The Inner Vault (7th TL)

Braden

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Corneila Onyx


"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path."


NAME: Corneila Onyx
TITLES: Undecided
SPECIES: Human
GENDER: Female
AGE: 23
LOYALTY: Exiles
ROLE/RANK: Unknown

HEIGHT: 176cm
WEIGHT: Unknown
HAIR COLOR: Black
EYE COLOR: Blue
PROSTHETIC'S: Unknown
FACE CLAIM: Scarlett Simoneit


BIRTH-WORLD: Unknown
RESIDING: Unknown

Life and History





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Skills and Abilities

"Look at how a single candle can both defy and define the darkness.""





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Personality and Traits

"Darkness approaches from outside. I feel no light inside me strong enough to resist it."

Appearance

At just over five foot seven, Corneila is the average for a female human, her body is slim and toned from the life of near combat physical exercise. Her natural hair color is black, but she dyed it on a number of occasions when the mood takes her. Corneila's skin is adorned with tattoos throughout, most have come since she left the Jedi, they tell stories of her past, with the names of her two children tattooed on every limb and across her heart.


Personality

There are two sides to Corneila, the one on the battlefield, it sits behind the mask. Almost a demon in her body, a figure that controls her body and releases all of the pain, anger and hate that builds up inside of her. The second is the almost broken women who cannot hide behind a mask, who's body is almost trapped by that same pain, anger and hate.

Corneila is tormented by the constant dreams of her two children, the thoughts of them bring her joy and sadness all the same. When a normal exile comes across Corneila, they would see a wounded women, not sure if this where she belongs, or that she is doing the right thing but still continuing to walk the same path. If that same person saw her in battle they would find a single minded individual relentless pursuing their goal.





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Gear & Assets


Single yellow bladed, cross guard saber. (Slowly turning red with corruption)



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Roleplays


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Braden

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The Settlement

The Basics
Pretty much this has been inspired by a combination of the back to your roots bases of the new timeline in terms of a characters wealth and prestige, a number of space colony books I have been reading of late and of the town of Letopolis from Assassins Creed Origins. Now for those who don't know in the game the town attracts new members by giving them a house and a small piece of land as long as they dig it out from the sand and help on public works. As it appears that Indie Factions will be taking a long time to build up to the powerhouses they have been in previous timelines, I was instead looking towards a more social group, with a group of characters looking to build up together from the ground up. Than a couple of people powering through threads to build up ships and land to then play around with the big boys.

How it Works
It is pretty simple, we would find an either an uninhabited world or perhaps a world where a civilization went extinct and look to set up a new colony. People from all walks of life would be invited, they would be given a piece of land (in rp) and some basic tools to get started. Then through RP and Plot's they would expand their holdings and the colony as a whole.

This would be a community project as much as something lead by single person and as such the direction of the colony would be on based on a vote by the colonists in RP. Would they go militaristic and look to take out any hostile wildlife? Or would we look to build great architecture?

Story Building
I personally believe that perhaps an extinct culture with some ruins to explore would make for a great set of Plot threads to go alongside standard, Plots involving the expanding of the colony, venturing to nearby planets to source trade partners and gathering of essential materials.

Goals
Survive: This would be the first one, beside growing the colony I would like to add some outside interferance to help freshen things up. There is also the problem of player interaction to keep the system surviving.

Expand: Making the colony large enough to the point it would be fully self sufficient would be great and beyond that turning it into a true body of people who other factions/groups notice beyond its surrounding few systems.

Why and Whats the Difference
As I said above I think indie factions in the new timeline will be drastically different from before and I believe this kind of little group fits the new rules well. We get to start from the bottom and build ourselves all the way up to an actual planetary being.
 

Braden

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Freya Iris


"Do you want to be safe and good, or do you want to take a chance and be great?"


NAME: Freya Iris
TITLES: Bleach
SPECIES: Human
GENDER: Female
AGE: 26
LOYALTY: None
ROLE/RANK: Unknown

HEIGHT: 157cm
WEIGHT: Unknown
HAIR COLOR: Black (Natural)
EYE COLOR: Brown
PROSTHETIC'S: Unknown
FACE CLAIM: Zoe Kravitz


BIRTH-WORLD: Coreilla
RESIDING: Courscant

Life and History





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Skills and Abilities

"In a mad world, only the mad are sane.""





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Personality and Traits

"Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life."

Appearance

An average sized women, Freya is not physically intimidating. But with shocking white hair and dark eyes, she makes up with it in the rest of her appearance.


