- Joined
- Apr 9, 2018
- Messages
- 315
- Reaction score
- 119
Plot Outline Submission Template:
1. What is going to happen in your plot? After the reforming of the Grand Army of the Republic, it is now time to begin expanding it's resources. The Republic Navy is weak, and incapable of facing the threat potentially posed by the Sith. Now it is time to begin changing that. The acquisition of ships from all member worlds is one of these first steps. Planets like Corellia have their own individual fleets, and would help bolster the numbers of these vessels. So now Senators and Republic Military members will go round the Republic collecting warships to use in the Republic Navy.
2. What other players will be a part of this?
Republic players, both Senators and RJF operatives.
3. Where are all the places (if more than one) that your plot will be taking place?
Chandrilla and planets of the Republic.
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: RJF members and Senators are to meet in the headquarters of the former RJF, where they are to be briefed on their mission by the Admiral of the mission. This will be a good time for Republic players to meet and discuss their plans. (Open to 'Pub only)
Thread 2A: Republic Senators meet the commander of the Coruscant Defence Fleet on his flagship and asks him what it would take for the fleet to join up with the Republic Navy. Here, because of lack of funding, the Admiral gives a list of things needed to get the fleet in decent battle readiness before joining. (Open)
Thread 2B: Republic Judicial Forces/Military members and 2 Senators arrive on Corellia only to find the crews of the vessels mainly missing. They meet local authorities investigating this and thus try and help them to find these crews. Finding them will almost certainly guarantee the Corellian Defence Fleet joining the Republic Navy. (Open)
Thread 3A: The Senators head down into the underworld of Coruscant, where one of the first demands from the Admiral are rations. The fleet is lacking them, and so the Senators head down and meet a food company. There, they have to try and arrange for the company to invest in producing rations for the Navy using their 'vast' array of diplomatic skills. (Open)
Thread 3B: The RJF members and Senators on Corellia head to a cantina, where there are rumours on the street talking about kidnapped sailors by a ruthless gang and taking them to a cantina, acting as a front. The suspicions are soon confirmed as when they sneak into the second floor of the cantina, they see many cells. Now, the kidnapped sailors have to be freed. (Death-Enabled Open for BH to cause chaos)
Thread 4A: Now the rations are secured, they must find ammunition for the marines, fighters and ships themselves. They travel to an arms company on Coruscant, however it closed down a few days before, due to lack of business. The Senators must try and get the employees of this company to restart it, with financial help and manpower help from the Senate
(Open)
Thread 4B: The Republic members on Corellia must now stage a daring 'prison break'. With many crew members being sold into slavery, by heading to transports in the underground to head to slave worlds. The RJF members must stop this happening, otherwise the ships would be severly undermanned.
(Open Death-Enabled)
Thread 5A: Finally, the Senators on Coruscant have to help obtain entertainment devices for the crewmen as morale is low. Therefore, they head down to a gaming company and try and purchase several crates of these entertainment devices for the fleet. This almost has to be done at the lowest possible price, or perhaps with no price at all.
(Open)
Thread 5B: The Republic members on Corellia finally must rescue the Captain of a corvette, and his entourage as they were carrying secret information for the Admiral of the Corellian Defence Fleet. They are being held by a resistance movement opposed to the Republic, and so little sympathy will be given, or mercy if they fail. (Open, Death Enabled)
Thread 6A: The Senators report their success to the Admiral of the Coruscant Defence Fleet and the ships join the Republic Navy
(Open)
Thread 6B: The RJF and Senators report their success to the Admiral of the Corellian Defence Fleet and so those ships join the Republic Navy.
(Open)
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
To increase the size of the Republic Navy with these extra ships, and strengthen the Republic.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? The Admiral NPC, the 2 Admirals though maybe I or someone else could do it, and local authorities on Corellia.
(Every thread bar the first and last 2 are Death-Enabled)
1. What is going to happen in your plot? After the reforming of the Grand Army of the Republic, it is now time to begin expanding it's resources. The Republic Navy is weak, and incapable of facing the threat potentially posed by the Sith. Now it is time to begin changing that. The acquisition of ships from all member worlds is one of these first steps. Planets like Corellia have their own individual fleets, and would help bolster the numbers of these vessels. So now Senators and Republic Military members will go round the Republic collecting warships to use in the Republic Navy.
2. What other players will be a part of this?
Republic players, both Senators and RJF operatives.
3. Where are all the places (if more than one) that your plot will be taking place?
Chandrilla and planets of the Republic.
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: RJF members and Senators are to meet in the headquarters of the former RJF, where they are to be briefed on their mission by the Admiral of the mission. This will be a good time for Republic players to meet and discuss their plans. (Open to 'Pub only)
Thread 2A: Republic Senators meet the commander of the Coruscant Defence Fleet on his flagship and asks him what it would take for the fleet to join up with the Republic Navy. Here, because of lack of funding, the Admiral gives a list of things needed to get the fleet in decent battle readiness before joining. (Open)
Thread 2B: Republic Judicial Forces/Military members and 2 Senators arrive on Corellia only to find the crews of the vessels mainly missing. They meet local authorities investigating this and thus try and help them to find these crews. Finding them will almost certainly guarantee the Corellian Defence Fleet joining the Republic Navy. (Open)
Thread 3A: The Senators head down into the underworld of Coruscant, where one of the first demands from the Admiral are rations. The fleet is lacking them, and so the Senators head down and meet a food company. There, they have to try and arrange for the company to invest in producing rations for the Navy using their 'vast' array of diplomatic skills. (Open)
Thread 3B: The RJF members and Senators on Corellia head to a cantina, where there are rumours on the street talking about kidnapped sailors by a ruthless gang and taking them to a cantina, acting as a front. The suspicions are soon confirmed as when they sneak into the second floor of the cantina, they see many cells. Now, the kidnapped sailors have to be freed. (Death-Enabled Open for BH to cause chaos)
Thread 4A: Now the rations are secured, they must find ammunition for the marines, fighters and ships themselves. They travel to an arms company on Coruscant, however it closed down a few days before, due to lack of business. The Senators must try and get the employees of this company to restart it, with financial help and manpower help from the Senate
(Open)
Thread 4B: The Republic members on Corellia must now stage a daring 'prison break'. With many crew members being sold into slavery, by heading to transports in the underground to head to slave worlds. The RJF members must stop this happening, otherwise the ships would be severly undermanned.
(Open Death-Enabled)
Thread 5A: Finally, the Senators on Coruscant have to help obtain entertainment devices for the crewmen as morale is low. Therefore, they head down to a gaming company and try and purchase several crates of these entertainment devices for the fleet. This almost has to be done at the lowest possible price, or perhaps with no price at all.
(Open)
Thread 5B: The Republic members on Corellia finally must rescue the Captain of a corvette, and his entourage as they were carrying secret information for the Admiral of the Corellian Defence Fleet. They are being held by a resistance movement opposed to the Republic, and so little sympathy will be given, or mercy if they fail. (Open, Death Enabled)
Thread 6A: The Senators report their success to the Admiral of the Coruscant Defence Fleet and the ships join the Republic Navy
(Open)
Thread 6B: The RJF and Senators report their success to the Admiral of the Corellian Defence Fleet and so those ships join the Republic Navy.
(Open)
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
To increase the size of the Republic Navy with these extra ships, and strengthen the Republic.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? The Admiral NPC, the 2 Admirals though maybe I or someone else could do it, and local authorities on Corellia.
(Every thread bar the first and last 2 are Death-Enabled)
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