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- Jun 9, 2014
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It is done.
*I disappear into the night, accompanied by a puff or smoke and lightning flash*
It is done.
I think I'm out gents, have fun with the backstabbing and all.
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House: Eule
Seat: Threefold-Bell Keep, by the Godswill Plains.
Sigil: A two-toned owl mid-swoop amidst a night.
House Words: “We Never Forget.”
House Lord: Egon Eule the Third of his Name, Keeper of the Bells
Key Members:-Egon Eule II, Age 47 and Lord of the Threefold-Bell Keep
-Catarina Eule, Age 48. Lady of the Keep (Wife)
-Radolf Eule, Age 27, Eldest Son and Heir of the Bells
-Jena, Age 24, Wife of Radolf (Daughter-in-Law)
-Selena Eule, Age 6, Daughter of Radolf, Granddaughter of Egon.
-Marissa Eule, Age 4, Daughter of Radolf, Granddaughter of Egon.
-Dietter Eule, Age 25, Second Son of Egon (Twins)
-Alessa, Age 21, Wife of Dietter (Daughter-in-Law)
-Desmond Eule, Age 25, Third Son of Egon (Twins)
-Ada, Age 19, Betrothed of Desmond (To be Daughter-in-Law)
-Harman Eule, Age 19, Fourth Son of Egon
-Gwendolyn Eule, Age 14, Only Daughter
-Leopold Eule, Age 45, Brother and Watcher of Bells (Commander of the Guard)
-Bronn Eule, Age 33, Cousin, First GargoyleHouse Information (Die values)
House Size (2d10 => 15 = 9 + 6): Liege Lord and Lady. 1 Brother. 1 Cousin. 4 Sons. 1 Daughter. 2 Grandchildren.
Attendant Size (D10 => 10): 4 Sworn Swords (Raul Gunther, Samara Judenskall, Olef Svelskar, Jon Grey), Master of Secrets (Anonymous), Keeper of Coin and Lord Steward (Ross Ebner), Master-at-Arms (Yhorm Gat.), Forge Keeper (Ludell Mudd), Maester (Amon Gewilderst)
Point Allocation (50):
Army: 10
Stockpile: 20
Honor: 4
Castle: 8
Espionage: 8
BackstoryHouse Eule stands in an awkward position indeed- beset on all sides by three larger Houses intent on expanding their influence, yet blessed with lands rich with ore to fuel their economy, they have had to constantly fight for every inch of territory against their neighbours. A relatively small House, they hold their stake on their lands for several hundred years by bloodshed and countless victories against their foes lead to the birth of some of the brightest field strategists and tacticians, summarily backed by one of the most well-equipped soldiers on the battlefield. Even in times of peace, the House lives by their words, keeping their army on full alert, ready to mobilize at the slightest signs of skirmish.
Gregory Payne’s highly romanticized depiction of a Gargoyle mid-charge: in truth these men suffer the most casualties within the Eule military, although the casualties they inflict often outnumber their own dead by hundreds. During the Battle of Epiphany Fields, 1208 Gargoyles alone were slain, adding to the 3000 dead on Eule’s side- this pales in comparison to the 10 000 killed by the riders alone.
The secret to their constant victories lies no further than their infamous Gargoyles, heavily armored horsemen armed with 3 meter lances and dressed to be as intimidating as possible to the common footsoldiers; from sporting wooden wings which rattle in the wind to the prominent horns on their helms, they also ride across the battlefields with burnished armor gleaming brightly in the sun. All pretense of subtlety is thrown in the wind as a thousand destriers charge into the thick of the melee. For most of their history House Eule has relied on these armoured beasts to break and route armies 5 times larger than their own host, earning them a fearsome reputation that military commanders have been known to retreat their forces when sighted. Upon the discovery of gunpowder, their lances now sports an arquebus, further adding to their already lethal arsenal of a ceremonial sabre, warhammer and a heater shield.
The rest of House Eule’s forces are highly disciplined, rigorously drilled hybrid infantry trained and armed for maximum lethality, a part and parcel of Eule war mentality. They differ from the forces of other Houses by their aesthetics, forgoing a ‘rough’ and ‘tough’ look so common and instead replacing platemail for equally effective cuirasses and stark and gaudy colours to intimidate the enemy: crisp and clean uniforms are not all they have to their name- the Crimson Thunderers are versatile infantry filling the roles of both light cavalry and skirmishers, so aptly named for their powder muskets. Meanwhile the Volkssturm’s hard earned reputation as terrifying shock troopers are in no small part thanks to their flintlock pistols and longswords, denoted by their blue plume and coats.
The Crimson Thunderers have enjoyed success thanks to their high levels of discipline instilled by their regimented training and the presence of a task master within each cohort (100 troops). With the introduction of muskets, they have had to change their tactics from hiding behind a shield wall to line formations three ranks deep, firing in volleys and advancing under cover. Their technological advantage renders heavily armoured knights obsolete while providing continuous fire support unmatched by longbows. On horseback, they act as scouts and mobile skirmishers, able to displace entire cohorts before the enemy infantry can tie them up.
