- Joined
- Aug 13, 2017
- Messages
- 520
- Reaction score
- 467
Sith Master Xornoth Sk’ar is leading an operation to seize control of the planet Botajef on behalf of the Judgement sub-organization, for Darth Evandrus. The planet has vast natural resources that would be well positioned to serve the Empire in a shipbuilding capacity.
2. Prefilling with Imperial Judgement sub-organization members then open sign-ups for Imperial players
3. Planet Botajef
4.
Mission 1 - (Open/PVP) Board and seize the orbital customs station, neutralizing/arresting the corrupt customs officials and ensuring Imperial control of the trade route through the system. (3 slots)
Mission 2 - (Dice/DM) Break into and bust out of jail the son of an important native leader whose son was framed, to secure his loyalty (2 slots)
Mission 3 - (Dice/DM) Settle an industrial dispute that keeps the small shipyard closed to secure the loyalty of another major industrial family (2 slots)
Mission 4 - (Dice/DM) Find and bring a major criminal to justice that has been plaguing the planet with their crime sprees to show the effectiveness of the Empress's Judgement (2 slots)
Mission 5 - (Dice/DM) Mon Calamari engineers need more land to expand the shipyards but an old human tycoon refuses to sell up. Make it happen or make the problem disappear, either result is acceptable. (2 slots)
Mission 6 - (Dice/DM) Locate and break up an illegal gambling ring inside the shipyard, which disrupts their ability to work on the expansion without killing any workers. (2 slots)
Mission 7 - (Dice/DM) Host an elaborate ball with several prominent families in attendance with the aim of acquiring knowledge that will assist in securing peace between the large warring families. (2 slots)
Mission 8 - (Staff DM) Arbitrate and bring peace between two large warring families that have been fighting for control of the planet, which if negotiations are successful, will bind the planet to the Empire and the loyalty of the Jefi people to its new leader (2 slots)
5. The end goal would be taking control of the planet for the Judgement sub-organization of the Empire and preparing the planet to produce warships. Further plots would be needed to produce specific ship classes although the shipyard will be capable of building most Imperial ships (excluding star destroyer of course.)
6.
- Opposition to be DMed / self DMed / dice rolled for Mission 2-7 (Mission 1 will go Dice if no players show up)
- Staff DM the warring parties in thread 8
2. Prefilling with Imperial Judgement sub-organization members then open sign-ups for Imperial players
3. Planet Botajef
4.
Mission 1 - (Open/PVP) Board and seize the orbital customs station, neutralizing/arresting the corrupt customs officials and ensuring Imperial control of the trade route through the system. (3 slots)
Mission 2 - (Dice/DM) Break into and bust out of jail the son of an important native leader whose son was framed, to secure his loyalty (2 slots)
Mission 3 - (Dice/DM) Settle an industrial dispute that keeps the small shipyard closed to secure the loyalty of another major industrial family (2 slots)
Mission 4 - (Dice/DM) Find and bring a major criminal to justice that has been plaguing the planet with their crime sprees to show the effectiveness of the Empress's Judgement (2 slots)
Mission 5 - (Dice/DM) Mon Calamari engineers need more land to expand the shipyards but an old human tycoon refuses to sell up. Make it happen or make the problem disappear, either result is acceptable. (2 slots)
Mission 6 - (Dice/DM) Locate and break up an illegal gambling ring inside the shipyard, which disrupts their ability to work on the expansion without killing any workers. (2 slots)
Mission 7 - (Dice/DM) Host an elaborate ball with several prominent families in attendance with the aim of acquiring knowledge that will assist in securing peace between the large warring families. (2 slots)
Mission 8 - (Staff DM) Arbitrate and bring peace between two large warring families that have been fighting for control of the planet, which if negotiations are successful, will bind the planet to the Empire and the loyalty of the Jefi people to its new leader (2 slots)
5. The end goal would be taking control of the planet for the Judgement sub-organization of the Empire and preparing the planet to produce warships. Further plots would be needed to produce specific ship classes although the shipyard will be capable of building most Imperial ships (excluding star destroyer of course.)
6.
- Opposition to be DMed / self DMed / dice rolled for Mission 2-7 (Mission 1 will go Dice if no players show up)
- Staff DM the warring parties in thread 8
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