Sisk_Renelo
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Affiliation: Clan Renelo Alor
Ownership: Sisk Renelo
Intent: Forged by Sisk with the help of Mandalorian Smiths after his ascension to Sol'yc Cabur, Sisk has lovingly maintained this armor for his own personal use, both in combat, and as a symbol.
Model: Personally Forged Beskar'gam
Weight: 28 KG. Due to decades of physical training and over a decade spent in his armor, Sisk has become used to the weight of his gear, although the added weight does make it more difficult to perform acrobatics.
Composition: Sisk was one of the few Mandalorians allowed to wear nearly full Beskar armor, after Corden Vencu and Carien Bralor. Forged through time honored and honed Mandalorian Smelting techniques, with carbons added to the beskar ore to decrease weight while keeping the Mandalorian Iron's legendary resistance, Sisk's armor is a beautiful example of Mandalorian Artistry. Since the fall of the Mandalorians, and as his family grows, Sisk has taken pieces of the armor and smelted them into gear for his family. Now only the helmet, gauntlets, pauldrons, and boots are made from the famed Mandalorian Iron, with his torso, leg, and bicep armor being made from a high quality duraplast/durasteel weave.
Rating: 8.5. As the leader of Clan Renelo, and the former Protector Leader, Sisk's armor fell only below that of Mand'alor. Highly resistant to most types of weaponry, although the user is still vulnerable at the joints, and sustained fire at close range can breach it, as can a lightsaber held against the plates. Due to Sisk's propensity to use his natural agility in combat, it is very difficult for a foe to maintain contact for long enough to breach it.
Beskar with carbon:
- Highly Resistant against: Lightsabers, kinetic weaponry, energy weaponry, melee weapons
- Partially Resistant against: Heavy weaponry, explosives
- Ineffective against: Repeated strikes from heavy weaponry
Durasteel/duraplast weave:
- Highly Resistant against: Kinetic weaponry, melee weapons
- Partially Resistant against: Energy based weaponry, lightsabers
- Ineffective against:Electrical weaponry, heavy weaponry
Ablative flightsuit:
- Highly Resistant against: Fire, extreme heat, extreme cold
- Partially Resistant against: Light blasters, bladed weaponry, light slugthrowers, and light shrapnel
- Ineffective against:Electrical weaponry, heavy weaponry, sustained fire
Description: Due to his former status as Sol'yc Cabur, Sisk's beskar'gam contains a much higher ratio of Beskar than standard units. With the helmet, gauntlets, pauldrons, and boots made of pure Mandalorian Iron, and the torso, bicep, and leg plates made of a high quality durasteel/duraplast weave.
Helmet: Pure Beskar with carbon. Contains environmental filters, state of the art comm systems, rangefinder, 6 different vision modes (Infrared, night vision, electromagnetic, penetrating, or any combination of the others), 360 degree view, audio amplification, translation software, and a newly designed HUD, linked to his rangefinder, capable of tracking up to 30 targets at once, enhanced audio sensors, and built in macrobinoculars, all designed to help in his role as Alor. Due to it's construction, is highly resistant to most weapon types.
Torso Armor: Built of a high quality durasteel/duraplast weave, this portion of Sisk's armor contains not only his armor's energy cell, but the main portion of his suit's Ion Hardening equipment and his air supply, capable of allowing the user to maintain in any environment for up to 2 hours without a recharge. Resistant to kinetic and energy weapons for short periods of time, and for one or two glancing blows with a lightsaber.
Pauldrons: Pure Beskar with carbon. As a melee fighter, Sisk is constantly in range of enemy strikes, and has taken the necessary precautions to protect his shoulders.
Bicep Armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.
Gauntlets: Pure Beskar with carbon. Sisk has modified these to be deadly CQC weapons, with the left having his flamethrower attachment, with a range of 5 meters, A mini missile, with a range of 50 meters and a charge equal to a frag grenade, with various loadouts, including stun, frag, and containment, with a set of extendable blades running over the top of his hands and down the outside of the gauntlet. The right has been fitted with a stun prod that extends over the top of Sisk's hand, and is controlled by voice commands. This allows a non lethal stun charge to be applied to opponents with every punch. The right also contains a grappling hook with a 30 meter line capable of holding 1000 kilos, and both gauntlets contain a dart launcher capable of holding either poisonous or soporific darts, incredibly useful when a target needs to be taken alive. The right gauntlet also outfitted with extendable CQC blades in the same configuration as the left.
Codpiece and leg armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.
Boots: Pure Beskar with carbon, knee high boots allow Sisk an extra blocking option in combat with Lightsaber wielding opponents. Contain magnetized soles to allow Sisk to operate in zero-g environments.
Bodysuit: Underneath his plates, Sisk wears an ablative flightsuit, capable of dissipating energy by a decent amount. This allows him to take hits between his plates and not be incapacitated fully. Although energy will bleed through, it will mitigate the damage from an energy weapon to a burn, and the impact of a projectile weapon to a concussive force, much like a bulletproof vest. Sustained fire can breach it. It is also fire retardant.
Jetpack: Uur'prudii "Silent Shadow" Repulsorlift Pack
Kama: The traditional Mandalorian battle skirt that Sisk wears is armored with titanium, with 1 inch discs sewn into pockets throughout the kama, providing his legs with superior protection against weapons and debris while allowing him to maintain his agility..
Extendable Combat Blades: Built into the kneeplates of Sisk's armor, these blades are designed to extend at a sharp blow, such as driving a knee into an opponent. Angled slightly away, Sisk can use them without harm to himself. Made of hardened durasteel, they are designed to puncture the spaces in between plates on armored opponents, and as a viable means of piercing light armorweave and unarmored opponents. At 10 centimeters, with enough force and a good aim they are long enough to lacerate internal organs. Each blade is serrated, meant to inflict the maximum amount of damage upon entry and exit.
Battery reboot: To counter the sheer amount of ion weaponry in the galaxy, Sisk has installed a series of battery packs, used to do a quick reboot of essential armor systems in case of shutdown. This system is triggered with a main power grid failure through feedback loops, and can bring vital systems back online in ~10 seconds.
Reflec Coating: As with all Renelo warriors, Sisk's armor has a thin layer of reflec on the exterior, used to befuddle enemy sensor scans when in hostile territory.
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