly indoctrinated into the Cult of Personality that the Priesthood presented. It was shortly after that the priesthood discovered that he was force sensitive that he abandoned all his other studies before being subtly shipped off-world, the Inquisition not wishing to earn the ire of the Gree.

Life Of A Priest:
It wasn't long after his induction to the Inquisition that Boras'k became influenced and seduced by the darkside, although, the Gree never really saw it that way, rather, it was the study of history with actual results rather than grasping into a void like he had with his previous studies. In turn for the rich amount of history and the abilities that the Sith offered, Boras'k became fiercely loyal to a point of outright fanaticism not seen in most of his kind. The Sith were strong, and if the rest of the Gree couldn't see it he didn't care, for he was now serving an actual Empire with obvious results rather than sitting around in a lab trying to scry ancient old transcripts for millennia.

The training did it's job. After years of reconditioning and training under the guise of his mentors he finally became a fully fledged member of the priesthood, ready to do his duty for the greatest Empire that the galaxy had known by purging those whom dare corrupt it.









 
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Redmerc

The Hutts are gangsters!
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Kruss Ibek


 
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Redmerc

The Hutts are gangsters!
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Kuttu Desilijic Fizz
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Standing at the grand height of 4 metres, Kuttu easily towers over most other species found within the wider galaxy.




 
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