The Volkssturm, despite the stories of soldiers trained from birth and of high nobility, are in fact no more than a simple peasant drafted from every 10 men and drilled for six months before donning their trademark armor and arms. The reasons for their high levels of effectiveness is due to the strict standards and mandatory quarterly physical tests- fail that, and the right to call one’s self a part of the Volkssturm is revoked until they can pass the next test.It is possible that the propaganda was fabricated to spare the three House’s martial pride.
Such is their prowess in the art of war that there have been entire bookshelves filled with manuals of war written by them- Egon Eule II has personally written 3 dictating catastrophic scenarios and maintaining order. Atop their seat of Threefold-Bell Keep (named after the three bells rung during separate occasions), House Eule’s claim by blood has only furthermore been cemented by the discovery of gunpowder, a blend of lesser known ingredients only known to maesters trained in their courts- entire stores and refineries have been dedicated to the mass production of such volatile substances, and attempts to purchase their recipes have been buffeted back- royalty or no.
Due to their feared military prowess and highly developed economy revolving extraction of minerals, they are not particularly popular by other minor houses, and only holds two minor houses vassals who are incapable of significant help during wartime due to their minute size. These vassals are instead tasked to ensure the coastline is guarded from naval invasions, whether by raising naval forts or by raising up a naval fleet to supplement Eule’s lack of naval power. In most situations mercenaries and freelance captains are hired to build a rag-tag fleet for a specific task before being disbanded.
At the moment House Eule currently supports the current royalty, whether by tithes or by political support. Their pride does however prevent them from accepting any martial assistance from outsiders in any of their wars, and are also unable or unwilling to provide martial assistance when called for by royalty due to the geopolitical tensions at play. They are known for refined tastes and are patrons of the arts, often commissioning portraits of themselves.
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Threefold-Bell Keep, named after the three bells atop their tower. Each of the bells bears a meaning when rung: the largest and oldest is named Golt after its forger and has seen the most use, being the bell that signifies war. Sylessa is the next biggest bell and is rung for matters related to the House: 3 dictates a death, 2 means a birth and 5 commemorates the passing of the lordship to the House’s Heir. The third bell and the least used is Tresmark, named after the last Eule Lord-Commander who failed to protect his lands in the time of dire need: the bell signifies defeat, and capitulation. It has been rung only once.
Threefold-Bell Keep, surrounded by plains as far as the eyes can see.
Muskets are too advanced for this rp. Medieval tech only please. Also, I have no problem you claiming that city, but the actual castles are meant to serve as the prospective holds. Sorry if that wasn't clear.
I mean, the whole intent was meant to be medieval tech. Your write up is cool and all, but not within the intent of this rp.And suddenly we can't be friends anymore. Not even arqeubuses? However the hell they're spelled? And yeah I was confused.
Eh I don't want the whole RP to be adjusted- I'll just, I mean look for other alternatives I suppose. Though for clarification- arquebuses (earliest forms of firearms) did exist and see use in militaries in the medieval era, but did not fully takeover the function of swords and stuff.I mean, the whole intent was meant to be medieval tech. Your write up is cool and all, but not within the intent of this rp.
How does everyone else feel? If the consensus is ok with musketry I suppose I don't have a problem adjusting.
@Cainhurst Crow @Outlander
Hmm... Maybe specialized infantry then? Like not for all line troops but for more advanced applications?Eh I don't want the whole RP to be adjusted- I'll just, I mean look for other alternatives I suppose. Though for clarification- arquebuses (earliest forms of firearms) did exist and see use in militaries in the medieval era, but did not fully takeover the function of swords and stuff.
That I can do, probably give it to the Volkssturm (who are, by definition and lore shocktroops meant for exploiting holes within the enemy's lines.). Probably alter the Crimson Thunderers. The usual schtuff.Hmm... Maybe specialized infantry then? Like not for all line troops but for more advanced applications?
You have your liege lord, then family members. House atrendants are more or less fluff. Sworn swords can protect you or fight for you.So, can someone explain the house system to me? Like, what the positions are. That area of my medieval knowledge is limited.
So, can someone explain the house system to me? Like, what the positions are. That area of my medieval knowledge is limited.
You have your liege lord, then family members. House atrendants are more or less fluff. Sworn swords can protect you or fight for you.
This looks interesting. How does it work and can i make a house?
PLEASE FYRE I NEED THIS :D
Maybe I'll be Barbarians, maybe I'll transfer over House Goth. If I do, expect a lot of people killing their own heirs, behind the scenes and pretentious violin music.
I'm going to fix the location for some keeps on here. @Tristar, do you want me to give you that castle next to that city you indicated? will that work?
Cool I guessed correctly. :)Check the new map I editted into my original post- I've selected the new castle location