Running the Gauntlet

Richie B.

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It might be helpful thanks, goodnight man
 

Dunbar Snackbar

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Do I need to wait to post or can I post the space battle.
 

Spud

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We should nudge @Trucu *nudge* *nudge*
I know he's been busy, after a weeks wait we can technically skip him without consent, and since there isn't a direct attack on his character nothing would have to connect. (Not that the two of us couldn't intervene) I don't really like doing things without consent myself. If Trucu likes we can give him some more time or if he wants we can also move ahead another round of posting without him. Luckily the two of us on the drop ships haven't done much, we're just waiting to land, so npc input would be all we need from Trucu. Hell, if we do that it'd even make sense for you (@Romaar Sancolt ) to reply before me as you're escorting us.
 

Spud

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It might be good to wait to hear from Trucu first, the week is up on Tuesday I believe. After that, if we still haven't heard from him, then we can vote for a skip.
 

Spud

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Well, it was a week from @Benvenu7's post as of yesterday and Trucu hasn't even been on since last Thursday so I vote for a skip, I'd also like to say go ahead for @Romaar Sancolt to post before me as I don't really have anything to respond to until you react to the space battle.
 

Spud

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Damn dats an extensive reply xD

Bit busy with turkey day here but I should be able to get to it and write up a ground post later tonight.
 

Dunbar Snackbar

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Lol. I just felt like I had a lot to counter and things to set up.

No worries man.
 

Spud

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@Benvenu7 Tag, your turn. Hope my post was alright, probably the first large-ish scale thing I've done in a long time.
 

Richie B.

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Either today or tomorrow again sorry been buy with GF and college
 

Richie B.

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I am really sorry guys I swear to get the post up today
 

Spud

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It's alright man, at least you're still here and talking to us. There's a lot to respond to and you're pretty much pulling double duty on the npcs.
 

Dunbar Snackbar

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@Benvenu7 I see there are a few things from your last post that I would like to discuss with you before I respond to your post. It appears you and I are at a disadvantage in a number of areas in this mission as some things haven't been defined. I was hoping we could discuss these things now so they can be set the rest of the mission.

The first of the things that I wanted to discuss is the environment in which we are fighting. In most space battles this doesn't matter since it is just that... empty space, but in this case we have asteroids in play. While I have tried to leave that out of the mix as much as possible to prevent confusion, you and I haven't come to any agreement as to how dense this asteroid field is. I tried to get an idea from your post previous to this but it seems like it changed in this post multiple times.

For example, in paragraph 2 you said that my fighters would have "little to no cover" thus indicating there are no asteroids to duck behind. This is also reinforced later in the paragraph when you said you ships are "not having to worry about getting his by asteroids". Later in the post you mention though that now there are asteroids when you stated that: "The smaller mining ships would be using the asteroids for cover" and that my ships would experience a "hard time to maneuver though the asteroid field".

In our RL asteroid belt, when you consider the average distance between asteroids of 1km or more, it equates to be about 2 million miles or 8 times the distance between the earth and the moon. (found here) Therefore, large asteroids aren't that easy to find. If this is an asteroid belt like the one in Empire Strikes Back, I don't see how having one tractor beam on your station would be enough to stop all those asteroids nor do I see how we were able to jump into the asteroid field in the first place. In my perspective, the evidence suggests that this asteroid just isn't dense at all but to be sure, I made no mention of it.

Besides the fact that it seems the density is changing so drastically in the last post is concerning, especially when it is changing to your advantage only. If we keep going like this I could say there was a massive asteroid base coming to take it out or that there was an asteroid of such size and density that my whole fleet could get behind it and ride it's way into close range completely unopposed. I doubt you would think that would be a proper response either. I don't mean to sound rude here but I just wanted to make it clear that this is getting into a dangerous area in my POV.

I propose that we leave asteroids out of the mix all together to avoid any further miscommunication. In all fairness, in PVP, we shouldn't be using the environment as a sort of NPC. This would be like saying "the sun miraculously broke through the clouds at the right moment to blind his opponent" or "out of nowhere, lighting stuck his opponent". Since they are being used as weapons too, they are just appearing out of nowhere and are being used in a way that is similar to someone posting "a lighstaber suddenly appeared on his waist right when he needed it". I don't think the admins or any player would let that fly so how do you feel about us playing safe and not let the asteroids play a role in the engagement?

The second thing that I wanted to discuss is somewhat based on the first thing and that is your response to me countering you chucking asteroids my way. I don't believe that saying my counter is invalid is within the rules or even valid. As you have noticed, I have been playing the long game with my vessels as much as possible. The effective firing range of a star destroyer is ~75km, I am guessing my ships are closer than that at about ~20km from what I am imagining. Knowing these figures, I did some math to support my point.

The IAF tech page says the heavy cruisers are 850m long. Using the endpoints of each end of the ship and using some simple trig, I was able to find the ΔX and ΔY of the two points displayed in the image in order to find and the hypotenuse and find the length of the ship in pixels. With the known value of 850m, on my mac, I discovered each pixel equates to 1.47 meters. Measuring the width, it appears that the ship is ~480m wide.

As I further discuss this point, I am giving you the benefit in every aspect of you shooting an asteroid at me. I am saying that you are aimed dead center (being off a little bit minimizes the distance I would have to deflect it). I am also going to give you the advantage of me deflecting the asteroids along the X axis (Z would likely be preferable). Since the size of the asteroid is unknown, I am going to say it is half the size of my ship. If I would need to deflect that asteroid ~480m over the distance of 5000m (guessing the location of my gunship). Again using simple trigonometry, to deflect an asteroid of that size harmlessly into space at that distance would require a course alteration of 2.7481 degrees. If in a worst case scenario for me I can't shift an asteroid with two tractor beams by 2.7 degrees you are effectively ignoring a proper counter to your attack. Similar to someone saying he blocked a swing from a lightsaber and the opposing player then posting "but he really didn't block it so my lightsaber just went on going".

In my opinion this is another case for us to get rid of using asteroid for or against each other in our writing. After, all I did destroy the tractor beam. We should just drop mentioning asteroids altogether.

The final thing (and I didn't mean for this to be that long) is regarding the amount of ships that you do in fact have. I feel like you and I are coming from different ideas in the size of your force. Based off @Trucu 's initial mission posting, he stated that your force consisted of "YT-freighters, cargo haulers, and some mining vessels." While I applaud you to keeping to that, he did say though the force would be "Easy pickings, for our force." With your recent call to put a U shape formation around the asteroid base and surround our fleet, and the confidence your character had against our heavy cruisers it made me wonder how many you ships you claim to be working with.

I just feel like you'd have to have a lot vessels to execute both orders simultaneously. Since we don't have @Trucu around to clarify what he visioned, can we discuss what the IAF navy is up against? Unfortunately for the story, only the IAF vessels are made clear. The only thing that is defined is that your opposing force would be "easy pickings". I believe if we can discuss this, it would make it easier for us to do battle as we would both be on the same page regarding your assets and how they could be used.

This information already caused a problem. I didn't think there were many vessels which is why I just let them retreat into the asteroid belt. If I had felt your force was large enough to be a threat, I would have done things very differently. Can we discuss this as well?

Sorry for the long post, I just felt these things need to be addressed before I can respond to your post or else we risk these issues snowballing into something greater as we aren't operating on the same page with this mission. Communication is important and I think without @Trucu, we need to communicate these things. Heck, effectively communicating what I am doing is why my posts get so long :)

Thanks man! I look forward to your response and clearing these things up.
 

Richie B.

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I promise to respond to your questions today, yesterday j was very busy sorry.
 
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