Simiri

Reya Starlyght

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A female Simirian with a very uncommon hair and skin mutation.


Name: Simiri
Biology: The base of Simiri biology is essentially identical to humans. They have the typical two legs, two arms, and five fingers or toes on each foot or hand. However, it is believed that extreme pigment, such as a very dark or light color, is nearly impossible to achieve as it is a mutation that does not inherit. Their fingernails also tend to be a lot thicker, longer, and sharper then humans. Their toes are slightly longer to provide better gripping and the toenails are also longer, sharper, and thicker. They usually walk more on their toes then their whole foot, adding speed but also reducing balance. Their canine teeth are about twice as long as humans, although it's not quite certain why as Simirians are omnivores. The bone structure is lighter then a human, causing Simiri to be much lighter then a typical human. They are also slightly taller, the average Simiri being about 5'11" for females and 6'5" for males. They also have larger lungs than a human, allowing them to survive and fly at high altitudes.

However, Simirians, past their base build, are quite different than humans. For starters, they have a set of horns on top of their head that are used for echolocation. These horns work as an extra pair of ears that only hear vibrations coming back from sound waves Simitrians make. Their normal ears only hear what a human would hear. This is due to the fact that Simirians are blind, their eyes are either purely white, or a light iris with no pupil, and do not see anything. They also can have more pointy ears then a normal human, although this is somewhat rare. Simiri hair is known to be quite a bit more feathery than human hair, making it look more feral.

The Simirians also have a set of wings and a tail. The wings are feathery and the feather color depends greatly on the individual, any color in the human color of hair along with several patterns often found in birds. Their tails are also feathery, and the same color as the individuals wings. The wings are large enough to fly, but not obscenely large, around 9 to 15 feet wingspan depending on the height of the individual, and the tail is typically around three to four feet, long enough that it drags on the ground. Some Simirians have multiple tails, although they never have more than seven. Their tails are also very flexible and are able to grasp things with some training.

Because their wing bones are so light, Simirians wings are able to fit under most clothes with ease. Their tails can also do this, although most prefer to keep them out as it naturally balances them.

Simirians also have skin that is slightly different then humans. It is slightly thicker to help them resist the wind and fly better. It also helps, unintentionally, more resistant to little injures like scratches and small cuts. There is not effect on anything like deep vibroblade cuts, blaster bolts, and lightsaber slashes. Simiri skin is also covered in a very small amount of fur. It's not visible from a long distance unless a color unlike their skin, but can be noticed up close. A lot of Simirians tend to shave the fur off to look more human as the fur takes a long time to grow back. The fur tends to only be present on limbs and torsos, not covering the face, neck, chest, palms, or the private area, although the area of fur varies from individuals, from being fully covered to only having spare accents.
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A male Simitrian hiding his wings and tail.

Breeding: Simirians reproduce sexually, the same as humans. When they are born, Simirians only have their horns, which are barely noticeable. These grow with age. At around age four, the Simiri start to grow wings, and are grown in by age five. They are not flight ready until age six however. The wings get bigger until the individual has stopped growing. At around nine years old, Simirians start to grow tails. These are fully developed in a year or less. They keep on growing until the individual has stopped growing, however. A Simirian is typically fully grown at around age fifteen for females and seventeen for males. They live to be around a hundred and twenty years old, although they can live to be older if Force sensitive.

Strengths: The Simiri are flight-capable, making them surprising in combat and otherwise. They can use echolocation and work well at night. They have slightly above average speed due to their light weight and large height. Because of their tail, they are also known to have slightly better balance then other species. Simirians also have slightly thicker skin then humans which make them less prone to scratches and small cuts and allow them to fly better.

Weaknesses: Simiri are completely blind. They can sometimes be confused and dazed in new places because of their blindness, especially non-Force sensitives. They have a high metabolism because of their wings and tail, and have to eat more in a day. The way they walk also can cause some general balance issues, although it is noted that their tail helps balance that out. Lastly, because their bones are lighter then humans, they are more prone to breaking. This also contributes to their muscle strength, which while the average Simirian wouldn't have any different strength, a top condition Simirian would have less muscle than a human because of their more fragile bones.

