A Sanquine Night

Captain Kara

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Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life - unlife, actually - is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters. Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compassion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes. Then again, some vampires truly remain monsters.

The Vampire Clans:

Daeva
Emotional and sensual, the Daeva cultivate both desire among their prey and physical perfection among themselves. Sexual predators and sensual hedonists alike populate the ranks of the clan. Succubus sires look for some combination of charm, culture, seductiveness, desire to achieve, passion and physical beauty. Many Daeva Embrace mortals to whom they have become attached, but this attachment almost invariably proves false, a mixture of lust and simple hunger. Few relationships are as euphoric as those between a Daeva and a newly Embraced childe, and few grow cold as swiftly.
Nickname: Succubi
Disciplines: Daeva are masters of Majesty, the vampiric Discipline of lust and want. Their blood also favors the inhuman grace and power of the Disciplines of Celerity and Vigor.
Weakness: The Daeva’s cursed blood enslaves them to darker passions. Any time a Daeva has an opportunity to indulge her Vice but does not do so, she is weakened.

Gangrel

Primal and savage, the Gangrel hunt in the untamed places and show no mercy. Gangrel can come from nearly any former life, but all Savages possess a strong survival instinct. Gangrel loathe personal weakness and admire those whose greatest strengths are those of the self – self-awareness, self-confidence and self-reliance.
Nickname: Savages
Disciplines: Masters of the vampiric Discipline of Protean, Gangrel let their bestial nature affect their very shape, becoming wolves, bats or the very mist on the night air. Their blood also grants them an aptitude with their bestial brethren (in the form of the Discipline of Animalism), and the supernatural toughness of Resilience.
Weakness: The Gangrel's blood curses them with a potent bestial instinct that sometimes makes it difficult for them to think clearly. Gangrel suffers a loss of Intelligence and wisdom.

Mekhet
Secretive and wise, the Mekhet are masters of all things hidden. They hunt from the shadows, preying secretly on victims and unlocking secrets that no one should know. The only common thread linking Mekhet is an affinity for the night itself or some metaphorical darkness, such as a pained soul or a thirst for knowledge. Mekhet are tutored intensely by their sires so that they understand the nature of the clan and its duties. Some prefer to let their progeny discover the Kindred world on their own, but not even these sires stray so far that they can’t watch a protégé’s progress.
Nickname: Shadows
Disciplines: Mekhet master Auspex, the Discipline of preternatural perception, gaining insights that make them particularly dangerous to Kindred. While they reveal others secrets, the Mekhet keep their own, and they have an affinity for Obfuscate, the Discipline of concealment. Finally, they move with the blinding speed of Celerity, as quick as they are deadly.
Weakness: As creatures of darkness, the Mekhet suffer certain banes of vampiric existence more acutely than their fellow Kindred do. Whenever Mekhet suffer damage from sunlight or fire, they take an additional point of damage from that source.

Nosferatu
Stealthy and disturbing, the Nosferatu wield fear itself like a hunter’s blade. Their very presence unnerves people, whether by physical ugliness, foul stench or nebulous personal malignance. Nosferatu come from society’s castoffs, such as the homeless, the mentally ill and criminals. Haunts tend to be self-reliant individuals who actually manage their new condition.
Nickname: Haunts
Disciplines: Nosferatu are masters of Nightmare, the vampiric Discipline of terror and phobia.
Their weakness tends to make them rely on Obfuscate to counter their appearances when necessary. Their bodies are also able to utilize Vigor, a blood-granted supernatural strength.
Weakness: Nosferatu are cursed to be social pariahs, and their very presence is uncomfortable for others. This manifests in a myriad of ways, ranging from clear physical deformity to an indefinable aura of menace, passing through such things as a charnel odor or the undeniable manner of a predator.

