Sisk's Armor

Sisk_Renelo

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Affiliation: Clan Renelo Alor

Ownership: Sisk Renelo

Intent: Forged by Sisk with the help of Mandalorian Smiths after his ascension to Sol'yc Cabur, Sisk has lovingly maintained this armor for his own personal use, both in combat, and as a symbol.

Model: Personally Forged Beskar'gam

Weight: 28 KG. Due to decades of physical training and over a decade spent in his armor, Sisk has become used to the weight of his gear, although the added weight does make it more difficult to perform acrobatics.

Composition: Sisk was one of the few Mandalorians allowed to wear nearly full Beskar armor, after Corden Vencu and Carien Bralor. Forged through time honored and honed Mandalorian Smelting techniques, with carbons added to the beskar ore to decrease weight while keeping the Mandalorian Iron's legendary resistance, Sisk's armor is a beautiful example of Mandalorian Artistry. Since the fall of the Mandalorians, and as his family grows, Sisk has taken pieces of the armor and smelted them into gear for his family. Now only the helmet, gauntlets, pauldrons, and boots are made from the famed Mandalorian Iron, with his torso, leg, and bicep armor being made from a high quality duraplast/durasteel weave.

Rating: 8.5. As the leader of Clan Renelo, and the former Protector Leader, Sisk's armor fell only below that of Mand'alor. Highly resistant to most types of weaponry, although the user is still vulnerable at the joints, and sustained fire at close range can breach it, as can a lightsaber held against the plates. Due to Sisk's propensity to use his natural agility in combat, it is very difficult for a foe to maintain contact for long enough to breach it.

Beskar with carbon:
  • Highly Resistant against: Lightsabers, kinetic weaponry, energy weaponry, melee weapons
  • Partially Resistant against: Heavy weaponry, explosives
  • Ineffective against: Repeated strikes from heavy weaponry

Durasteel/duraplast weave:
  • Highly Resistant against: Kinetic weaponry, melee weapons
  • Partially Resistant against: Energy based weaponry, lightsabers
  • Ineffective against:Electrical weaponry, heavy weaponry

Ablative flightsuit:
  • Highly Resistant against: Fire, extreme heat, extreme cold
  • Partially Resistant against: Light blasters, bladed weaponry, light slugthrowers, and light shrapnel
  • Ineffective against:Electrical weaponry, heavy weaponry, sustained fire

Description: Due to his former status as Sol'yc Cabur, Sisk's beskar'gam contains a much higher ratio of Beskar than standard units. With the helmet, gauntlets, pauldrons, and boots made of pure Mandalorian Iron, and the torso, bicep, and leg plates made of a high quality durasteel/duraplast weave.

Helmet: Pure Beskar with carbon. Contains environmental filters, state of the art comm systems, rangefinder, 6 different vision modes (Infrared, night vision, electromagnetic, penetrating, or any combination of the others), 360 degree view, audio amplification, translation software, and a newly designed HUD, linked to his rangefinder, capable of tracking up to 30 targets at once, enhanced audio sensors, and built in macrobinoculars, all designed to help in his role as Alor. Due to it's construction, is highly resistant to most weapon types.

Torso Armor: Built of a high quality durasteel/duraplast weave, this portion of Sisk's armor contains not only his armor's energy cell, but the main portion of his suit's Ion Hardening equipment and his air supply, capable of allowing the user to maintain in any environment for up to 2 hours without a recharge. Resistant to kinetic and energy weapons for short periods of time, and for one or two glancing blows with a lightsaber.

Pauldrons: Pure Beskar with carbon. As a melee fighter, Sisk is constantly in range of enemy strikes, and has taken the necessary precautions to protect his shoulders.

Bicep Armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.

Gauntlets: Pure Beskar with carbon. Sisk has modified these to be deadly CQC weapons, with the left having his flamethrower attachment, with a range of 5 meters, A mini missile, with a range of 50 meters and a charge equal to a frag grenade, with various loadouts, including stun, frag, and containment, with a set of extendable blades running over the top of his hands and down the outside of the gauntlet. The right has been fitted with a stun prod that extends over the top of Sisk's hand, and is controlled by voice commands. This allows a non lethal stun charge to be applied to opponents with every punch. The right also contains a grappling hook with a 30 meter line capable of holding 1000 kilos, and both gauntlets contain a dart launcher capable of holding either poisonous or soporific darts, incredibly useful when a target needs to be taken alive. The right gauntlet also outfitted with extendable CQC blades in the same configuration as the left.

Codpiece and leg armor: High Quality Durasteel/Duraplast weave. Same resistances as Torso Armor.

Boots: Pure Beskar with carbon, knee high boots allow Sisk an extra blocking option in combat with Lightsaber wielding opponents. Contain magnetized soles to allow Sisk to operate in zero-g environments.

