The Void

Shalken

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THE VOID

Asteroid J-1314-009


Serving as both an outlying pit-stop for Outer Rim traders and a staging base for the Accord, the Void offers much-needed solace to weary travellers at the fringes of the Corellian Run.

<==========>

Asteroid Field J-1314 was once the site of a massive mining installation, and J-1314-009 was no exception. This operation continued for several years until the entire field was almost entirely stripped of its natural resources. As the miners dug the last minerals from 009, it was discovered the asteroid was hollowed out to the core by several Exogorths. An operation began to remove the infestation, selling the parts as bio-materials on the market. Once the Exogorth population had been eradicated, generations of spacers, fringers and pioneers gradually settled the interior of the asteroid, establishing cities within its structure, and eventually renaming the former mining and harvesting site as "the Void".




CULTURE AND

INFRASTRUCTURE



The Void is an incredibly diverse planetoid, represented by a multitude of different species and backgrounds. This creates a huge meld of different values and traditions across the all zones.

In the midst of this diversity, the single trait practiced by all is cooperation. The Void could not exist without harmony between all its different people and cultures.

<==========>

The Void’s government is a form of democracy, where 5-6 “councillors” or representatives are chosen by the people to serve as the governing body. This group of representatives comes together to discuss major changes and decisions in the Void. One of these members is also elected by the civilian leaders to be an intermediary with the Accord, which is currently Dr. Austin Wolfe. These governors are well-protected by elite Accord and the Void soldiers at all times, unless otherwise requested.

Though there are laws in place, they are a somewhat lessened variation of the Accord’s Prerogative Code. These laws are enforced by a civilian police force, which is also supported by members of the Accord. This police force deals with crime themselves, punishing each offender accordingly.

All the major operations of the Void, such as imports and taxes, are managed by smaller variations of the “council”, who they report to. The taxes gathered from the residents are used to pay for the Void’s upkeep; a portion of the money is also given to the Accord in exchange for their protection.


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INFO


Coordinates: Q-16
Hyperlane: Corellian Run
Climate: Temperate, slightly damp
Rotation: 24 standard hours with a year of 365 local days
Inhabitants: 200,000 - Approximate 60/40 split between Human and Alien population
Resources: Technology, various traded goods
Government: Democracy
Technology: Varies wildly, ranging from highly advanced to defunct. A great deal of it is repurposed or reverse-engineered.
Satellites: Sparse asteroid field

Intent: While this was originally in the workshop as the Accord's base of operations, it's civilian population and distinct aspects make the best course for it submitting it through the Planetary Submission process. This is intended to be both the main holding of the Accord as well as an interesting trading port and settlement for traders operating along the Corellian Run.


<==========>

After recent events that have transpired, and due to continued support from the Accord, the Void has been outfitted with several security measures, making it much more defensible as a whole.

Any and all newcomers must go through a checkpoint system staffed by Accord and Void security personnel, where visitors are searched and must provide legitimate reason for entry. These procedures become extremely strict in times of war. Ship cargo is also searched thoroughly.

Inside the asteroid, security cameras lay dotted about nearly every area of the Void. Doors leading to official areas are armed with an internal alarm system that triggers when a security breach is failed. The entrances of each district (i.e. the Crucible district, the Government district, ect.) as well as the doors to each level’s elevator lobby are fitted with solid blast airlocks that can be triggered from a security hub remotely at a moment’s notice. Groups of Accord and Void security guards often patrol the streets and many levels of the Void. Security hubs are dotted across the Capital, and are equipped with fast-moving troop transports, allowing security to rush to incidents quickly.

Inside each hangar bay (which can hold about 15 ships each), hidden in the ceiling, is a set of five sentry guns easily capable of destroying ships with sustained fire. Along the outer perimeter of the Void lies an array of anti-orbital heavy laser cannons, along with six turbolasers spaced equally apart from each other. In addition to these, the Void is protected by a massive shield.


POINTS OF

INTEREST


Currently a labyrinth of carved out tunnels and crevices leading into a large set of central chambers, the Void is a more like a city of various settlements all banded together by transit hubs established throughout the Exogorth's burrowed pathways. The many groups that join the Accord all receive their own "dig", which is local jargon for a portion of the asteroid's interior that they can build how they choose. As such, groups are given large chambers and corresponding tunnels and anti-chambers. In spite of the masses, there are also several unaligned areas left throughout the asteroid where various unaligned civilians and more fringe elements reside.

Additional information regarding the IKELOS facility, the Reef, and the Loureaux Medical Center can also be found here. In addition to these, the Accord also has a dyrdock that can build and repair ships up to 600m long, as well as a foundry that can build droids and weaons.

<==========>

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THE CAPITAL
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At the Void’s core lies its beating heart - the Capital, otherwise known as the Central District. Due to the relatively small size of its population, almost all of the Void's industrial and business sectors are located here. The residential areas are all located on the outskirts of the capital, often splitting off into other tunnel networks. Practically every other district and tunnel of the Void connects to the Capital.

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COMMERCIAL DISTRICT
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Located in a designated section of the Capital, the Commercial District is comprised of various levels or floors containing a multitude of storefronts and cantinas.

One of the most popular locations is the Dive. While located in the Commercial district, it is slightly off normal pathways and requires travel through several tunnels. The Dive is a themed cantina situated above one of the numerous fissures in the asteroid, hence its name. The entire establishment has a utilitarian theme revolving around starships, with mock engines offering lighting, models of famous vessels, bulkheads used as tables, and drinks such as the Reactor Core and the Maintenance Tube. The owner, a former member of the Skyline Dragons and an accomplished pilot in her own right, runs a tight ship, and the joint has become popular for members of the Accord as a respectable and enjoyable place for an after work drink.