Ventrue
Regal, commanding and aristocratic, the Ventrue are the harsh lords of the Danse Macabre. The Ventrue most often come from the closest the modern world comes to feudal nobility: the ranks of professionals, the cream of high society, the scions of old money or political dynasties. As new professions and new forms of power arise, the Ventrue bring them into the clan. Through whatever means necessary, the Ventrue rise to the top of the undead heap.
Nickname: Lords
Disciplines: The Ventrue master Dominate, the Discipline of mental subjugation. Their strength is not diminished on beasts, as they exert themselves with the power of Animalism over lesser creatures. And as Lords must be fit enough to resist challengers, their undead bodies are gifted with Resilience.
Weakness: Power corrupts, and among the Ventrue, even the thirst for power can corrode an ambitious Kindred's moral bearings. Over time, a Ventrue's mind becomes fragile. Therefore, Ventrue characters are more prone to gaining derangements when they suffer a loss of Humanity.

The Leaders of each clan:
Daeva: Aiden
Gangrel: Breaden
Mekhet: Caine
Nosferatu: Sloan
Ventrue: Aubire

Facts of vampire society:
~The human non-player characters that might run across vampires performing typically vampiric acts will usually disbelieve their own eyes. The Masquerade requires that humans who know about vampires be promptly killed or otherwise rendered unable to spread the news. It also means that a vampire that breaks the Masquerade will have to fix it or face severe punishment.
~A mortal human being is turned into a vampire childe by the Embrace, during which the sire drains all of his/her blood and then gives him/her some of the sire's own blood. Unlike what happens in much popular fiction about vampires, a vampire bite is not enough to turn a human into a vampire; otherwise, the Earth would have been filled with them long ago. A sire can turn someone who died of other causes as well, as long as the body is still warm.
~Vampires can only result from a human of any age being bitten though they do not age, physically, though they do mentally.
~Whatever house you are bitten by remains your house. A lord cannot teach a haunt, etc etc.

The Sanquine Night:
This a club is where all vampires meet to talk and generally discuss the "day" with other kindred. It is in the basement of a forgotten building on the edge of Ciudad de la noche eterna. It is in dark reds and black, music plays that was chosen the night before.

The Triad:
A group formerly a part of the church that would hunt demons, vampires, werewolves, and such but broke off during the early 19th century to become more of a bounty hunter association, which pays for each vampire head. They are currently in hiding and have been for years being no threat to the Kindred.

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As of now you can create a vampire from one the clans. I run all the clans for now, until I decided who I want to run the clans. Any questions...feel free to PM or IM me.

Template:

Name:
Age:
House:
Appearance:
Personality:
History:
 
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Johnnysaurus Rex

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Name: Nicolai Aleksi Petrov

Age: 115

House: Mekhet

Appearance: Nico has short dark brown hair and gray eyes. He also sports a small scar on his right cheek. He also bears a tatoo of the hammer and sicle on his right shoulder blade along with a number twenty seven branded on his back. He appears to be at the age of 25.

Personality: Nico is at first cold and intolerate to strangers. He will gradually open up to those he deems worthy of his friendship or respect. Other than that he is pretty easy going except around those he distrusts as mentioned before.

History: Nicolai was bitten during the October Revolution of October 24th, 1917. He was a former MAster Sergeant or Starshina in the Russian Military who had left the frontlines of WWI. Joining up with those who were determined to overthrow the current system. During the capture of the Winter Palace he lost his team and became lost in the confusion. While searching for the group he came across a mysterious figure walking the halls. He was about to shoot when the figure over took him and actually bit him! He finally retrieved his gun and wrestled the creature off. Firing from point blank he turned and ran, not even checking if he had killed the beast.

Only later did he realise what had happened to him. The next few years he spent wondering the world. Learning new customs and new ways of combat until he had completely perfected himself as a warrior. It wasn't until recent years that he met those who were like him. From them he learned the full extent of his abilities and the conduct of his house. All the years he spent learning how to fight would now put magnitude on his new test of patience. Knowing so much about fighting, but having to restrain himself.
 

