Sith Holding Facility On Garel

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
Sith Holding Facility on Garel

Affiliation: Jedi Knights

Ownership: Jedi Order

Intent: The intent for this profile is to create a write-up for the Sith Holding Facility. This will create a clear write-up for the building and outline it's strengths and weaknesses. The building will be a key part in the conflict between the Jedi and the Sith.

Name: Sith Holding Facility on Garel

Type: Prison

Power Supply: Although there are many basic barriers, there are 4 power generators throughout the structure to power the electrofields, ray shields, and other electric things. The building only requires one, however to increase security there are 3 others in case one goes out or gets sabotaged.

Sensors: Many different security cameras, along with motion sensors that can tell when someone unauthorized is passing. The sensors are pretty difficult to see, and are therefore hard to disable. There are also automatic security systems (see features) that deploy when someone unauthorized is seen.

Size: Prison sized (will be expanded on later)

Composition: Large amounts of the prison is made out of durasteel, although there are several machines that use other metals and plastics.

Description: The prison is guarded by many Jedi who rotate from being active in the war to guarding the prison. Droids usually staff the care of the facility, cleaning, taking care of the prisoners and monitoring security systems. Daily care of the prisoners is described in the following paragraph.

The prisoners are held in blank metal rooms. All control panels are outside the rooms, or in one of several control rooms. The droids give the prisoners basic care, but nothing extreme. The prisoners are held in electrofields unless they are being cared for or have permission from a Jedi to be let down.

The entire prison is held underground, with several watch towers above. This is to insure that prisoners do not escape.

Features:
-Prison cells made of durasteel underground.
-Electrofields in the cells to hold prisoners.
-Ray and physical shields on all door points.
-Around 200 droids to maintain the facility.
-Around 50 droids to protect the facility.
-Automatic system that magnetizes the ceiling when set off. The droids have feet and weapon locks that prevent them from being caught in the system. This can be manually disabled.
-Elevators that have automatic stops in them if someone unauthorized comes in.
-10-50 Jedi that rotate and keep guard of the facility.
-About 100 turrets on the watchtower to prevent unauthorized ships from landing.

Note: This is a WIP and will be expanded on, but there is enough information to roleplay it.

@Bauren
 
Last edited:

Necris

From the shadows I return
SWRP Writer
Joined
Dec 25, 2012
Messages
870
Reaction score
49
Ok first question how many is many numbers would be more helpful than a vague many

Likewise with droids how many what type etc
 

Logan

Lore Admin
Administrator
Joined
May 19, 2013
Messages
4,618
Reaction score
3,495
Ok first question how many is many numbers would be more helpful than a vague many

Likewise with droids how many what type etc
Agreed, this write-up is severely lacking in important details. What is "many cameras" or "many droids"? Five? Five million? Why would a prison build in six redundant generators for backup power when it only takes one to run it? I could see two, maaaybe three backup generators for a place like this. If we're speaking on the realm of realism here, anyway.

What are the automatic security systems that deploy? Turrets? Droids? Dogs? Rancors?

How many Jedi inhabit the facility at any one time? 100? 100000?

There is not enough information here to accurately roleplay anything, tbqh.
 

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
Agreed, this write-up is severely lacking in important details. What is "many cameras" or "many droids"? Five? Five million? Why would a prison build in six redundant generators for backup power when it only takes one to run it? I could see two, maaaybe three backup generators for a place like this. If we're speaking on the realm of realism here, anyway.

What are the automatic security systems that deploy? Turrets? Droids? Dogs? Rancors?

How many Jedi inhabit the facility at any one time? 100? 100000?

There is not enough information here to accurately roleplay anything, tbqh.
Okay, here's the questions I can answer immediately. The automatic security systems would be the cameras and the magnetic things. As for where the cameras are, they're at pretty much every cell and turn. So most, if not all of it is covered. The ducts and such are pretty sparsely covered but still enough to guesstimate where someone would be.

As for the power generators, it makes sense because not only is the prison in the middle of nowhere, it is also for security reasons. Sith, who are most likely going to penetrate the facility, are going to be able to take out two or three power generators. It's going to take them a lot more time to take out others.

