Timeline ending soon?

Status
Not open for further replies.

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,861
We won't be going to anytime after the movies either. Way too many question marks as to what it will look like. Even if we knew the plot of Episode VII, there's still Episode VIII and Episode IX on the horizon. We've always preferred to go into eras where we're pretty confident the movies or even the canon at large won't alter them to any significant extent.
 

Loco

Tech Admin
Administrator
Joined
Sep 29, 2011
Messages
4,979
Reaction score
2,751
I wouldn't be opposed to a smaller scale conflict- anywhere from single system to single cluster, or neighboring clusters- think CSA vs Hutt space. It makes the battle space a little less grand, but also a little more involved and personal. Things matter a bit more, because you're not looking at the whole galaxy map at once. It pushes us into closer proximity with each other, and forces a little more interaction when it comes to getting things done for the factions. We don't have to limit peoples access to the rest of the galaxy, just limit the scale of whatever the main conflict is.

This would work better for a shorter timeline I think. One or two years worth of RP, rather than five or six.


ETA: Also, if nothing else changes, the Tech Boards as they are have got to GO. GET OUT. BE GONE. It should be a spice rack, not a PvP mad scientist workshop.
 
Last edited:

Bantha

The Hot Mess
SWRP Writer
Joined
Aug 22, 2013
Messages
794
Reaction score
93
ETA: Also, if nothing else changes, the Tech Boards as they are have got to GO. GET OUT. BE GONE. It should be a spice rack, not a PvP mad scientist workshop.
This! I always felt like if you weren't a tech guru or had friends that were, you'd be at a serious disadvantage when up against people that had fancy custom tech.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,861
I wouldn't be opposed to a smaller scale conflict- anywhere from single system to single cluster, or neighboring clusters- think CSA vs Hutt space. It makes the battle space a little less grand, but also a little more involved and personal. Things matter a bit more, because you're not looking at the whole galaxy map at once. It pushes us into closer proximity with each other, and forces a little more interaction when it comes to getting things done for the factions. We don't have to limit peoples access to the rest of the galaxy, just limit the scale of whatever the main conflict is.

This would work better for a shorter timeline I think. One or two years worth of RP, rather than five or six.

The way we plan to set it up, it's going to be a war in the Outer Rim, rather than a war for galactic conquest. It's a war of two sides that want to eliminate one another, but aren't major galactic powers in a purely militaristic sense. The caveat to that, of course, is that we can't prevent factions and players from expanding beyond that scope. We can set up initial parameters where the war is in the Outer Rim, but if someone wants to go attack Corellia or something, that's not our place to stop it even if we think it's not adhering to the basic idea of the timeline.

But on the flip side, and this is the caveat to the caveat, while we can't prevent factions and players from expanding the scope of the conflict beyond the Outer Rim, we can certainly regulate the size and strength of the factions. Which in some ways does inherently limit the ability to massively expand the scope of the conflict, but doesn't get outright prevent it. So I think that'll be an interesting dynamic to work with and explore for the new timeline.
 

StormWolf

So strong, my face is
SWRP Writer
Joined
Dec 20, 2011
Messages
1,064
Reaction score
176
I agree with the "demilitarizing" of the tech boards. Hell, I'd love to see less of a PvP focus. Last time I RP'd heavy here, I basically had to tailor my character into a PvP role to keep him from getting killed by Sith players. With the New Canon approach to the Force and the removal of the ridiculous powers in the EU out of the picture, players [including myself] don't have to worry about Force Combust, Dark Lance, or whatever other handwavium BS blowing off your fighting hand in the first two turns of combat...

A war for the Outer Rim worlds would be interesting to see, especially the reasoning and purpose for the conflict. I suppose one way it could be approached while minimizing the allure of expanding the conflict is having the Outer Rim war be something of a cold war? Direct, outward aggression beyond ones border against another power would spark something disastrous, so a subtler touch would possibly be required, rather than "blockade it, invade it". It would be a ripe opportunity for mercenaries, operatives, and special forces while the more "honest" branches of service would be struggling. Such a conflict could cause a schism in the Jedi/Sith Orders, as there are those who wish to remain separated from the factions as war while others seek to fight in the war under one banner or the other.

But as far as timeline goes, it sounds like we're getting Old Republic, but not a far back Old Republic like in the games. Since anytime after the films and Dawn/old Old Republic are off the table, that leaves us with sometime before the prequels, then. If we're going that route, I'd love to see the Jedi Lords over the monastic Jedi Order we saw in the prequels. To have the Grand Master govern the Order from Coruscant while the Council each act as the Grand Master's Lords, protecting/governing a planet or system with their own Cabal of Knights, Masters, and Padawans. They'd be more spread out, but the Order would be able to act on its own with multiple temple-fortresses in the conflict territories. It would allow them to respond to threats far quicker, as well.
 
Last edited:

Mr.BossMan

Thats Mr. Bossman to you
SWRP Writer
Joined
May 5, 2015
Messages
2,000
Reaction score
609
Okay so I am going into my noob stage again.

The Outer Rim world's, those are all the lawless and bad places right? Like in hutt space and all that stuff. I think it would be awesome if we have a focus on those places, simply for greedy reasons. I plan to make a character that is a western LawMan type guy and I think that would be awesome to have that focus on those world's.
 

StormWolf

So strong, my face is
SWRP Writer
Joined
Dec 20, 2011
Messages
1,064
Reaction score
176
I'd attribute them to the Caribbean and Philippines during the Age of Piracy. They aren't necessarily bad by their nature, but simply removed from the powers that be, which in turn make them a haven for fugitives and the lawless.
 