Wing

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Name: Bane
Age: 236
House: Gangrel
Appearance: Bane is around six feet tall and muscular. He usually wears a dark navy blue robe and hood.
Personality: Bane is cold and harsh, not being able to trust anyone but Breaden. Only Breaden knows Bane's history as Beaden was the one who infected Bane.
History: Bane was a soldier of the Confederate army who had served in the Civil War. After their defeat, Bane went to the Western United States and lived in the mountains as a highwayman and a thief. After living there for two years, he was bitten by a vampire named Beaden who brought him to the vampire House of Gangrel.
 

Green Ranger

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Do you mind if I have two characters? We need mortals. Also, we should have some class castes for human charries, such as rogue hunters, local law enforcement, pencil pushers etc.

You can't have a vampire war without 'supplies' :wink:

Name: 'Will'
Age: 920
House: Ventrue
Appearance: Often mistaken for a Daeva, 'Will' is of startling appearance, handsome, clean and elegant - the very visage of one's imagination of a Ventrue. Holding himself in a regal manner, 'Will' is always clad in garments of impossible value - fine silken cloaks are often worn over rich tunics and slacks. A defiled crucifix hangs around the vampire's neck, showing both disdain for the human religion and a sense of pride that he is indeed 'above' such harm.
Personality: Cold and without emotion, 'Will' has but one weakness in his personality - the Ventrue pride. While remaining remarkably 'pure' of mind for his kind through the shedding of his emotions, 'Will''s pride goes to almost sin-like levels, and is his only flaw in his persona. Attacks on this pride open 'Will' up to uncharacteristic aggressiveness, irritation and other...human...feelings.

As for motives in the modern world? 'I'll let you know when there's something worth caring about.'
History:

'One might as well have been a king as a human, but in the vampire world, such titles are meaningless. One must earn their place amongst the elite of their kind.'

Little can be denounced of 'Will''s history before his mortal death in 1087, as few have dares ask, but it was obvious he was of considerable importance during the time, such is his pride of his mortal shell - few vampires of any caste declare such love for their prior lives. However, it is obvious that a considerable cover-up was prepared in advance of his staged 'death' - including but not limited to the use of a body double, the fooling of both the church and the public, and almost any other force out there.

For nearly a hundred years, 'Will' lay in hiding, fearing the recognition of his form, despite the obvious changes that had occured to suit his Ventrue form better. Throughout that time, 'Will' learned much of how to control his more animalistic urges, realizing that his particular urges were tied into the emotions picked up throughout his mortal years. And so 'Will' taught himself much of control, and learned to shed all traces of his humanity. As he did this, the outside world was changing, and so the vampire learned to change with the times, his mastery of the sword and the bow earning him a legendary status as he used these weapons to disable his foes for feeding. But 'Will' still lacked the training of his kind - a lone Ventrue was indeed a weak vampire. 'will' needed to learn of his kind, of his powers, and of kinship once more.

There is a large and obvious gap in 'Will''s history at this point, for unknown reasons. It can be assumed that he was discovered by his Ventrue kin, and was taught all that he now knows, but all details of this period of time remain somewhat a mystery. It can be discerned, however, due to later events, that upon learning all he could, 'Will' overstepped his boundaries, and was exiled for it. Whatever he did deserved total abandonment by his own kind - a harsh punishment for one so proud.

For the next few centuries, indeed only until the past few years, 'Will' remained a mystery, feeding when and where he could whilst keeping up with modern affairs. In recent years, 'Will' has returned to the Ventrue, who apparently sought him out. Perhaps mistakes of the past need to be forgotten in times of such questionable peace...

NOTE: Disgustingly tasty dessert for whoever picks this character's mortal persona. It's quite easy.
 

Captain Kara

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<div class='quotetop'>QUOTE(Grim @ Oct 19 2007, 12:28 AM) <{POST_SNAPBACK}></div>
Do you mind if I have two characters? We need mortals. Also, we should have some class castes for human charries, such as rogue hunters, local law enforcement, pencil pushers etc.