Bodysuit: Underneath his plates, Sisk wears an ablative flightsuit, capable of dissipating energy by a decent amount. This allows him to take hits between his plates and not be incapacitated fully. Although energy will bleed through, it will mitigate the damage from an energy weapon to a burn, and the impact of a projectile weapon to a concussive force, much like a bulletproof vest. Sustained fire can breach it. It is also fire retardant.

Jetpack: Uur'prudii "Silent Shadow" Repulsorlift Pack

Kama: The traditional Mandalorian battle skirt that Sisk wears is armored with titanium, with 1 inch discs sewn into pockets throughout the kama, providing his legs with superior protection against weapons and debris while allowing him to maintain his agility..

Extendable Combat Blades: Built into the kneeplates of Sisk's armor, these blades are designed to extend at a sharp blow, such as driving a knee into an opponent. Angled slightly away, Sisk can use them without harm to himself. Made of hardened durasteel, they are designed to puncture the spaces in between plates on armored opponents, and as a viable means of piercing light armorweave and unarmored opponents. At 10 centimeters, with enough force and a good aim they are long enough to lacerate internal organs. Each blade is serrated, meant to inflict the maximum amount of damage upon entry and exit.

Battery reboot: To counter the sheer amount of ion weaponry in the galaxy, Sisk has installed a series of battery packs, used to do a quick reboot of essential armor systems in case of shutdown. This system is triggered with a main power grid failure through feedback loops, and can bring vital systems back online in ~10 seconds.

Reflec Coating: As with all Renelo warriors, Sisk's armor has a thin layer of reflec on the exterior, used to befuddle enemy sensor scans when in hostile territory.​
 
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Jiang Winters

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Make sure to adhere to the armour template, found here.

And again, as I told you via PM, full beskar armor is disallowed.
 

Kiro

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Mutant Ninja Tigers...
 

Sisk_Renelo

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I have already asked if those of us with Beskar were allowed to keep it, and was answered in the affirmative, please refer to the post here.

And what about the template didn't I follow?
 

Jiang Winters

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You're allowed to have beskar - but not an entire suit of it. Per the lightsaber resistant materials rules, you cannot have full body armor made of saber-proof or resistant material.
 

Sisk_Renelo

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Edited. Dropped the Beskar by a significant amount, and added in other materials, making it breachable and burnable.
 

Silver Cutlass

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Did you say... burnable?

Yet, in the profile, it says under the Bodysuit that it is fire retardant. Kind of a contradiction, don't you think?
 

Black Noise

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As in, it is impervious to catching fire without outside influence of chemicals, but doesnot protect your character from fire, yes?
 

Sisk_Renelo

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It is flame retardant. All Mandalorian armor is. Comes from having the jet pack. But it's not like I can stay in an inferno for an extended period of time.
 

Jiang Winters

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Rather than listing arbitrary percentages, please list what components of the armor are made out of beskar. That way I know whether the armor is fully saber-resistant or if it has significant gaps in its defense.
 

Jiang Winters

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That's not acceptable, unfortunately.

Drop the percentages and list, piece by piece, which components of the armor are beskar and which are not. If only his legs are vulnerable, then this armor won't get a pass - beskar is described as 'nearly indestructible', which means that armor composed almost entirely out of the stuff simply isn't going to pass. If it was the helmet and gorget that were forged from beskar, perhaps even the shoulder pads and gauntlets, then I'd be okay. That'd make me quite happy, in fact. But when his entire body from the thighs up is nigh-invulnerable, that's not really okay.
 

Sisk_Renelo

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Edited again. Plate composition elaborated on, from head to toe, more detail added into gauntlet weapon systems.
 

Vencu

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Sisk was one of the few Mandalorians allowed to wear nearly full Beskar armor, after Corden Vencu and Carien Bralor. Forged through time honored and honed Mandalorian Smelting techniques, Sisk's armor is a beautiful example of Mandalorian Artistry.

It may have been "nearly full beskar" once, but it can't be now. This section needs to be redone. I need to know the composition of each piece of armor, from head to toe. I know you already have that in the description, but it needs to be outlined here.

Rating: 8.5 As the leader of Clan Renelo, and the former Protector Leader, Sisk's armor fell only below that of Mand'alor. Highly resistant to most types of weaponry, although the user is still vulnerable at the joints, and sustained fire at close range can breach it, as can repeated strikes with a lightsaber.

I'd like you to go into more detail here. The rating section should show both strengths and weaknesses. "Highly resistant to most types of weaponry" won't cut it, because each piece of armor has a different composition and as such, different strengths and weaknesses. The joint bit is good, so keep that.