Diet: They can eat virtually any edible food, although it depends on the individual as allergies, like humans, are somewhat common. Simirians have to eat about one and a half as much as a human.

Behavior/Temperament: They have the same range of emotions as humans, although many Simirians tend to be secretive about their wings while in public. Because of their blindness, many Simiri have developed the skill of being very empathetic, believing that there is more then one way to 'see'. Many Simirians also have a fear of space because their echolocation does not work there. They also tend to be more collaborative than other species, believing that a team is almost always more efficient than an individual.

Communication: While they have their own language, called Firies, they are capable of speaking Basic and a variety of other languages. Firies is barely used in the species anymore, as it can only be spoken by Simitrians, since it uses various techniques that other species cannot use, such as strange echolocation patterns. It is mostly used in rituals and ceremonies.
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A completed traditional Simiri necklace.


Culture: The Simirian culture is not as practiced as it once was, but is still respected by Simirians and many others. The Simirians have no deities, but they do have quite an understanding of the Force, which they call the Vireia, which means eye in Firies. It is one of the few words said that other species can pronounce, symbolizing it's universal power over the galaxy. There are two guilds that practices the Vireia, one for the light aspect and one for the dark aspect. This has led to many brutal conflicts in the past, although unlike the Sith and the Jedi they understand that it is not directly the people's fault. Because of this the two guilds' members often are very close to each other, although when conflict breaks out this tends to change very quickly.

Typically, Simirians are born into a family that at most has four direct members. It is very uncommon for more, as most couples only have up to three children. The parents teach their children the basics of most things, such as speech, coordination, and other key skills. When their wings and tail come in, the parents teach the children how to use and care for them.

However, past the basics most Simirian children go to a public school and are taught by an elder. Until age 17, when most of he children are considered adults, they go the school for around three-eighths of the day. The rest of the time they are either helping the community, doing recreational activities, or trying to get into a guild.

In a Simirian community,everyone is expected to contribute and help, especially when an individual reaches adulthood. The can be done by cleaning up the towns and cities, working for others, working for themselves and giving a little, etc. This is kind of like the Simirian version of taxes. Even offworlders that live in the communities have to do this.

There is another aspect to Simirians, guilds. When one is old enough, around 10 to 15 years depending on the guild, they can try to get into one. Guilds specialize in certain things and for many is like a job. Some guilds offer more types of community service, and the higher guilds even get resources to give to their members. Some of the higher guilds are the Araza'chtra, which is the police force, the Gzauk'i, which is the elder's guild, the Vireiaz'likn, which is the guild for practicing the Light Side, and the Vireiax'giek for dark.

There are several rites of passage in Simirian tradition, and an individual must pass all of them to become an adult. The amount of trials an individual has passed is marked on a necklace the individual wears their entire life. Many of trials are quite brutal, and it is known that some Simirians do not pass all of them. It takes willpower, intelligence, and teamwork to get past almost all of the trials. The only one that does not include this is the final trial, in which Simirians compete against each other. This is one of the few aspects of Simirian life that does not involve collaboration, going along with hot heir belief that even though teamwork almost always gets things done, sometimes you have to stand up against everyone else to do what's right.

The completed necklace has two wooden or metal tubes in the chain, either carved or not carved, a half-moonlike plate hanging horizontal with the chain. One or more gemstones are set in this plate. An individual plate with carvings depending on the individual hangs below this, and on this plate hangs several small metal or wood feathers that are held by metal or wood tubes attached to the second plate. There are also shapes attached to the tubes. In the center is a larger feather.