Beta12

SWRP Writer
Joined
Feb 24, 2012
Messages
912
Reaction score
289
I haven't really seen anyone touch on it yet, so I'm not sure if it is just me but:

I really hope that with this new timeline, and the hopeful new take on force powers, we won't see repeats of the whole "one man army" thing that I've noticed. I'm of course looking at this from a story perspective and not trying to start anything, but I really did find myself sighing when major timeline events revolved around "Skywalker Descendants" or other generally powered up people that take hold of the fate of the timeline and affect it in a major way.

Having the main "bad/chaotic" faction (Sith Imperium), run by an almost god like being, or the "good" faction (Rebellion/NJO) rely on the powers of a counter balance really seems to just take away the effort that other people have put into building up their characters and factions as the timeline progresses. It just feels like that the higher up you go in the food chain, the more the characters rely on their vast armament of intense powers rather than the more basic and griddy aspects of what it takes to run a major movement/faction.

I personally think it is a lot more rewarding to take part in or watch other players rise and try to maintain a hold on their power when they aren't super powerful themselves. Sure, they might be more experienced or trained in combat/the force than others around them, but instead of being able to crush all dissent with the wave of a hand they would have to rely far more on their own cunning, allies, and forces to keep things afloat then they would on their own power. That way, character leader's of factions would need to walk a far more realistic tight-rope in the way that they do things.
 

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,029
Reaction score
2,804
<- is 100% playing a time-travelling Mace Windu with plot armor next timeline.
 

Mr.BossMan

Thats Mr. Bossman to you
SWRP Writer
Joined
May 5, 2015
Messages
2,000
Reaction score
609
Ya I support the whole "no more one man army."

Please just let the Skywalkers die already. I honestly hate how fiction and all that stuff rely on the "savior" or "chosen one" or "prophecy" Like come on. One man does not save an entire galaxy of people. Just my two cents on that.

Although Luke Skywalker I hear was a major badass. That's probably cause his name is Luke, same as mine. (ya that's my name.)
 

Green Ranger

DRAGONZORD!
Administrator
SWRP Supporter
Joined
Dec 6, 2005
Messages
21,029
Reaction score
2,804
When I first came up with the idea for plot characters, the idea was that they would be story-important questgivers - vital characters that would guide PCs to do stuff on their behalf while the characters themselves helped shape the story. OBviously, that's not how it panned out, and there were miscommunications about just exactly what a plot character could get away with, and we've somehow wound up in a situation that, I'll admit, I haven't really been happy with for a while. Unfortunately there's a few things that really can't be changed at this late a stage, so we're more or less rolling with it under the agreement that we'll never, ever do that again.

So yeah, basically it was my fault. Sorry guys!
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909
When I first came up with the idea for plot characters, the idea was that they would be story-important questgivers - vital characters that would guide PCs to do stuff on their behalf while the characters themselves helped shape the story. OBviously, that's not how it panned out, and there were miscommunications about just exactly what a plot character could get away with, and we've somehow wound up in a situation that, I'll admit, I haven't really been happy with for a while. Unfortunately there's a few things that really can't be changed at this late a stage, so we're more or less rolling with it under the agreement that we'll never, ever do that again.

So yeah, basically it was my fault. Sorry guys!

I knew it.
 

Noirceur

ma malédiction est mon ange
SWRP Writer
Joined
Oct 9, 2013
Messages
1,210
Reaction score
138
When I first came up with the idea for plot characters, the idea was that they would be story-important questgivers - vital characters that would guide PCs to do stuff on their behalf while the characters themselves helped shape the story. OBviously, that's not how it panned out, and there were miscommunications about just exactly what a plot character could get away with, and we've somehow wound up in a situation that, I'll admit, I haven't really been happy with for a while. Unfortunately there's a few things that really can't be changed at this late a stage, so we're more or less rolling with it under the agreement that we'll never, ever do that again.

So yeah, basically it was my fault. Sorry guys!
It's all right. We trust you guys will do better.
 

Richie B.

#JaleerShutUp
SWRP Writer
Joined
Apr 19, 2015
Messages
5,208
Reaction score
1,222
The whole idea of Jedi lord's is something I personally would love to see at least a decentralized Jedi faction, I know that would be hard too do but if it is possible that would be amazing heck maybe we can have almost a civil war within the jedi (That doesn't cause a dark jedi faction or sith faction too pop up). That is just my two cents and I do agree some characters seem really OP and PVPing in this site needs to decrease at least in my opinion (Not because I suck at it which I do) since a lot of new people that try to join either sink or swim (most of the time sinking) in such cases when they first get into PVPing an that is has been usually when they weren't really ready for something like that or even know how it works.
 

Brandon Rhea

Shadow in the Starlight
Administrator
Joined
Nov 27, 2005
Messages
67,946
Reaction score
3,861
We're definitely going to have a different kind of Jedi Order, one that befits the era that we plan to set the next timeline is. One thing we have to acknowledge, though, is that while we want to make it a unique type of Jedi Order, we also have to accommodate the fact that people are naturally predisposed to play the Jedi Order a certain way. So we'll probably find a nice middle ground between the familiar and the new, and work to make sure the new is interesting enough that people really gravitate to it.
 

Mr.BossMan

Thats Mr. Bossman to you
SWRP Writer
Joined
May 5, 2015
Messages
2,000
Reaction score
609
I've got faith in y'all, I am actually waiting for some more news. I've got a character that I plan on making, but I want to know more about the Jedi and Sith before I designate him either way.

All in good time I guess.
 

Richie B.

#JaleerShutUp
SWRP Writer
Joined
Apr 19, 2015
Messages
5,208
Reaction score
1,222
Hey is there going to be sith next timeline? Like as a starting main faction?
 
Status
Not open for further replies.
Top