SU- Weather the Storm Dice

Xorism

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As this is a dice plot thread, I'll roll for the number of enemies we will face and you mark 'em off as you put them down. A minimum of 10 will be present + whatever the dice rolls.

[dice]d10[/dice]

Edit: 12 enemies to kill, post here how many you have already killed.

@Alhon @Exploring Officer
 

Xorism

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[dice]2d10[/dice]

2 Rolls for two hostiles - 6+ kills them

Edit: 11 to kill minus any you kill
 
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Going to do a quick roll to see how many have already been killed since - barring one - I left it vague. These will be in addition to the twelve that @Xorism has rolled and just for scene setting purposes.

[dice]1d6[/dice]
 

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7+ to score kill, a roll of 1 means one of the Sith Troopers is hit. [dice]d10[/dice]

Edit: Was going to roll for reinforcements, but figured it'd just 'ehh' the narrative urgency a bit. Might just throw them in when it's dragged a bit.
 

Alhon

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So by my count, 18 men in total originally. 6 killed in the opening, 3 by @Xorism.

9 left, two of which are still engaged with Alexandra.

Three rolls for three hostiles who break cover to engage Percy. 6+ kills them.

[dice]d10[/dice] [dice]d10[/dice] [dice]d10[/dice]


Edit: OMG. Did I do that wrong?! Or just really right.
 

Xorism

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@Alhon

You have to do 3d10 otherwise all dice rolls come up with thr same number xd
 

Alhon

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Oh, thought I recalled something about a bug.

Can we just roll with that one, no punn intended, as I’ve posted?
 

Xorism

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[dice]4d10[/dice]

+1 for level

Roll to attack the last 4 baddies, 6+ to kill them as before

Okay guys - 2 baddies left to kill between you
 

Alhon

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Rolling to take on one on 2 remaining mercs. 6+ kills them:

[dice]d10[/dice]
 

Xorism

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[dice]d100[/dice]


Roll for last merc (sorry lol)
 

Alhon

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Roll for last mercenaries with new standard 100 dice:

[dice]d100[/dice]
 
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