The two tubes in the chain stand for the individuals mother and father. The mother is on the left and the father on the right. If there are carvings on either tube, this means that either the mother or father was an important individual. The half-moon plate marks the individuals birth and horns, as they are born with horns. It also has the last name carving on it. If there are gems inlaid in the plate, it means that the individual has gone out into the galaxy. It is also the reminder of the promise to come back to Corstris one day. The second plate symbolizes that the individual has gained their wings. This plate has the first name carving on it. The shape of the plate also varies from one to another.

The feathers and shapes connected to the tubes represent the passing of several trials. The feathers are trials of flight, that vary in difficulty, and the shapes represent trials of spirit. The tubes connecting the feathers and shapes to the lower plate symbolizes the individuals gaining of their tail, and if the individual did not yet have a tail when passing the trials, the tube would not originally be there. The final large feather is the last and hardest trial, in which an individual must survive many months in the wilderness. After that, their necklace is complete and they are considered an adult.

History: While most of the Simitrians origin is unknown, it is believed from a scientific standpoint that the Simiri were once much less humanoid and more avian. The theory is that humans eventually landed on the Simirians homeworld and intertwined with them, creating the modern Simiri. The fact that Simirians are blind may have to do with a mutation in this.

The original species was believed to be a predator, and because of their planet's environment, had developed wings from the near start. The tails came later, to help balance on branches and allow for better flight manuverbility. The horns were believed to function almost exactly like a modern
Simirian, helping in echolocation.

However, Simirians believe that the Vireia is what made them similar to humans for a purpose, and that it was not by outside influence. They believe that the Vireia made them blind for a purpose, and that seems to be the driving of many Simiri, to figure out what that purpose was for.

After this happened, the Simirians lived for a long time in complete solitude from the rest of the world. Because of their new sentience, they created a unique culture and very natural technology. Although they were not yet exposed to the Jedi or Sith, many individuals were Force sensitive and ended up forming two guils to train their powers. Some believe that in a way all Simirians are at least a little Force sensitive, giving that they survived being blind quite well.

When the Simiri were discovered, they quickly got used to the galaxy. It is not known exactly when this happened, but the species established its place without much opposition, and are a rather respected species in terms of aliens.
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A female Simirian with unusually short horns.

Planet: Corstris. A forested planet filled with many different types of woods and metals, some of the wood being as strong as metal. The trees are very high, and there is not much undergrowth beneath it. All the cities are advanced, yet look very natural. There are not too many urban settlements, and those that are on on the sparsely covered surface.

Technology: They have the same technology as any other advanced civilization in the galaxy, although the technology is known for its natural look, almost looking primitive.

Intent: The intent for this species is to provide another naturally blind species to roleplay. It also will introduce a semi-tribal species with a unique connection to the Force. It will also be an interesting species to play for those interested in flight-capable species.
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Lucy Lou

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Simirians wings and tails can retract. No one is quite sure how this works,
It might be useful to actually have an explanation? This just seems kind of like you didn't want to put the effort into coming up with a way. Not to mention that with the body nearly absorbing the wings, just seems physiologically like something that would be difficult, unless you're a amorphous blob. It's not like they're just vanishing, they have to GO somewhere, so does it morph their body shape? Maybe instead od disappearing completely the wings can press tightly against their backs so they're just visible under clothing. Maybe they commonly wear long coats to cover their wings? Thought that would be inconvient as you'd have to remove the coat everytime they wanted to fly. Which brings up another thing. Do they have specially designed clothes to allow for the opening and closing of their tails and wings? I think the tail would be cool just out and not hidden.

As to growth, this is relating kind of to the other point, biologically if they're tails and wings grow later (as in develop later), then you'd still have stem cells being used. Stem cells tend to go dormant....anyways I think it might be more realistic if they all develop together at the same time. Maybe the wings are just these tiny cute little things at birth, same with the tail. Then the growth patterns are more natural?

I would suggest adding more weaknesses? With the fact that they have echolocation, means the blindness isn't really that much of a weakness at all. You mentioned that they have lighter bones, I'm assuming hollow because of the wings and that birds have lighter bones structures. You could expand on that. Maybe they're bones break easier, the physically wouldn't be as strong (I would think) as a human just because of bone density.