You can't have a vampire war without 'supplies' :wink:[/b]

The problem with mortals is the Masquerade, the only group that believes in vampires is the Triad. Those of the human population who believe in vampires are seen as crazy. You can have two characters but mortals would only be used, as you said, as supplies not to fight the kindred not yet at least. :teehee:
 

Will

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Name: Zamiel

Age: 616

House:Ventrue

Appearance:

Personality: Zamiel is cold and ruthless, like most of his house. He also suffers from pride and arrogance, looking down upon other vampires, especially those of the Nosferatu and Gangrel. He also has a sadistic and black sense of humour.

History: Zamiel was once a member of a prestigious aristocratic family in Romania. He was slain by what was thought to be a gentleman murderer, but was in fact, a vampire of the Ventrue house. The Vampire gifted Zamiel with the embrace, making him a fully fledged Vampire. All that was left at the scene of the crime was his signet ring, and crucifix. He was never seen again, for who would see a dead man?

Zamiel found the Ventrue, learning much from their hallowed tomes. His mastery of weaponary has increased, and can wield a sword of sidearm with ease. He often carries a pair of pistols with him, just in case someone attacks him.

Whilst training witht he Vampires, Zamiel learnt of the other, inferior vampire houses. He scoffed at the vanity of the Daeva; the base behaviour of the Gangrel; the scholarly leisure of the Mekhet and the disgusting figures of the Nosferatu. His views have made him few friends among the other houses. But why should he care of the views of lessers? Zamiel continues to hunt for sustenance, to find a 'pure' mortal to gift with the embrace. Someone truly worthy of the gift of the Ventrue.
 

OneoftheLost

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(( been playing some Vampires the masquerade: bloodlines ?))


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Name: Asmodai

Age: 569

House: Nosferatu

Personality: Asmodai very rarely talks, when he does he speaks in Incan. Very rarely, he will speak in English. Or Brazillian. The demon of central america knows much, and very rarely tells. He is subject to horrible blood rages, in which his pupil's dilate and he untilizes his vestibular folds and ventricular folds to create an extremely deep growling type noise, and when used to speak gives off the impression of demonic speech, hence the name.


History:

"I doubt I'm any wiser than I was five hundred years back. I'm older. I've been up, and been down, and been up again. Have I learned aught? I've learned from my mistakes, but I've had more time to commit more mistakes. "

1450, the Incan empire gave birth to a baby boy. This boy knew nothing, he was taught nothing. He was to be a sacrifice to the gods. Raised for thirteen years, he was beaten, lashed, and barely fed. The boy felt nothing but pain. Blood was the only reminder that he was still alive. On his fourteenth birthday he was sacrificed to the gods. His body still warm, the boy was thrown in a pit. Ashmeal, a vampire of the House Nosferatu, just happened to stumble upon what he thought was a free meal. Ashmeal was an outcast, and had spent the better part of a decade wandering South America. He had travelled to central America in hopes of being a god to the locals. The Incan rulers where not amused, and threw him in a pit where all the sacrifices' bodies were dumped. Sick and tired of being used as a monster, Ashmeal turned the dead body of the boy, Asmodai was born. Asmodai helped Ashmeal escape, and the two of them traveled for several hundred years together, scorned by other vampires for their horrible death auras. The two became known as Demons. Ashmeal was killed in 1991 by a vampire hunter, not much is known about the man, just that he was killed by Asmodai in a horrific blood rage. Asmodai know lives alone, away from the majority of the families, and never speaks. He feeds, and sleeps. Very rarely he gives out information, or helps a family kill. He seems to have no motives, and more often then not is in a blood rage. Depsite this he has very high morals and unless in a rage, rarely kills more then he needs. The Demon, is known througout central and southern America as a legend, a story to scare kids to sleep.
 

Captain Kara

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<div class='quotetop'>QUOTE(OneoftheLost @ Oct 19 2007, 02:41 PM) <{POST_SNAPBACK}></div>
(( been playing some Vampires the masquerade: bloodlines ?))[/b]

Actually this info comes from Vampires: The Requiem...LOL
 

Captain Kara

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If there is no objection I shall be starting a thread...
 