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ACCORD HQ
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The Accord's headquarters is located in the central district, nearby to the operational center. Here, various data streams from field agents, informants, and autonomous sources are compiled into manageable packets. Accord personnel are debriefed here before deployment. Due to their knowledge of technology, the Data Streams here are run and managed by trained Initiative members overseen by official Accord staff. Vast networks of tubing and wiring run through the building, all connected to powerful computers located within vaults.

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CRUCIBLE
DISTRICT​
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The Crucible District is located in the central, largest chamber built into the cavern wall above the city. Housing and shops are spread throughout, concentrating around Trinity Plaza, a large public space.

The Ethereal Armory is located in the same area, although it is heavily guarded with access restricted to select Accord personnel. The building is low to the ground with only the administration area on the same level as the street. Inside, an automated system verifies identifies members through credentials, retinal scans, fingerprints, as well as a biological sample, either blood, hair, or otherwise.


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INITIATIVE
DISTRICT​
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The Inititative area is located in a smaller chamber than the capital, although the cavern itself is more vertical, lending to buildings built along the steep walls and high buildings. The Initiative area is mostly characterized by its innovative technology. However, most of this technology appears home-made and worn, giving the area an almost dystopian feel.

The Spyre is located in the center of the area, and is the highest building located on the floor as opposed to the walls. It's characterized by its steep sloping walls and radiant blue lights. The bottom floors are home to large webs of small workshops, used for free by the disciples. The upper floors contain individual worships, while the top floor has the personal quarters of the Initiative's head of operations.

Hell's Workshop, also known as Block IR-5, is located at the edge of the area, and extends up along the steep walls there. This is not so much a building as a community, categorized by its apparent status as a slum. Many religious deviants and outsiders live here, and the area is home to as much brilliance as madness.


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GOVERNMENT DISTRICT​
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Separate from the inner workings of the Accord, the governing body of the Void has their own secure district, set in the center of the Capital. This includes living quarters for each of the councillors, including some guest rooms, a med bay, and a spacious meeting room at which they gather to discuss business.
 
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Bigfatpenn

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For one, beautiful, I'm a big fan, if it gets approved you can be sure I'm going to use it. Second, not sure if it really matters but R-18 doesn't quite touch the Corellian Run then again I do approve of filling map holes so I have no objections more or less just a knit pick.

Keep up the good work! ~<3
 

Shalken

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For one, beautiful, I'm a big fan, if it gets approved you can be sure I'm going to use it. Second, not sure if it really matters but R-18 doesn't quite touch the Corellian Run then again I do approve of filling map holes so I have no objections more or less just a knit pick.

Keep up the good work! ~<3

Yeah, I know it doesn't quite touch the Corellian Run, but I thought it would be a good idea to mention it anyway as it's the closest hyperlane. In any case, thanks :D
 
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Dmitri

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Saying this for the record: Accord won't have full access to all of the Void's non-Accord assets. They are free to help with protection and keeping order.
 

Shalken

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Saying this for the record: Accord won't have full access to all of the Void's non-Accord assets. They are free to help with protection and keeping order.
Understood, I completely agree.
 

Outlander

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Could we please have an admin ruling on this? I understand that we need to be patient and that the Admins look at these in order of dates. But Its been nearly three months since anything has been said here and several planets that where posted later have had rulings or things to change.

@Dmitri @Kiro
 

Prudence

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What was edited on this?
 

Shalken

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I edited in the section below the list of information that details the security around the Void. I also added in another Point of Interest detailing the Government District. However, both of these edits can be disregarded for the duration of our thread. The changes are currently under review.
 

Prudence

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I edited in the section below the list of information that details the security around the Void. I also added in another Point of Interest detailing the Government District. However, both of these edits can be disregarded for the duration of our thread. The changes are currently under review.
Just making sure. : )
 

Dmitri

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Please notify an admin of any changes to a thread, especially if the location is currently engaged in combat.
 

Darasuum

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Wut, the void is under attack?
 

Shalken

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Please notify an admin of any changes to a thread, especially if the location is currently engaged in combat.
I notified Korvo immediately when I made the changes.

@Darasuum, I sent you a PM.
 

Arcangel

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I notified Korvo immediately when I made the changes.

@Darasuum, I sent you a PM.
Might i suggest notifying a Mod who isnt part of the relevent faction next time, to avoid any real or percieved conflict of interest.
 

Korvo

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Might i suggest notifying a Mod who isnt part of the relevent faction next time, to avoid any real or percieved conflict of interest.

We're in the process already. I'm impartial to favoritism toward anyone. Keep in mind too, that two out of the three mods on this board (who were specifically brought on to take some of the weight off Clay) are in the Accord.

That said, no changes will be permitted so long as the Accord and/or the Void are actively under attack. Shalken, until further notice, please revert the changes you've made.
 

Arcangel

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We're in the process already. I'm impartial to favoritism toward anyone. Keep in mind too, that two out of the three mods on this board (who were specifically brought on to take some of the weight off Clay) are in the Accord.

That said, no changes will be permitted so long as the Accord and/or the Void are actively under attack. Shalken, until further notice, please revert the changes you've made.
My apologies, i wasn't trying to imply that you wouldnt be impartial, just that the situation could lead to percieved impartiality.
 

Korvo

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My apologies, i wasn't trying to imply that you wouldnt be impartial, just that the situation could lead to percieved impartiality.

Fully understandable, and a justified concern, I might add. I'd bring the point out too, if I were on your end.
 

Shalken

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The writeup has been reverted to its original state.
 
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