Direct, prolonged exposure will allow a lightsaber blade to melt through beskar armor plating. So yes, multiple slashes at the same area in quick succession will eventually cause serious damage, but it's going to take time... and that's assuming the wearer is standing still and not fighting back. If the wearer is moving around and fighting back (and has the stamina and skill to do it well), it's going to be very difficult to strike the same area repeatedly. I just wanted to point that out, since "repeated strikes" can be interpreted differently.

Sisk_Renelo said:
6 different vision modes

What are they? List them.

Sisk_Renelo said:
Due to it's construction, is highly resistant to all weapon types.

It should be highly resistant to most weapon types. Not all. Since the rating section covers this, you don't have to reiterate in the description unless you want to do so (the same goes for the other armor pieces as well).

Sisk_Renelo said:
Jetpack: based off of old Mandalorian designs, this built in jetpack has been modified to be non-explosive. It feeds off the onboard power pack, with a maximum altitude of 200 meters, with a flight time of 3 hours.

How is a device that uses combustion for propulsion non-explosive? The flight time needs to be reduced to two to three minutes (if it is a heavy, bulky pack). Otherwise, it will be around one minute. The maximum altitude should be around 100 meters. The top speed should be around 150 kilometers per hour with a maximum range of two (light variant) to three kilometers (heavy variant).

Sisk_Renelo said:
Kama: The traditional Mandalorian battle skirt that Sisk wears is armored with titanium, providing his legs with superior protection against weapons and debris.

Go into a bit more detail here. I need more than "armored with titanium."

Sisk_Renelo said:
Ionization Hardening: After crafting his beskar'gam, Sisk hardened his equipment, making it virtually immune to ionization, and installed hardened, redundant failsafes that would only activate if the primary system lost power, giving the main power grid time to reboot. In a galaxy full of ion weaponry, this portion of his systems was priceless.

It can be highly resistant, but not immune. This means that the suit's electronic systems can still sustain minor damage from heavy ion weaponry or a powerful electromagnetic pulse, but lighter and less powerful things of that nature will only cause a brief power outage or minor interference. For example, if I threw an ion grenade into a room next to Sisk, his suit's power might go out briefly due to the proximity of the blast, but it would reboot and recover quickly. If a Force wielder used Force Lightening on Sisk, it might cause interference for as long as they kept it up (which wouldn't be long if he's on the attack).
 
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Vencu

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Sisk_Renelo said:
Since the fall of the Mandalorians, and as his family grows, Sisk has taken pieces of the armor and smelted them into gear for his family.
Sisk_Renelo said:
Due to his former status as Sol'yc Cabur, Sisk's beskar'gam contains a much higher ratio of Beskar than standard units. As pieces became damaged or unusable throughout the wars among the clans and against the Sith, Sisk was forced to reforge his armor, implementing a much lower ratio of Beskar, and having to substitute other metals.

Those two parts conflict with one another. I suggest removing the second.

Sisk_Renelo said:
Rating: 8.5. As the leader of Clan Renelo, and the former Protector Leader, Sisk's armor fell only below that of Mand'alor. Highly resistant to most types of weaponry, although the user is still vulnerable at the joints, and sustained fire at close range can breach it, as can a lightsaber held against the plates. Due to Sisk's propensity to use his natural agility in combat, it is very difficult for a foe to maintain contact for long enough to breach it.

I still need you to be specific here. You can't just say that every piece of the armor is highly resistant to most types of weaponry. That's still a generalization. I need you to list the strengths and weaknesses of the beskar plating and the strengths and weaknesses of the durasteel/duraplast weave plating. They aren't going to have the same strengths and weaknesses, so they can't be summed up in the same sentence.

You're rating each piece in the description, but not rating it in the rating section. What's the issue?

Sisk_Renelo said:
Ionization Hardening: After crafting his beskar'gam, Sisk hardened his equipment, making it highly resistant to ionization, and installed hardened, redundant failsafes that would only activate if the primary system lost power, giving the main power grid time to reboot. While heavy Ion weaponry or ion grenades might cause a momentary short, his armor can reboot in less than 3 seconds. In a galaxy full of ion weaponry, this portion of his systems was priceless.

Bump it up to ten seconds for a full reboot and mention minor interference during sustained attack.


----------​


I also want you to state that the weight of the armor is a significant drawback. You can say Sisk has trained long and hard and that he is used to it, but you still need to mention it. I want you to bump the weight up to twenty-eight kilograms, too.
 
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Cassanova

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As per Vencu's request, another way of describing the "resistance" is a way that Jiang often uses.

  • Highly Resistance against:
  • Partially Resistant against:
  • Ineffective against:

In the interest of fairness, you should always have at least one "type" of weaponry in each category. Even if it is orbital bombardment. And the more things that go in the highly resistant category, the heavier, more cumbersome, and weighty the armour becomes.
 

Vencu

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Thanks, Cass. That's a good idea.
 

Vencu

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Still waiting on edits, Sisk. You're holding this back now, not me.
 
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