Warhammer: Vermintide

Nor'baal

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Warhammer: Vermintide

"As the Empire prepares for another Chaos Incursion, the town of Wolfbrecht falls silent. Few notice, for the town is small and seemingly unimportant, however Templar Thaddaus Gryle of the Witch Hunters Order has demanded a full investigation. Calling on Sigmarites and Mercinaries alike, the brave adventurers meet and begin their investigation."

Based in the mythical world of Warhammer Fantasy, this will be a play by post diverse RP that will see players picking from a selection of roles to travel into the fictional town of Wolfsbrecht. With Nor'baal playing in the game as well as acting as the DM, the intention will be to see how far into the story we can get, and survive.

It is incredibly important to note that, after each encounter, loot and equipment will be given out, and your "Power Rating" may increase. HOWEVER it is also important to note that this 'Game' is set on Hardcore Mode.

Your character can die, and you will need to start a fresh if you do. Welcome, to a play by post version, of Mordheim.

Available classes to chose from are as follows, and once you have picked your top three choices, you will PMed the class you have been assigned, with full information as to what that class can do, and then you may write up the character.

- Ogre Mercenary
- Witch Hunter
- Sigmarite Warrior Priest
- White Wolf Knight
- Dwarf Ranger
- Human Bright Wizard
- Elf Waywatcher
- Dwarf Engineer
- Human Greatsword

Alongside this, special characters will also be given out, but you must express this directly below, lost your three proffered roles and then state if you want to be considered for a special role as well. These roles are as follows, and will act as enemies in the plot:

- Skaven Assassins
- Necromancer
- Skaven Engineer

At this stage, to sign up just express an interest below.
 

Braden

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I'll be happy to join in
Wolf Knight
Dwarf engineer
Bright wizard
 

Talon maara

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sure im down for some action

*Ogre mercenary* fingers crosed :P
White wolf knight
Elf waywatcher
 

Shalken

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Huh. Never played Mordheim but still looks neat.

White Wolf Knight totally want this one
Elf Waywatcher
Human Greatsword
 

Vosrik

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DUDE I would absolutely LOVE to get in on this. Now I'm not sure if these would be included in the "special role", and I know they're not on your list, but I beg of you to let me use a Lizardmen Seraphon Kroxigor, Saurus Warrior, or a Skink Priest, whichever you'd be fine with. (Kroxigor would be about the same beefiness as an Ogre) That'd definitely be my top pick. However, if not:

Witch Hunter
Sigmarite Warrior Priest
Dwarf Ranger
 

Shalken

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DUDE I would absolutely LOVE to get in on this. Now I'm not sure if these would be included in the "special role", and I know they're not on your list, but I beg of you to let me use a Lizardmen Seraphon Kroxigor, Saurus Warrior, or a Skink Priest, whichever you'd be fine with. (Kroxigor would be about the same beefiness as an Ogre) That'd definitely be my top pick.
Totally seconded, gotta love them zards
 

Loco

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I am SO down

Bright Wizard OF DOOM
Engineer
GreatSword

I also would be SUPER HAPPY to play a Skaven Necromancer.
 

Nor'baal

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I'll be happy to join in
Wolf Knight
Dwarf engineer
Bright wizard

Accepted as Wolf Knight.

sure im down for some action

*Ogre mercenary* fingers crosed :p
White wolf knight
Elf waywatcher

Accepted as Ogre!

Human Greatsword
Sigmarite Warrior Priest
Ogre Mercenary

Accepted as Great Sword!

Huh. Never played Mordheim but still looks neat.

White Wolf Knight totally want this one
Elf Waywatcher
Human Greatsword

Accepted as Waywatcher!

DUDE I would absolutely LOVE to get in on this. Now I'm not sure if these would be included in the "special role", and I know they're not on your list, but I beg of you to let me use a Lizardmen Seraphon Kroxigor, Saurus Warrior, or a Skink Priest, whichever you'd be fine with. (Kroxigor would be about the same beefiness as an Ogre) That'd definitely be my top pick. However, if not:

Witch Hunter
Sigmarite Warrior Priest
Dwarf Ranger

Accepted as Witchhunter!

Totally seconded, gotta love them zards

Nerd.

I am SO down

Bright Wizard OF DOOM
Engineer
GreatSword

I also would be SUPER HAPPY to play a Skaven Necromancer.

Accepted as DOOOOOOOM WIZARD! And necromancer!


Sign ups will run until Friday night, with you all receiving PMs about your characters on Saturday!
 