I think you should expand on their history and culture. You mention it being unique, but you mostly explain the necklaces (which seem similar to the Togruta headdress) versus the culture as a whole. Maybe go into detail about some of the trials? How they're schooled? Maybe other traditions? A favored food or drink? Think about what you know about a culture of another group of people here on earth to get ideas about what you might include.

If you have questions or need ideas. I'd be happy to help with that as well.
 

FinnSimmons

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many Simitri have developed the skill of being able to understand others thinking processes

Always a slippery slope if chars have some kind of "insight" into other characters minds. My two cents.
 

Reya Starlyght

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Always a slippery slope if chars have some kind of "insight" into other characters minds. My two cents.
It's not nessicarily an actual genetic thing, it's just something many are trained to do. And it's more of understanding what others are going through, not actual mind reading. Plenty of people in the real world have that skill. In fact most people do to at least a small extent.
 

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It's not nessicarily an actual genetic thing, it's just something many are trained to do. And it's more of understanding what others are going through, not actual mind reading. Plenty of people in the real world have that skill. In fact most people do to at least a small extent.

I think his point is that adding that in gives a precedent for characters to react to other characters in ways they wouldn't normally be able to do, which would be unfair to other players.
 

Lucy Lou

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It's not nessicarily an actual genetic thing, it's just something many are trained to do. And it's more of understanding what others are going through, not actual mind reading. Plenty of people in the real world have that skill. In fact most people do to at least a small extent.

This would be empathy. And doesn't really need to be a power. More of something that comes with experience, so I guess not a species trait.
 

Reya Starlyght

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This would be empathy. And doesn't really need to be a power. More of something that comes with experience, so I guess not a species trait.
Yes, empathy. It's just something that a large amount of them have, so I put it as a personality trait. It's also something I'll probably add to the culture along with some other stuff that I thought of. I'll see what I can do about the other stuff you said.
 

Reya Starlyght

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It might be useful to actually have an explanation? This just seems kind of like you didn't want to put the effort into coming up with a way. Not to mention that with the body nearly absorbing the wings, just seems physiologically like something that would be difficult, unless you're a amorphous blob. It's not like they're just vanishing, they have to GO somewhere, so does it morph their body shape? Maybe instead od disappearing completely the wings can press tightly against their backs so they're just visible under clothing. Maybe they commonly wear long coats to cover their wings? Thought that would be inconvient as you'd have to remove the coat everytime they wanted to fly. Which brings up another thing. Do they have specially designed clothes to allow for the opening and closing of their tails and wings? I think the tail would be cool just out and not hidden.

As to growth, this is relating kind of to the other point, biologically if they're tails and wings grow later (as in develop later), then you'd still have stem cells being used. Stem cells tend to go dormant....anyways I think it might be more realistic if they all develop together at the same time. Maybe the wings are just these tiny cute little things at birth, same with the tail. Then the growth patterns are more natural?

I would suggest adding more weaknesses? With the fact that they have echolocation, means the blindness isn't really that much of a weakness at all. You mentioned that they have lighter bones, I'm assuming hollow because of the wings and that birds have lighter bones structures. You could expand on that. Maybe they're bones break easier, the physically wouldn't be as strong (I would think) as a human just because of bone density.

I think you should expand on their history and culture. You mention it being unique, but you mostly explain the necklaces (which seem similar to the Togruta headdress) versus the culture as a whole. Maybe go into detail about some of the trials? How they're schooled? Maybe other traditions? A favored food or drink? Think about what you know about a culture of another group of people here on earth to get ideas about what you might include.

If you have questions or need ideas. I'd be happy to help with that as well.
Alright, so for the strengths and weaknesses, I'm probably going to add that their bones break easier. However, I'm just not going to put strength as either, as I figured even though they have weak bones they would still probably have the same amount as muscles as humans, if not more because of their tail and wings.