Kit

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I'm not too late, am I? Also, sorry about no picture and reams of text(ish) but I'm working on it...

Name:
Artemis the Wolf

House: Gengrel

Age: 312

Appearance: For the best part, he will appear as a human. Tall, somewhat refined looking. He can maintain an air of an aristocrat, though he appears to closely resemble a bar brawler. He is, without a doubt, strong an he looks it too. Wide shoulder, and clearly well muscled, he exudes a threatening aura. And that's when he takes a human form.

In his other, preferred form, that of a gigantic, slavering wolf, he is utterly terrifying. He is sure to only ever appear this way to any human, unless he intends to feed on them. His wolf form is clearly supernatural. The beasts shoulder just reaches four feet tall, and it's eyes burn like hellfire. It's teeth gleam an almost polished white, and it's silvery fur seems both matted and smooth all at once. If anyone were foolish enough to stroke the beast, they would lose a fair amount of skin on their hand.

Personality: Artemis is a mixture of brash, violent, sadistic and cruel. He enjoys the power afforded to him through the gift of un-death, and as such will be sure to (ab)use it in any given situation. He took a large amount of glee tormenting the people of Europe with his presence, though he was sure to remain nothing more than myth.

History: Known simply as Artemis, his origins are hazy at best. It's thought that in life he was known as 'Heinrich van Osterval' a man of high status and position. Heinrich was a noble, and heir to a substantial estate in the south-east of what would be considered modern day Germany.

He was a man who not only loved, but excelled at, any form of horse riding, be it jousting, though the practice was becoming uncommon in his day, racing or hunting.

Needless to say, when he simply vanished without a trace whilst hunting, many suspected foul play.

Four years later, the man known as Heinrich returned to the castle, and another year later, the castle was found, totally empty with long since dried blood staining the walls and floors.

The castle was burnt to the ground, and priests blessed the ground, to prevent evil from ever returning.

Sadly, their superstitious nonsense made no difference to the vampire known as Artemis.

The area, which was already regarded as dangerous and haunted, would come to be known as the darkest, most forsaken corner of europe. There were tales, told with hushed voice in dark rooms, of beasts. Beasts, that lurk in the dark.

Beasts, that take the form of a gigantic, ferocious wolf. Larger and more ferocious than any natural beast, they said. With eyes that burnt red, and claws longer than knives.

They said, in ever quieter tones, that the best could pass on a curse. That it could turn a human into another one of itself.

These tales, primitive oral ghost stories would soon become mere tradition, as sightings of the monster wolf became less frequent. In fact, less than a hundred years since the first telling, the people would laugh at how ridiculous the idea was.

However, the tale persisted, told by old men who desperately claimed they had seen the wolf, or the dieing who had nothing left to lose by confessing.

It was in the mid twentieth century that the wolf would emerge from legend once more.

The Nazi's come to power in Germany, their power base in the south. It is unclear exactly what happened, but the tale of the wolf began to be told once more, a grainy photograph even appearing.

The tale continued to be scoffed at, until a platoon of the well trained Nazi foot soldiers simply disappeared whilst out on exercise.

It was the summer of 1942, when sightings began to pour in. People would see the wolf, it's hulking form would be glimpsed, or even clearly sighted. Then, the Nazi Gestapo would come for the person and their family.

People began to refer to the Wolf as Artemis, the ancient Greek messenger god, for he brought the message of doom to those who saw him. The name seemed to stick, and tales of Artemis the wolf prevailed in German folklore for years, though the wolf itself disappeared shortly after the end of the war.

However, rumor has it that Artemis the wolf has begun to stalk the forests once more, though what message he brings to the modern world is unknown.
 

Kit

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Score!

That also gives me time to make the history, well, good...
 

Captain Kara

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I am going to make it now. I have been busy with school and other activities.
 
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