Rookie Namiwo

Lost Hero

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NAME: Rookie Namiwo (Formerly Wrookwurra)
FACTION: Old Empire
RANK: Sith Acolyte
SPECIES: Sith Pureblood
AGE: 27
GENDER: Female
HEIGHT: 5’4
WEIGHT: 120 lbs.
FORCE SENSITIVE: Yes

APPEARANCE:
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ATTRIBUTES:
Rookie is strong of will and mind, and has a survivalist mentality. She is constantly assessing dangers in her surroundings and devising exit steategies in case these threats come to deadly fruition. She has an eye for photography, giving her a knack for little details like the leaves of a tree, or a puddle in the road. She has poor social skills and lacks a sense of manners and courtesy typical of hose raised in a civilized society. She shows little loyalty to those she sees as weaker than herself, but this is based off more shallow assessments rather than that of an experienced warrior of the modern age. She also has a short temper and gets easily frustrated, especially when trying to communicate to those who don’t speak her native tongue.

PERSONALITY:
Rookie’s defining personality trait is curiosity. It has led to her to great success and great despair on many occasions. She loves to observe others, but focuses on motion. Her craving for action outweighs whatever patience she has for a subtle moment, giving her an air of constant hurry. Never staying in one place of her own accord, she has an unquenchable desire to see everything the galaxy has to offer. She can also be very aggressive when denied what she desires, making her slightly volatile even with those not yet considered mortal enemies.

BIOGRAPHY:
Born to unspecified parents, 20-30 years ago, she might never know, an unnamed with pure blood was cast out. What this child would never know was it was the runt of the family, a disgrace to a name she never bore. Left to fate on the forest world of Kashyyyk, it would seem her destiny was death. After several individuals tried to care for her and eventually gave the burden of the child to someone else, she ended up in the shadowlands with a hermit. This hermit was a disgraced dark side force user, who took in the child, recognizing her as a sith pureblood. It was his goal to turn her into an apprentice of his own, one strong enough to validate him in the process and prove his doubters wrong. This plan would never come to fruition, however. Before much time had transpired, the old hermit was overpowered by the Krokknaw in his own home and killed. The Krokknaw were a clan of mad laws, social outcasts of the Wookiee people who had broken the taboo and fought with their claws. This clan was savage and vicious, and saw the hermit as a threat, so he was destroyed.

The child became their prize. She was different than anything they had seen before, after all most of the Clan were second generation Krokknaw, having never gleaned what was beyond the dense canopy. It was at this point the child was finally given a name: Wrookwurra. The clan became a true family for her. Brutal and ferocious, but family. With them she learned how to survive the hostile environment, how to navigate the wilderness and make use of Iran natural resources. One skill she didn’t acquire was the skill of hunting, as she could never match the strength of a Wookiee, it was never her task to fell their prey. Instead she went ahead, warning of upcoming dangers and fleeing for reinforcements if a hunt went south. When she was of age, she found a mate in Juntorr, the best climber in the clan. Though not the most traditionally nice relationship, it was caring and mutual.

Some time in her late teens or early twenties, she began to feel the Force’s influence. She started seeing its minimal effects while in a mostly dormant state within her. The greatest contribution of the time was drawing her towards the former dwelling of the hermit. It was here she found the first link to the outside world, seeing images of locations the likes of which she had never laid eyes on. It was here she also found the hermit’s lightsaber, which she took for herself. With it, she garnered an increased respect for the Clan and became a more integral part of their planning, as now such destruction was readily available. Around this same time, a sith acolyte searching for a way to gain notoriety fame searching for the hermit. He planned to kill him and rid the sith of a potential future enemy. Instead what he found was a sith pureblood incapable of speaking Basic, instead speaking to him in the tongue of the Wookiees.

