The Coffin

Blaxican

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Karchev-the-Terribleedited_zpsb73a9996.jpg~original

  • Affiliation: N/A
  • Ownership: Xyphus Tzayl'arn
  • Intent: Mobile life-support and combat chassis; extensive amount of resources required for construction prohibits mass production
  • Model: Build Alpha; Prototype
  • Size: 2.1 Meters tall
  • Weight: 2 Tons
  • Armor Rating: The coffin is extremely vulnerable to anti-vehicle weaponry of both the handheld and vehicle-mounted variety, with a single direct hit from blaster cannons and other heavy weapons capable of fatally penetrating the suit. Higher grade anti-infantry weapons such as heavy repeater rifles or flachette launchers are less effective, but are capable of doing damage to the suit’s vulnerable servos located within its armor-joints. Standard small-arms weaponry such as blasters and slug-throwers will very rarely ever do more than simply bounce off of the suit’s thick armor plating.
  • Shield Rating: N/A
  • Propulsion: Bipedal, 32 kph max. 7 meters/second acceleration.
  • Armament:

    Phrik-forged vibroaxe
    Xyphus’ vibroaxe is attached to the back of the Coffin via a mag-lock, which he can engage or disengage with a mental command.

    Solaris-Pattern heavy flamethrower
    The flamethrower is fed by a tank integrated within the Coffin’s sternum, which possesses enough fuel for 35 seconds of continuous fire; a single one-second burst projects a cone-shaped stream of flame 20 meters long and 2 meters wide at its widest point.

    FC-3 Flachette Launcher
    The flachette launcher located on the opposite forearm is magazine fed, with canisters being automatically fed into the weapon’s chamber from a compartment located on the right side of the sternum. The compartment is further segmented into two sections, each containing 15 canisters. One section contains the standard flachette canisters, while the second contains solid-slug canisters. The chambering action takes approximately one second, and Xyphus can pick which section to chamber canisters from with a mental command. The flachette canisters explode shortly after being fired and produce a cloud of several hundred razor sharp flachette shards with a six-meter spread- they are capable of shredding unarmored and lightly armored foes with great effectiveness up to 100 meters, beyond which point momentum-bleed renders the flachette clouds non-lethal. The slug canisters are a single, solid piece of steel, which are large enough and propelled fast enough to punch a fist-sized hole in a man wearing Centurion Assault armor. Slug canisters have an effective range of 400 meters.

  • Equipment:

    Prey-Sense Tactical Heads-Up Display (HUD)
    With a deceptively special name, the Prey-Sense HUD is in reality a very basic armored face-plate that projects an equally basic tactical-feed to the user. The face-plate slides down over Xyphus’ face, sealing off his features with enough thoroughness to protect him from even a vacuum, and is comprised primarily of durasteel on its outer surface. The HUD projects a simple camera-feed that resembles humanoid sight in function- it possesses a weak light-amplification system, allowing him to see with normal proficiency in dim lighting, and a 3x magnification setting.

    Bio-Sustenance Suite
    The Coffin is designed to function as both a combat-chassis and a form of mobile life-support for Tzayl'arn's crippled form. Since the fateful battle for Coruscant, Xyphus has been unable to survive without extensive assistance from machinery. The BSS system is connected to the Falleen's body via numerous IV's, which it uses to continually pump a cocktail of nutrients and vitamins into Xyphus' body to keep him alive. The tank containing the cocktail holds enough fluid to sustain him for 48 hours. In addition to the IVs, the BSS also contains a disposal system, which draws waste from his body and isolates it in a separate tank; however in times of emergency, the waste may be filtered and then funneled back into Xyphus' system to provide him with nutrient content for an additional 6 hours. Rounding out the BSS' list of functions is a blood-filtration machine, which draws Xyphus' blood out of his system, purifies it, enriches it with oxygen and cycles it back into his body.

    Synaptic Fiber-Control Package
    Xyphus lost 60% of his body and organs during the battle for Coruscant, rendering him helpless without the assistance of extensive prosthetics. Via bio-circuitry drilled into his head and mangled torso, Xyphus is able to integrate aspects of his nervous system with the Coffin's software and control its movement. The servos that physically move the Coffin have not yet been fully engineered, and as a result movements of the Coffin’s limbs are moderately slower and vastly more clunky than that of the average person. However, due to the suit’s motor-controls being hardwired directly into Xyphus’ brain, the commands from brain to servos move at nearly the speed of light, significantly faster than the signals that travel through the bodies’ nervous system. As such, the speed at which Xyphus can command his suit to move is limited only by thought

  • Description: The Coffin is an advanced, though incomplete hybrid between portable life-support and an armored combat exo-suit. With a composition primarily made up of durasteel, with the weaker component plasteel covering servos and joints and a phrik-durasteel mesh armoring the suit’s hands, chest and back, the Coffin is a vac-sealed walking tank that is all but immune to small-arms fire, though heavy weapons can damage the plasteel covered sections of the suit and anti-vehicle weaponry will easily penetrate even the most heavily reinforced sections of it. A single well-placed blow from a lightsaber will easily cut through almost any part of the Coffin, sans the phrik-reinforced segments, in which case multiple hits will be required, or sustained contact where the lightsaber is given time to melt through the plating.