Personality

Built from the ground up Freya has no lack of self confidence, her rise has been painful however giving her some sense of humility in her dealings. Wit and humor is something you need to survive in the levels beneath the Courscant's glittering city, perhaps to the annoyance to those who work with her. Her patience is quick to fail especially with those who can be foolish or act like a fool for amusement of others, she has been known to kill a few jesters in the taverns.

Death isn't something that worries her, Freya has killed dozens of times, most of the time to further herself, sometimes in defense and few just because.





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Gear & Assets


Heavy blaster (1)
Light Blaster (2)
Vibro-Blade (1)




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Roleplays


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Braden

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Theifed Template

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Rangal

[fancybox4=https://vignette.wikia.nocookie.net/xmenmovies/images/a/ab/ApocalypseFP.jpg/revision/latest?cb=20160422202430] Rangal Poi-tare[/fancybox4]

NAME: Rangal
AGE: 33
SPECIES: Pantoran
HOMEWORLD: Tattooine

FACTION: The Jedi Order
BRANCH: Knights
RANK: Knight
TITLE: Emmersary

HEIGHT: 1.95 m
WEIGHT: 165 kg
SKIN COLOR: Blue
EYE COLOR: Grey

CHARACTER SUMMARY:
The son of an exiled Pantoran family on Tattooine, Rangal did not join the Jedi till much later in life joining shortly after his fifteenth birthday. He has avoided much of the galactic conflict due to his postings normally around his home system.



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Character Information




  • The son of one of a well to do family on the Pantoran home world of Pantora, Rangal did not join the Jedi till much later in life joining shortly after his fifteenth birthday. He has avoided much of the galactic conflict due to his postings normally around his home system.


  • Baell possesses a wealth of experience, obtained from over a century spent on the battlefield, both at home on Stenos and in service of the Sith (in both its incarnations as the Brotherhood and the Empire).

    Stenax Traits: As a Stenax, Baell possesses a pair of remarkably strong wings, which make him capable of flight. Stenax are built with the capability of reaching extreme heights with their wings, allowing them to fly in the upper atmosphere of their homeworld and transverse long distances with flight alone. Evolution has blessed them with a "kleti gland," located along the skull, which allows them to home in on targets at ground-level, even when they are flying at such extreme heights. Due to decades spent using these wings in combat scenarios, Baell has built up a significant amount of stamina, allowing him to remain airborne for long periods of time without tiring.

    Weapons Expert: Baell is hailed for his ability to master a wide range of weapons during his long tenure as a warrior. He has received training in all weapons that would have been standard for both the Sacred Band of Ziost and the Imperial Legion. He is also trained in spear combat, a common art on his homeworld of Stenos. Owing to his affiliation with the Sith, and his tendency to take trophies from particularly tough opponents, Baell has also been taught lightsaber combat despite his lack of Force-sensitivity.

    Lightsaber Efficiency: Rangal's style of combat would simulate what would later be described throughout the galaxy as Form I, Shii-Cho. More meticulous than overly aggressive, the form is one of patience, taking each move step by step, slowly pushing his opponent into a position he can finally take advantage of. Rangal augments this style of combat through both his natural abilities through the force and well timed miniature pushes and pulls to remove an opponents balance.
    Expert Tactician: As a General for the Imperial Legion, Baell is a skilled tactician, well-versed in the common tactics of both the Empire and his own warlike race. He styles himself as an "educated student of war" and enjoys studying the tactics of his enemies, either through direct observation or by reading historical accounts. Among his most preferred racial tactics to study are those of the Chiss, whom he finds to be ingenious for their numerous out-of-box strategies and for their highly refined way of thinking. His favored tactic is total war, having used it on Stenos and Alderaan, as it is "a method of forcing ones enemy into complete submission."

    Hand-to-Hand Combatant: Due to his training as a warrior and his massive size (in comparison to most humanoids), Baell is well-versed in several martial arts common throughout the galaxy. However, his actual training is in "Wrruushi," a style of martial arts unique to the Wookiees of Kashyyyk. Rare outside of their species—due to their species' unique height and abnormal strength—Wrruushi is rarely practiced outside the Wookiees; however, Baell's similar physique and build allowed him to effortlessly master this style of fighting, which relies upon a combination of punches, jabs, and throws taken a few strikes at a time in order that the practitioner might maximize their strength and effectiveness in those few blows. Joint locks are also common in Wrruushi, and Baell's are noticeably dangerous.


    • Robes/Armour
    • Weapons
    — Lightsaber (1)​
    • Expendables
 
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