Andrewza

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I am in. I am more of a 40k fan but hey we can go stabby stabby to. So yeah I am down for any one since I am DnD player
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Nor'baal

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I am in. I am more of a 40k fan but hey we can go stabby stabby to. So yeah I am down for any one since I am DnD player
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This will be going up today, so please sign-up in the correct format before then :)
 

Andrewza

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ok

White wolf knight
Human great sword
dwarf engineer

please and thank you
 

Nor'baal

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Sign ups are now closed.

Over the next few days please post your characters write ups in this thread. Please leave questions and OOC chatter to PMs as once the RP starts I'll be putting up a discussion thread.
 

Vosrik

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”After a dozen deaths, you learn not to care. After a hundred, you can’t even if you wanted to.”
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Name: Brother Vance
Profession: Witch Hunter
Rank: Templar
Gender: Male
Age: 42
Height: 6’4”
Weight: 210lbs


Voice Sample: Vladimir Kulich (Ulfric Stormcloak)
Theme: Two Steps from Hell - Archangel


Appearance:
With piercing blue eyes that seem to bore into the very soul of all he looks upon, Vance judges all he meets by their character, appearance, and purity from the taint of Chaos. His posture and massive figure demands respect, and he carries an air of aloofness so palpable it would drive any individual mad with resentment after any extended period of association. Built like a War Machine and taller than most, Brother Vance is an imposing sight that looks as though he can - and will - lift any in his way straight off their feet.


The adornment of black and silver he wears are strikingly accented by the vibrant yellow of his beard, which peeks out from underneath the shadow of the typical Witch Hunter hat he wears. Vance is never seen without his cutlass and pistol, for the ever-corrupting tendrils of Chaos never sleep.


If one were to ever fully view the face of the grizzled man, they would note three vicious scars that run parallel down the left side of his face from temple to jaw, one passing over his eye. None have ever heard how he received them, nay, for none has dared to ask.



Lore
Abrasive, impetuous, zealous. These words, though nearly summing up the character of Brother Vance, still only scratch the surface of what lies deep within this dark and self-righteous man.


Abrasive, for having a mere conversation with Vance has been equated to scraping one’s fingernails down a sheet of sandpaper. Neither pleasant nor ever seeing the need to be, the Witch Hunter’s ego is bigger than the Empire itself.


Impetuous, for whispers and rumours speak of the families and villages burned at the hint of Chaos corruption in their midst. Shooting first and asking questions later, Vance sees no need to spare the innocent if they are suspected of heresy. All who call themselves associates of the Templar oft find themselves watching their back or minding their words to avoid any possible suspicions resulting in summary execution.


Zealous, for his devotion to Sigmar and the Order are first and foremost. His life is dedicated solely to the destruction of that which would spread discord and anarchy amongst mankind. Whether it be Chaos, undead, or the blights of Skaven and Orks, they will be purged from this world with holy fire.


How Brother Vance came to be this way is a question most do not wish to know, for it is a dark one indeed. His deep-seated hate for Chaos and its denizens began early in life, when the town he was born in was raided by a pack of Bloodletters. The near-teenager was the first to see the horrific, snarling daemons crawl forth from the bloody corpse of some cultist, and he ran from them in utter terror. One decided to chase Vance, running him down and taking immense pleasure in dragging a singular claw slowly and painfully down the left cheek of the boy. Once, twice, three times and his face was evermore scarred. A Bright Wizard, visiting the village Inn, banished the horde to their master and saved the helpless victim.


Seething in anguish and hate for being unable to defend himself at the hands of the child of Khorne, Vance dedicated the rest of his life to wiping out the existence of Chaos. While years of witnessing the horrors the gods have spewed forth has singed his nerves, his conscience was furthermore seared by the slaughter of hundreds of innocents. Though utterly heartless and barbaric, Brother Vance merely sees a helpless populace waiting to be tainted by the hands of Chaos as he nearly was as a boy. Armed now with his cutlass and pistol, Blind Perdition and Fatebringer, Brother Vance works ceaselessly under the guidance of the Order of Sigmar.
 