    With the array of servos and motors powering the Coffin, its wearer is easily capable of lifting up to the suit’s bodyweight above his head, and can strike unarmed with enough force to crumple a civilian-grade landspeeder. While this level of power is impressive, it combined with the various life-support systems integrated into the suit requires a ferocious amount of energy. The Coffin is powered by a set of potent capacitors, which are rechargeable and provide enough energy to power the suit for approximately 60 hours; they take roughly twelve hours to recharge when hooked up to a proper station. The capacitors are stable enough that damaging them would not harm the suit, though it would immediately be depowered- as such, the capacitors are located within the spine of the Coffin’s suit, protected under one of its most thickly-armored segments.

    Though formidable, the Coffin is still nominally an experimental device and imperfect. Future upgrades Xyphus would like to make, pending additional time and resources, include: (a) a power-generator in place of capacitors, so as to alleviate the burden of recharging. (b) A more complex and refined synapse-servo system to allow more elegant and fluid movement. (c) A more compact and space-efficient chassis, to reduce the size of the suit to a less bulky stature, and (d) a modular equipment-integration system, to allow Xyphus to more easily hot-swap equipment, and to carry concealed items on the suit, such as jump-packs, hidden weapons etc.
 
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Blaxican

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My first time making a submission. Be brutal, my Sons.
 

Michael Steelfang

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Well it looks like a royaly pissed off contemptor pattern dreadnaught with some standard power armor abillties like prey sense thrown so in other words I LOVE IT
 

Wit

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You posted this in the wrong place, there is a separate area for unapproved tech.
 

Blaxican

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Nooooooooooo, I am sorry. In my late night zeal, mistakes were made.

I'll PM a mod to see about getting it moved.
 

Silverface

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Standard small-arms weaponry such as blasters, thermal detonators and slug-throwers will very rarely ever do more than simply bounce off of the suit’s thick armor plating.

Thermal detonators are magnetic grenades noted for their anti-vehicle cabability. It's going to ruin your day in that suit. Especially since most Star Wars anti-tank weapons are Baradium based, like the Thermal Detonator.
 

Blaxican

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A bit of reading says you're totally right! Edited.

Crapped myself a little when I read that they can vaporize up to two meters of permacite. Jesus, I wish they were that effective in the games.

edit- On an unrelated note, it's very strange that Xixor's palace was "one of the tallest buildings on Coruscant", at a whopping 1200 feet height. That's 100 feet shorter than the WTC towers.
 
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Silverface

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I've been going over this with a fine toothed comb and right now, in it's current state, I can't find much else to comment on beyond the Thermal Detonators thing I mentioned last time. It seems fairly well designed, with plenty of weaknesses and strengths in balance with each other. Initally I thought this piece of tech was a straight up carbon copy of the Khador Warcaster character you chose for the image, but on closer reading I can't find many similiarities beyond "dude stuck in an exo suit for the rest of his life".
 

Kiro

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Also, I do believe massively powerful suits of Power Armour/40k Dreadnought equivalents are against the rules, but I might be wrong.

It's ultimately Jiang's call in the end anyway.
 

Srota

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Holy crap, its a Kiro.

I like this armor. But it does seem a bit OP'd upon my first brief glance.
 

Silverface

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A single thermal detonator or concussion missle would wreck it though. Any Baradium based explosive would make it into a bitchsuit.
 

Blaxican

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Also, I do believe massively powerful suits of Power Armour/40k Dreadnought equivalents are against the rules, but I might be wrong.

It's ultimately Jiang's call in the end anyway.
It's more akin to a vehicle. I used this as a frame-work and precedent. When he's not inside of it, he sits in an adorable glass tank, like Hector from Evil Con Carne minus the bear.
 
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Jiang Winters

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Wowzas, sorry for the delay.

My primary concern is the armament - I'd like ammunition capacity described and descriptions added to each weapon system carried.

Secondary to that is the mention of the wearer's precognitive abilities. Precognition is kinda sorta not allowed on the site for combat purposes, so that - and advantages granted by it - has to go away.
 

Blaxican

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No problem, m8.

To the first: the ammunition capacities and descriptions are detailed in the description portion. I've moved that paragraph up to the armament section- does that work?

To the second: I'll just go ahead and remove that. By precognition I was referring to the Jedi's force sense- the character was a trained Sith warrior before getting crippled -but I realize that that isn't really pertinent to the tech-profile. Consider it gone.

edit- I also lowered the spread of the flachette rounds' cloud to 6 meters. 12 meters, 39 feet, just seemed insane to me.
 
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Jiang Winters

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Approved based on some conditions.

Flamethrower range has to come down to 20 meters with a 2 meter spread, since flamethrowers propel a jet of fuel - it doesn't really widen out into a huge cone of incendiary doom.

Flechette range has to come down to 100 meters, rather than 250.

It's approved, but both those edits have to be made.
 

Blaxican

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Changes made. Thanks for giving this a look, mate.
 

Commissar Brett

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EVEN IN DEATH, THIS SUIT STILL SERVES!!! This freaking armour till looks badass even after the Nerf Bat of Doom
 
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