The acolyte named Ajim Namiwo, a Devaronian, began to bond with Wrookwurra and sensed her connection to the Force. He saw his first potential follower in her and jumped at the opportunity. Over the course of nearly a year, Wrookwurra has a foot in two separate worlds, as she emerged as a leader of her clan running concurrently with her education of the outside world. She was fascinated with the Force, the rule of the strong, and most importantly: pictures. Due to the language barrier, her first form of education was by pictures. This fostered a new passion in Wrookwurra, who dedicated more time into learning about photography than swordsmanship, much to Ajim’s dismay. She started capturing moments of turmoil and death, documenting for the first time the daily struggles of a clan of madclaws living in the shadowlands. She didn’t understand the power of the Force yet, but she understood the power of the photo.

Her two lives came to a head when she was given an ultimatum. Ajim has spent an inordinate amount of time on Kashyyyk and was nearing a cutting losses and leaving mentality. So Wrookwurra devised a plan. She would put Ajim’s teachings to the test. She brew hate in her clan for the foreigners, and sent them in a battle to the death. Her orders were fight to the last man. Aside from himself, Ajim only had a small crew of smugglers he’d hired for his excursion with him, they are armed with passable firearms but nothing special. Despite this, the result was clear. Two of the four hired help were killed, and Ajim himself was badly wounded. However not a single Krokknaw was left standing. With the strong having survived, Wrookwurra decided to leave, having lost her entire clan, including her mate to the slaughter. Unfortunately for Ajim, Wrookwurra did not yet comprehend the intricacies of power and apprenticeship, so she took advantage of his weakened state and slated him as well.

The two remaining smugglers helped get her into the larger galaxy, where she learned of the spectacle of galactic warfare. Se had once been captivated by simple bouts of strength and later the thrill of the hunt. Now, she had such a large canvas of action and conflict to capture. She joined the Old Empire, and ever since then has slowly tried to integrate herself into society, a daunting task no doubt. Her first step was adopting a more Basic friendly name. She used Ajim’s surname Namiwo, and used the nickname one of the smugglers gave her as her first name. This she became Rookie Namiwo. She strives to prove her worth, and craves to see a true master of the power she can barely wield at work. She dreams of a war larger than she ever thought possible, fought on the largest stage imaginable. But until then she waits, refining her craft and making herself useful despite her many obstacles.

SKILLS:
Rookie is a skilled survivalist, having lived in the shadowlands of Kashyyyk for most of her life. She knows how to forage, how to build shelters, how to track prey and cover one’s approach. She can be very resourceful with limited supplies, more likely using a data pad to start a fire rather than use it to make contact for rescue. She has a good sense of threat, most often choosing flight over right if spotted be it by potential prey or sentient opposition. She is also a talented photographer, her first modern age applicable skill she learned. This meshes well with her naturalistic background, as she can often find the best place to lie in wait for the perfect shot. Though she possesses a lightsaber, she lacks any sense of finesse or formal training with the weapon. As a result she treats it like any other bladed weapon and wields it with savagery, with large taxing blows aiming to cleave enemies in half rather that target their weak points.

GEAR:
1 Lightsaber, Pair of Macrobinoculars for the purpose of photography, bandolier that carries extra memory capacity (film?) for the macrobinoculars, fire starter, climbing rope and pitons

ROLE-PLAYS:
TBA

SHIP:
N/A

DROIDS:
N/A

PETS:
N/A

KILLS:
TBD

COMBAT:
TBD
 
Last edited:

Wit

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There is an approved lore article for the ryyk blade, and it needs to be earned through a plot. So please remove that from your character's possessions. Might fit in with the background, but still needs to be earned. Also, regarding the lightsaber made from a tree bark, the only wood that supports that is brylark wood. Brylark wood is something that has been given as a reward for events, so not something I'm comfortable with letting a character simply start with. Please replace that with a standard metal hilt lightsaber.
 

Lost Hero

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Made the appropriate changes.

Just so you could get where I was coming from, the lightsaber 100% understand makes perfect sense. The blade was going to be used purely as a conversational tool with prewritten sentences on it. I thought it’d be a fun setback to have to draw a weapon for diplomatic reasons. But since it’s problematic I’ll find a substitute for it, though maybe just not as immediately alarming as the ryyk blade would have been

@Wit
 

Wit

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Could you please specify the character's height and weight?
 

Wit

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