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Andrewza

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NAME:
Ragnar Loki
FACTION: Dwarf, engineer guild exiled
SPECIES: Dwarf
AGE: 100 years
GENDER: Male


ATTRIBUTES:
Strength: Strong like all dwarfs.
Dex: not that agile and slowed down even more by his gear
endurance: can go miles with our rest
Inelegances: Few can match the mind of a engineer guild member, even the less one that get's exiled for his ideas
Wisdom: While no fool he did get him self exiled
Charisma: Normally off at every one and every thing

Lore

Rangnar as no loyalty to the Engineers guild, those blind fools could not see value in war machine and through a miss hap of a apprentice it killed a few kin. So now he does not trust "fools" with his stuff. Though like all Dwarfs if you do him good he will return the favour but he wont do it happily. These days only killing his enemies make him happy

Wandering the lands far from home, a home that shuns him now he makes a living doing odd jobs. The fixing of a peasants waggon though beneath him does fill the belly. Though he wishes to return to something of more value he seeks purpose. Until then he lives of what he gets from the locals and what he takes from those fools that think a lone dwarf is easy prey.


Those that he deals with never call him a friend though they do speak highly of his work and he makes a ok living as "That grump dwarf". But only a fool would think him weak those that short change him, under cut him or try and rob him end there days quickly. Ragnar feels nothing when killing it is a means to a end. Building and tinkering brings him joy
 

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MAGISTER SOPHIA VON EMBERWALD
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NAME: Sophia von Emberwald
AGE: Thirty Five
HOME CITY: Middenheim
HEIGHT: 5' 10"
WEIGHT: 135ish
HAIR COLOR: Fiery Red
EYE COLOR: Burnt Orange
MOTTO: "Light it up.”
Appearance
Tall and slender, with the sharp features of a noble bloodline and the fiery copper hair of a pyromancer, Sophia stands out in a crowd. She clearly takes pride in her appearance, eschewing the frumpy, disheveled, and eccentric appearance of many of her fellow Magisters in favor of a refined elegance, with just a hint of fiery boldness to grab people’s attention. A woman of the stout and hardy people of Middenland, she prefers practical clothing well suited to her role as a travelling battlemage and to the harsh environment of her home territory on the edges of the fabled Drakwald forest. That’s not to say she is not easily identified as a mage- at her waist she carries the Seven Keys of Secrets, symbols of her power and knowledge, and adorns her wrists and neck with odd trinkets of protection and focus to assist her in channeling magical energies. Finally, her hands and forearms are wrapped in intricate red markings incorporating various mystical runes and seals and images of flame- physical traces of the secret knowledge of the Bright College.

Instead of the typical staff carried by many members of her order, Sophia prefers using a slender long sword to focus her magics. Forged by dwarves and inscribed with powerful runes, the sword will never lose its edge, and can withstand heat that would melt stone, and though it will burn white hot, it will never harm it's wielder. On her belt she also carries her own small red-leather bound spell book, filled with intricate hand drawn sketches of flame, mystical ramblings, and arcane notes on the vagaries of magic incomprehensible to mundane eyes.

Personality
Sophia is the archetypal fire mage- brash and impatient, bold and unrelenting, and altogether unpredictable- but she’s not stupid either. Whether she was always this way (her parents will tell you yes) or whether years of exposure to the red winds has successfully molded her in its own image is something that is impossible to ever truly know. She is ambitious and aggressive, and these traits have served her well as one of the few women of the Empire to rise to the rank of Magister in the esteemed and highly competitive Bright Order, and one of even fewer to call herself a battle mage. She sees hardship as an opportunity to prove her worth to her brothers in arms, and becomes enraged at the thought of being regarded as delicate or anything less than fully capable of carrying her own weight.

A Brief History
Without her magical talents, Magister Sophia von Emberwald would have eventually been known as Lady Sophia von Emberwald, born to the Middenland noble family whose estates border the dreaded Drakwald forest- a place practically brimming over with beastmen, greenskins, and worse. It did not take a greta many years for her family and house servants to discover that she had a penchant for rattling the dishware in fits, and occasionally setting her dollhouses on fire. Fearing the scandal accusations of mutation and chaos perversion could cause to their image, the Emberwalds began making quiet inquiries to the colleges of magic in Altdorf, where the scouts of the Bright College saw potential in her budding powers over flame and agreed to take her in- the young countess to be was made to quietly fade away from public sight.

Natural talent is practically a requirement when it comes to manipulating the Red Winds, as they are as dangerous to their user as they are to any enemy. This is something Sophia would learn well in her time as an apprentice at the Bright College. There are no dropouts from the bright college- you either graduate and become a magister, or you die trying- Sophia obviously did not take the latter path. Lauded for her skillful abilities in a world dominated by her male counterparts, Sophia successfully graduated the grueling college through dedication, long hours, and a cheerful willingness to set things on fire.