As for the whole numbers idea, there's a reason why I didn't put set numbers. Jedi, there's probably 10-50 at a time, although I assure not all of those will be NPCed at the same time. As for droids, most aren't combat based which is why I didn't put specific numbers. There's not a huge amount for NPCing, but not enough that an escapee or someone trying to rescue is not going to get noticed then entire time. Specific numbers limit RPing, especially in a story-driven place like this.
 

Logan

Lore Admin
Administrator
Joined
May 19, 2013
Messages
4,618
Reaction score
3,495
Okay, here's the questions I can answer immediately. The automatic security systems would be the cameras and the magnetic things. As for where the cameras are, they're at pretty much every cell and turn. So most, if not all of it is covered. The ducts and such are pretty sparsely covered but still enough to guesstimate where someone would be.

As for the power generators, it makes sense because not only is the prison in the middle of nowhere, it is also for security reasons. Sith, who are most likely going to penetrate the facility, are going to be able to take out two or three power generators. It's going to take them a lot more time to take out others.

As for the whole numbers idea, there's a reason why I didn't put set numbers. Jedi, there's probably 10-50 at a time, although I assure not all of those will be NPCed at the same time. As for droids, most aren't combat based which is why I didn't put specific numbers. There's not a huge amount for NPCing, but not enough that an escapee or someone trying to rescue is not going to get noticed then entire time. Specific numbers limit RPing, especially in a story-driven place like this.
Something like a prison write up needs hard and fast numbers so that it can't be exploited. "Oh ya, the write up said many Jedi - didn't you realize that meant 10,000 Jedi? Duh?"

If most of the security force is NPCs then having hard numbers doesn't limit anyone's ability to RP anything. What it does limit, though, is the prison's ability to railroad people that try to breach it by suddenly having x amount of something because the write up was vague enough for exploitation.
 

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
Something like a prison write up needs hard and fast numbers so that it can't be exploited. "Oh ya, the write up said many Jedi - didn't you realize that meant 10,000 Jedi? Duh?"

If most of the security force is NPCs then having hard numbers doesn't limit anyone's ability to RP anything. What it does limit, though, is the prison's ability to railroad people that try to breach it by suddenly having x amount of something because the write up was vague enough for exploitation.
As I just said, I answered your question on the Jedi. As for the NPCing part, I'm sure people will be reasonable. And even if you want me to add numbers, I can't do it right now.
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
rules said:
G. NPC or setting-related defensive emplacements are not to be used to outright overcome a PC Character. While such defenses may be used to provide a challenge to a PC, creating invulnerable locations (such as an unassailable fortress, an unapproachable planet, a flawlessly defended person or location to the extent that one can be killed by simply attempting to attack it) are strictly forbidden.
I'm not saying that this is the case here, but please keep in mind that specificity helps to make sure it's not an invulnerable location and escape is actually possible. Personally, I'd request a number, even if you only give a margin of what you think would be reasonable, let's say for example 40-60 NPC employees.
 
Last edited:

Necris

From the shadows I return
SWRP Writer
Joined
Dec 25, 2012
Messages
870
Reaction score
49
Yeah I'd expect
X - X combat droids
X - X service droids

Also you need to consider the ratios of guards to prisoners it's usually around 5 : 1 in the current prison system, how many prisoners are there should relate to how many Jedi are there as you don't need 50 NPC's to guard 2 Sith pc's

Also need to know how many levels how many cells per level is there a control station for each level or one covering numerous levels?

Is there a high security / low security / rehabilitation area in the prison or do you just lock the Sith up and forget about them leaving them hanging in electro fields?
 
Last edited:

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
I'm not saying that this is the case here, but please keep in mind that specificity helps to make sure it's not an invulnerable location and escape is actually possible. Personally, I'd request a number, even if you only give a margin of what you think would be reasonable, let's say for example 40-60 NPC employees.
Alright, I'll add a certain amount. But, I can't do it today as I am quite busy. Also, just leaving this here, the facility does have numerous weaknesses if you look close enough. Right now it's hard to tell, but once the write-up is complete, it should be easier.
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
Alright, I'll add a certain amount. But, I can't do it today as I am quite busy. Also, just leaving this here, the facility does have numerous weaknesses if you look close enough. Right now it's hard to tell, but once the write-up is complete, it should be easier.