I'm going to go into more detail about culture, just have to smooth out a few things.

As for the whole retracting thing, I'll probably just take it out, unless you have an idea for something else.

And lastly for when the wings and tail grow in, I think it's acceptable, considering various species such as Togrutans, Zabraks, and others don't develop some physical features until later in their life. I understand that it would be look cool, but how is a baby with wings going to get out of its mother? See where I'm going? So I think I'll just keep it.
 

Lucy Lou

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Alright, so for the strengths and weaknesses, I'm probably going to add that their bones break easier. However, I'm just not going to put strength as either, as I figured even though they have weak bones they would still probably have the same amount as muscles as humans, if not more because of their tail and wings.

But you also have to consider. More Muscle equals more force put onto fragile bones. There's a reason why chickens who've had genetic engineering to make their breasts and such larger (more muscle which is more meat) can't even walk.

As for the whole retracting thing, I'll probably just take it out, unless you have an idea for something else.

Like I mentioned keeping tail out is fine, I see no reason to really bring it in. It's useful to for like balance, which could be added to the strengths.

And lastly for when the wings and tail grow in, I think it's acceptable, considering various species such as Togrutans, Zabraks, and others don't develop some physical features until later in their life. I understand that it would be look cool, but how is a baby with wings going to get out of its mother? See where I'm going? So I think I'll just keep it.

They're born without their headtails at all? I thought they still had little stubs that then grew with age. As to coming out, There are normal babies that have that problem some times, and by little I'm talking like don't even go outside the width of their shoulders. I can generate a visual if need be, if I'm still not very clear.
 

Reya Starlyght

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Togrutans grow their third headtails much later, and Zabraks don't grow their horns until much later also. I don't really see the problem with this besides that it's not incredibly realistic. I know tons of people have said this before, but this Star Wars, little details like that don't have to be picked over.

On another note, yeah I'll take out the tail retraction and just do wings. Seems more realistic.
 

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Oh I know it's Star Wars. I have a background in Biology though as I was considering med school. So this is just the way I think about things. You can change it or not. I'm just giving suggestions on how I would improve.

I still wouldn't do a full retraction of the wings, again where are they going, but you could argue that with the thin bones in the wings they could be folded VERY tightly to the body and easily hid under clothes or a coat.
 

Reya Starlyght

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Oh I know it's Star Wars. I have a background in Biology though as I was considering med school. So this is just the way I think about things. You can change it or not. I'm just giving suggestions on how I would improve.

I still wouldn't do a full retraction of the wings, again where are they going, but you could argue that with the thin bones in the wings they could be folded VERY tightly to the body and easily hid under clothes or a coat.
Done. I will be working on culture, but anything else?
 

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No I tend to give all my ideas at once. Just so it's not liek Ugggg another one.

When you're done making all your edits let me know and I can go back through it.
 

Reya Starlyght

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Added some more stuff to culture! Let me know if there are any inconsistencies or something like that.
 

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Not to beat on a dead horse, but also consider the ultimate driving force behind evolution.

WHY
. Why do they need to be able to retract or hide their wings in a natural scenario on their homeworld? If the answer is: They don't, then they wouldn't have evolved it in the first place. If they don't have a need to do something, you don't evolve it. Humans never needed to be able to fly or breathe underwater, so we didn't evolve wings or gills.

Please elaborate on... well, a lot of this stuff. You keep tons of things very vague, and vagueness is never a good thing when you're submitting something to the TPS (Tech, Planets, & Species) boards, to await the judgement of me and Clayton. One thing I'd especially like to see elaborated on is their echolocation. How does it work, aside from somehow being tied to their horns? Do they produce soundwaves from their horns, or what? Is echolocation tied into their language?

Making a species requires a great deal of thought, and the more outlandish your ideas, the more you need to work on them and back it up with facts. Especially, as I pointed out in a different write-up, as Clayton and I are much stricter with species, and even more strict when it comes to Planets. Here, every little detail matters.
 