Though she has no especially close ties to her family and is prohibited by Imperial Law from holding an official title or great assets, she continues to bear the Von Emberwald name- a name that still wields some considerable influence in her home Court of Middenheim. Sophia has chosen for herself the life of a wandering battle mage, lending her magical aid to Imperial armies and hunting parties throughout the Empire, fighting back the tides of Orcs, Beastmen, Vampires, and the countless others who would do harm to Mankind, one fireball at a time.

Spells List
Linked. Low level and individual effect spells like Cauterize, Flames of Uhzul, and Fireball are simple and not so draining to cast. AOE spells such as Sear and Great Flames of Uhzul, or spells that affect multiple party members, or spells that require ongoing effort or concentration are more taxing, and require more time and effort to cast. Finally, spells like Conflagration of Doom or others that cover a wide area or are especially powerful are also especially taxing on the caster, leave her vulnerable while being prepared, and can be extremely dangerous to the mage and everyone around her.


 
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The magnificent and indomitable Grey Seer Skittereetch, prophet of the great Horned Rat, coming soon...
 

Cainhurst Crow

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Name: Magda Aghardt
Gender: Female
Profession: Empire Greatsword
Home Region: Ostermark
Height: 5'6
Weight: 140 lbs

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History:
Born in a small village in the north, Magda lived a harsh life having to live by the simple tenants of her people. To help her neighbor, to obey the villages laws, and to always give aid where aid was needed. Being the small, almost frontier style place to grow up, Magda learned to fight, as well as to farm, and to tend to the womanly duties she was expected to know. For every able body in the village was needed to survive, and no one, not a father, or son, or wife, or daughter, could be lax in the need to be ever vigilante, and prepared to defend themselves from death.

One day such danger came, from the Dead Wood came a horrible creature, which attacked and tore apart the village, killing many, including her family. Her father, mother, brother, and sister, were slaughtered, and she nearly lost her life fighting the beast. Widowers outnumbered many that day, making a show of their grief as was the way of their people, yet Magda did not. She felt only bitterness at what had happened, and vowed that Morr had been given his fill of her family, but he would only get her when she had been nice and ready for it. Magda saw no future worth living without her family, and so turned to honing her rage into something useful, enlisting into the military. While in any other part of the world she'd have likely been mocked and thrown out at even suggesting such a thing, the people of Ostermark were no strangers to the ferocity of woman, and the burning desire for battle that came a thirst for revenge.

She was no bootlicker of khorne however, and she refused to let her rage direct her, or to let her desire to avenge her family cloud her vision of what they would have wanted. She would fight, for what was right, not because of blood and battle for its own sake, but for the sake of those who could not draw a blade or swing a sword as well as she could. She served for a number of years, approaching year 5 when a massive push came that she had to face. A large warband of orcs had gathered and made a push, burning and killing all in their path, and it was Magda;s unit which stood tall, and Magda herself who stood before the tide, refusing to retreat or back down, determined to hold off the enemy until help could arrive, and the people of the city being attacked could be evacuated to safety. Eventually, the battle came to single wide-bridge, and Magda stood in the center of it with a regiment of Ostermark's finest Swordsmen, and they held the line even after she was ran through with a spear, received an axe to the shoulder, and lost an ear to the bastards.

Magda's Stand allowed the rest of the army to route the Orcs from the rear, and send them scattering, putting an end to this incursion at least, as Magda stood where she had started the battle, two lines of blood from either side of the bridge, but Magda standing in the center, never having backed away, and bearing not a single scar upon her back, despite the numerous wounds to her front. She had demonstrated a bravery, determination, and a skill enough with a blade to weather the worst an enemy could throw at her. Rather controversially, she was allowed one of the greatest honors one could receive, To be made a Greatsword of the Empire. While she would normally feel pride for such a thing, she also felt grief for those she had lost, and an unease at being bestowed such an honor. Her armor and weapon fit her well, but she found little comfort in that when faced with the judgement of those who had not served with her before. Ostermark was not well respected by many others of the empire, and those who looked to her saw little more then evidence of why the northerners were a backwards people who shouldn't be given the time of day.

Still, in the face of this, she is still loyal to the empire, and to the army she swore to serve. Her status as a woman, ironically enough, aides her in her duties as a Greatsword. Rather then keep her in the same regiment as the bodyguards of the elector count, or glorified guards of the nobility in general, Magda is often dispatched to serve on the front lines, perhaps with the hope that she will die, or the thought that a woman in the ranks of such able bodied men would bring bad luck and cursed ruin upon them. Even if it is such a negative reason, Magda enjoys the tasks she is given, her blade finding much better use out and through the neck of a would-be enemy, then stuck in its scabbard all day long.
 
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