I'm not sure if it applies here, as this is somewhat different, but I remember one person on the tech boards some time ago being unwilling to actually say what the weaknesses of his tech where. Needless to say, it didn't go over very well. The point of writeups is to make information clear and accessible, and while it's fine to make players work to infiltrate somewhere, hiding that information or not disclosing it in a reasonable manner is in poor taste.
 

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
I'm not sure if it applies here, as this is somewhat different, but I remember one person on the tech boards some time ago being unwilling to actually say what the weaknesses of his tech where. Needless to say, it didn't go over very well. The point of writeups is to make information clear and accessible, and while it's fine to make players work to infiltrate somewhere, hiding that information or not disclosing it in a reasonable manner is in poor taste.
I don't believe it applies here, or really anywhere else to be honest. Virtually no one has a weakness section on anything on SWRP except for character profiles. I'm not disclosing any sort of information. The format of the write-up just simply has neither a strength or weakness section.

I believe there is already one extremely easy to pick out weakness, or at least flaw. I'll give you a hint, it has something to do with magnets and Jedi.
 

Necris

From the shadows I return
SWRP Writer
Joined
Dec 25, 2012
Messages
870
Reaction score
49
The magnets to be honest will only prove a detriment to anyone with a weapon except your droids,seeing as how prisoners won't be armed it's a redundant feature as unless they have cybernetics they'll have no effect
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
I don't believe it applies here, or really anywhere else to be honest. Virtually no one has a weakness section on anything on SWRP except for character profiles. I'm not disclosing any sort of information. The format of the write-up just simply has neither a strength or weakness section.

I believe there is already one extremely easy to pick out weakness, or at least flaw. I'll give you a hint, it has something to do with magnets and Jedi.

I disagree strongly. Even if you don't explicitly have a strengths or weaknesses section, it's good form to point out where, in this case, the defense is good and where it isn't. And being all cheeky and saying, "Oh, here's a HINT." does not particularly support your argument.
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
OK, so. Under the suggestion of a friend of mine, i'm gonna go through and outline my complete thoughts on this writeup as it currently stands. I am well aware that this will be edited some time in the coming days to reflect existing suggestions, which I won't go into detail with, but will mention briefly here.

First and foremost, i have to make some comments regarding the actual intent of this piece:

Intent: The intent for this profile is to create a write-up for the Sith Holding Facility. This will create a clear write-up for the building and outline it's strengths and weaknesses. The building will be a key part in the conflict between the Jedi and the Sith.

This to me seems like part fabrication. It is apparent by your earlier comments regarding disclosure of weaknesses OOC in the interest of fair play, and your own 'game' of only giving hints toward this that this is not in the interest of full OOC disclosure of information for use in the RP when the need arises. This is a major issue for me personally. The community here is built on cooperation, and deciding that you will intentionally not completely detail a, quote, "... a key part in the conflict between the Jedi and the Sith." because you don't feel like you have to flies in the face of what this community stands for.

I have several issues with the Power Supply as it stands.

Power Supply: Although there are many basic barriers, there are 7 power generators throughout the structure to power the electrofields, ray shields, and other electric things. The building only requires one, however to increase security there are 6 others in case one goes out or gets sabotaged.

This is wildly impractical. Not just in the material required to build seven generators, but the fact that each of them needs constant maintinance and upkeep. As well as the fact that the likelyhood of the sith actually taking out not just one generator, but six, is so unlikely that the fact there are this many here seems like OOC powergaming.

Additionally, you're going to have to detail EXACTLY what is being powered, as just saying other electric things is somewhat broad in definition. You don't have to go down to each individual light, but anything important to the prison itself needs to be listed, otherwise anyone can completely disregard the writeup and say whatever they want to be there is there. And while that may be fine for a generic
spaceport, this is a key part of the Jedi's war with the Sith.

Sensors: Many different security cameras, along with motion sensors that can tell when someone unauthorized is passing. The sensors are pretty difficult to see, and are therefore hard to disable. There are also automatic security systems that deploy.