Reya Starlyght

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Not to beat on a dead horse, but also consider the ultimate driving force behind evolution.

WHY
. Why do they need to be able to retract or hide their wings in a natural scenario on their homeworld? If the answer is: They don't, then they wouldn't have evolved it in the first place. If they don't have a need to do something, you don't evolve it. Humans never needed to be able to fly or breathe underwater, so we didn't evolve wings or gills.

Please elaborate on... well, a lot of this stuff. You keep tons of things very vague, and vagueness is never a good thing when you're submitting something to the TPS (Tech, Planets, & Species) boards, to await the judgement of me and Clayton. One thing I'd especially like to see elaborated on is their echolocation. How does it work, aside from somehow being tied to their horns? Do they produce soundwaves from their horns, or what? Is echolocation tied into their language?

Making a species requires a great deal of thought, and the more outlandish your ideas, the more you need to work on them and back it up with facts. Especially, as I pointed out in a different write-up, as Clayton and I are much stricter with species, and even more strict when it comes to Planets. Here, every little detail matters.
I removed the retraction a while ago, and the fact that they can hide under pretty well is because of the fact that the wings aren't that thick in the first place. It's something they cns do to look more human and blend in better with the general population.

I will add the evolution part soon, but if you want a brief summary, basically their planet has quite a lot of tall trees and not much undergrowth. So they would have to be able to fly to catch prey and get plants to eat.

As for the echolocation thing, to be honest I don't really know much about it besides it uses vibrating sounds to track where things are. Correct? I'll add some stuff, but I want to have a better concept of it first.
 

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I removed the retraction a while ago, and the fact that they can hide under pretty well is because of the fact that the wings aren't that thick in the first place. It's something they cns do to look more human and blend in better with the general population.

I will add the evolution part soon, but if you want a brief summary, basically their planet has quite a lot of tall trees and not much undergrowth. So they would have to be able to fly to catch prey and get plants to eat.

As for the echolocation thing, to be honest I don't really know much about it besides it uses vibrating sounds to track where things are. Correct? I'll add some stuff, but I want to have a better concept of it first.

Not really what I meant in as far as evolution, and I know you'd already nixed the retraction. I was trying to make a point for future references. If you want to include a feature (like the retraction), always think of why they evolved it. Which I do believe I even said in my previous post.

And no, not really correct. All sounds are vibrations in air. Echolocation is the ability to create pulses of sounds that hit things and return to you, where your brain has evolved to a point where it can generate a mental picture/map in it's head of what it's hearing. Sort of like seeing with your ears. Hence why bats can fly in absolute darkness. So I have no idea how their horns would be involved in that process.
 

Reya Starlyght

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Not really what I meant in as far as evolution, and I know you'd already nixed the retraction. I was trying to make a point for future references. If you want to include a feature (like the retraction), always think of why they evolved it. Which I do believe I even said in my previous post.

And no, not really correct. All sounds are vibrations in air. Echolocation is the ability to create pulses of sounds that hit things and return to you, where your brain has evolved to a point where it can generate a mental picture/map in it's head of what it's hearing. Sort of like seeing with your ears. Hence why bats can fly in absolute darkness. So I have no idea how their horns would be involved in that process.
Ah, okay I didn't quite know quite what it meant. Basically, they make noises from their mouths and the horns listen back to the sounds then. The horns only hear the vibrations and the ears only hear what a human would hear. Does that make sense?

I didn't know you were making a point to future references. If I make a species again I'll make sure to elaborate more.
 

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I quite like them although might I add, let's say I want to use this species, what differs them from other horned species? I could play a blind Iktotchi and nothing would change by the looks of things.
 

Reya Starlyght

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I quite like them although might I add, let's say I want to use this species, what differs them from other horned species? I could play a blind Iktotchi and nothing would change by the looks of things.
Not sure what you mean. They have wings and tails, and probably look a lot more human then others. Is that what you meant?
 
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