What type of security systems will be deployed? Where are these sensors located? Why are they hard to find? These are absolutely basic questions I'm asking here. The point of a write-up is to clearly outline something so people can use it correctly in the RP. This tells me nothing. I assume most prisons would have things to keep prisoners from escaping. But as the person tasked with writing this, you HAVE to detail that stuff.

Composition: Large amounts of the prison is made out of durasteel, although there are several machines that use other metals and plastics.

For the purposes of this writeup, composition is all pertanent information relating to what this building is made of. Durasteel is fine, but bare bones at best. I don't know anything about how strong the actual building is from this. Not to mention saying that some other things aren't made of Durasteel seems incredibly lasy, as you're not actually giving me any useful information.

Description: The prison is guarded by many Jedi who rotate from being active in the war to guarding the prison. Droids usually staff the care of the facility, cleaning, taking care of the prisoners and monitoring security systems. Daily care of the prisoners is described in the following paragraph.

The prisoners are held in blank metal rooms. All control panels are outside the rooms, or in one of several control rooms. The droids give the prisoners basic care, but nothing extreme. The prisoners are held in electrofields unless they are being cared for or have permission from a Jedi to be let down.

The entire prison is held underground, with several watch towers above. This is to insure that prisoners do not escape.

Its great that we know some of the protocols of the prison. Good job on that. But I don't even have the bare basics here. What's the layout of the prison, generally? What does it look like? I'd it dark and cold or bright and lively? This is all much more relevant in an rp sense than protocols from prisoners.

How many Jedi? How many Droids? We really need to know this information, as others have said.

*Features:
-Prison cells made of durasteel underground.
-Electrofields in the cells to hold prisoners
-Ray and physical shields on all door points.
-Sufficient droids to maintain prisoners and protect the facility.
-Automatic system that magnetizes the ceiling when set off. The droids have feet and weapon locks that prevent them from being caught in the system. This can be manually disabled.
-Elevators that have automatic stops in them if someone unauthorized comes in.
-Many Jedi that rotate and keep guard of the facility.

This. This doesn't seem like a fun place to RP in. You essentially have a basically impervious facility here. If they get out of their cells, magnetism the ceiling, no weapons. Lock the doors with shields, no escape. Bring down vaguely defined security systems, done. Why would anyone ever enjoy playing a break in or escape here?

Not to mention that, due to the sentiments you made very clear earlier, I have no indication of any flaws in this system. It is basically impervious because you haven't said how it might not be. And that right there is already grounds for this being thrown out of use in the RP.

Frankly, I think this should be passed off to a more experienced writer. This is a major area in the upcoming roleplay, and someone who is both inexperienced and somewhat unwilling to take advice from people who know their way around the site should not be tasked with detailing the exact makeup of the area.

And there is certainly not enough here to "Accurately Role play" it.
 

Gaiaverse

Hey kids wanna buy some ragu?!
SWRP Writer
Joined
Mar 23, 2016
Messages
928
Reaction score
348
For numbers, I feel about...five Jedi Knights at minimum maybe 10 or 15 max would be a good number, as I see this being a kind of 'rotation' duty for trusted Knights and Masters. Perhaps there is one Master with a fancy title that is tasked with overseeing the facility, basically as a warden. Maybe they can be the only permanent Jedi there, besides their Padawan.

Droids.....maybe around 50 Security droids, or a 100, I'm unsure if we are talking B1's or HK droids. I'm unsure of turrets.

I feel an easy weakness would be that the power generator is outside, vulnerable. I feel this would be a logical weakness that gives an attacking stroke team breathing room.

I may some more ideas.
 

Necris

From the shadows I return
SWRP Writer
Joined
Dec 25, 2012
Messages
870
Reaction score
49
Place the generators beyond the facility like on hoth say they are protected by their own defences

Say maybe have 4 that run the facility but they have built in redundancies so the facility can in fact run on one if need be just at reduced capacity
 

Reya Starlyght

roger roger
SWRP Writer
Joined
Jan 23, 2016
Messages
874
Reaction score
244
OK, so. Under the suggestion of a friend of mine, i'm gonna go through and outline my complete thoughts on this writeup as it currently stands. I am well aware that this will be edited some time in the coming days to reflect existing suggestions, which I won't go into detail with, but will mention briefly here.

First and foremost, i have to make some comments regarding the actual intent of this piece:



This to me seems like part fabrication. It is apparent by your earlier comments regarding disclosure of weaknesses OOC in the interest of fair play, and your own 'game' of only giving hints toward this that this is not in the interest of full OOC disclosure of information for use in the RP when the need arises. This is a major issue for me personally. The community here is built on cooperation, and deciding that you will intentionally not completely detail a, quote, "... a key part in the conflict between the Jedi and the Sith." because you don't feel like you have to flies in the face of what this community stands for.

I have several issues with the Power Supply as it stands.



This is wildly impractical. Not just in the material required to build seven generators, but the fact that each of them needs constant maintinance and upkeep. As well as the fact that the likelyhood of the sith actually taking out not just one generator, but six, is so unlikely that the fact there are this many here seems like OOC powergaming.

Additionally, you're going to have to detail EXACTLY what is being powered, as just saying other electric things is somewhat broad in definition. You don't have to go down to each individual light, but anything important to the prison itself needs to be listed, otherwise anyone can completely disregard the writeup and say whatever they want to be there is there. And while that may be fine for a generic
spaceport, this is a key part of the Jedi's war with the Sith.



What type of security systems will be deployed? Where are these sensors located? Why are they hard to find? These are absolutely basic questions I'm asking here. The point of a write-up is to clearly outline something so people can use it correctly in the RP. This tells me nothing. I assume most prisons would have things to keep prisoners from escaping. But as the person tasked with writing this, you HAVE to detail that stuff.



For the purposes of this writeup, composition is all pertanent information relating to what this building is made of. Durasteel is fine, but bare bones at best. I don't know anything about how strong the actual building is from this. Not to mention saying that some other things aren't made of Durasteel seems incredibly lasy, as you're not actually giving me any useful information.



Its great that we know some of the protocols of the prison. Good job on that. But I don't even have the bare basics here. What's the layout of the prison, generally? What does it look like? I'd it dark and cold or bright and lively? This is all much more relevant in an rp sense than protocols from prisoners.

How many Jedi? How many Droids? We really need to know this information, as others have said.



This. This doesn't seem like a fun place to RP in. You essentially have a basically impervious facility here. If they get out of their cells, magnetism the ceiling, no weapons. Lock the doors with shields, no escape. Bring down vaguely defined security systems, done. Why would anyone ever enjoy playing a break in or escape here?

Not to mention that, due to the sentiments you made very clear earlier, I have no indication of any flaws in this system. It is basically impervious because you haven't said how it might not be. And that right there is already grounds for this being thrown out of use in the RP.

Frankly, I think this should be passed off to a more experienced writer. This is a major area in the upcoming roleplay, and someone who is both inexperienced and somewhat unwilling to take advice from people who know their way around the site should not be tasked with detailing the exact makeup of the area.

And there is certainly not enough here to "Accurately Role play" it.
@Outlander. Maybe if you read some of my comments belfry you would have seen. As I have said, this is a WIP. The Sith wanted a write-up for the prison; I gave them a rather simple one. I would prefer if you don't constantly bash on this.
 

Logan

Lore Admin
Administrator
Joined
May 19, 2013
Messages
4,618
Reaction score
3,495
@Outlander. Maybe if you read some of my comments belfry you would have seen. As I have said, this is a WIP. The Sith wanted a write-up for the prison; I gave them a rather simple one. I would
prefer if you don't constantly bash on
this.

This isn't a write up for anything tbqh. A write up needs to follow the rules and regulations of how write ups need to be published. This is a workshop post at best.

Your unwillingness to concede on the mistakes you've made and coylyt sidestepping any attempt to rectify them is getting old.
 

Oreus

SWRP Writer
Joined
Aug 29, 2014
Messages
1,651
Reaction score
605
Just going to point out that this is a workshop post as you said it's not good enough for a write up. If you're all going to dog pile at least realize this is what you say it should be. It's a WIP in the workshop. Give her time to edit and add things. Yeesh
 
Top