Andraste-class Star Destroyer

Phoenix

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Andraste-class Star Destroyer


AFFILIATION
Sith Empire

MANUFACTURER
Sith Empire

CLASS
Star Destroyer

ROLE
Anti-fleet capital warship

COMPOSITION
Impervium and transparisteel

DIMENSIONS
1,800 meters

CREW
800 minimum, 1,800 optimum

PASSENGER CAPACITY
800

CARGO CAPACITY
1,300 standard tons

HANGAR CAPACITY
48x starfighter, 25x shuttle

CONSUMABLES
1 and a half standard years

SPEED/MANEUVERABILITY
20 MGLT, with sluggish maneuvering characteristics.


ARMAMENT

  • 10x fixed ion cannons, mounted in bow.
  • 10x single-mount heavy turbolaser turret, 5x port, 5x starboard.
  • 14x dual-mount turbolaser turret, 7x port, 7x starboard.
  • 20x heavy laser cannon casemate, 10x port, 10x starboard.
  • 30x defensive heavy laser cannon turret, 15x ventral, 15x dorsal.
  • 36x assault torpedo launch tube.
  • 3x tractor beam emitter.

EQUIPMENT
  • 1x class 4 hyperdrive, with class 10 backup
  • 1x long-range sensor suite
  • 1x long-range communicator suite
  • 20x docking ring with integrated docking tube
  • 3x military-grade deflector screen generator, 1x primary, 1x backup, 1x dedicated bridge deflector.
  • Many escape pods
  • Internal security system, including numerous blast doors and holographic monitoring equipment.


DESCRIPTION
The first star destroyer designed and built in 500 years, the Andraste-class destroyer takes a previous design—the Disparity-class—and improves it. Bigger, faster, and more well armed, it is an absolute behemoth, but it also requires a larger crew to keep it running. In addition, Imperial engineers still haven't been able to design engines that can bear the massive load while also running properly, resulting in a snail-like 20 MGLT for the ship, which renders it useless in avoiding other fleets—not that it would need to.

With 15 heavy ion cannons, it's threatening enough to make foes think twice about opposing the destroyer. Known for their devastating effects against capital ships while dealing barely any physical damage, the ion cannons are used to specifically target vital systems in enemy craft, such as their shield generator, to cripple them before the fight even properly begins. After, the destroyer's massive armament—consisting of heavy laser cannons and turbolaser turrets—finish off the enemy ships, bombarding them with plasma the moment their shields are down.

Due to its power, the Andraste-class star destroyer is used as a central piece of the fleet, as it can take on and destroy masses of enemy capital ships at a time. It is always backed by at least a squadron of starfighters, which is carried in the hangar, and is ready at a second's notice. It also features many shuttles for other business. Should things go wrong, the destroyer is equipped with a great number of escape pods, enough to ensure safe escape for all of the ship's inhabitants and perhaps a few more.

Never the one to forgo constant surveillance, the Empire's allseeing eye stretches—to no one's surprise—to its ships as well, the destroyer features a great many security systems, from blastproof doors to holographic monitoring equipment. In case of a breach in the hull, the blastproof doors are automatically closed to prevent the vacuum of space from wreaking too much havoc on the ship. In addition, the surveillance footage is stored locally, but also on the cloud, preventing anyone up to no good from deleting it.

Its glaring weakness—as with the Disparity-class—is its lack of maneuverability, the craft moving slowly and being extremely hard to turn around. It is easiest for it to travel via hyperspace as needed, and either stay or leave during firefights. It is essentially stationary during naval battles when compared to other ships, meaning that its squadron of starfighters is vital to serve as a backbone for the destroyer and take out enemies it cannot reach. The Andraste-class operates best during specifically planned operations.

Its massive size makes it difficult to maintain, requiring hundreds of crew members just to run, and many more to man its guns. This, along with the amount of resources going into it, result in a ship that is giant, formidable, but hard to build and keep, requiring a massive amount of capital and personnel to keep running. Due to these factors, it is an extremely valuable asset to the Empire, and thus several trackers are installed throughout the ship in secret and unaccessible locations.

LEGALITY
Illegal. Being a capital warship, ownership is restricted for government use in most systems. Additionally, only the Sith Empire possesses the craft's blueprints, which are kept closely guarded.

INTENT
To create a unique class of ships not seen this timeline and bring in a symbol of the Empire's supremacy over from last TL.

Write up by @vamp

ADVANCED TECH
Yes. Star destroyers are massive, expensive to build, and extremely expensive to maintain. Getting an Andraste-class star destroyer would require a 5 thread tech plot, assuming the individual has access to the ship's plans and enough resources to actually build it.

 
Last edited:

Loco

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So, to start with, this is obviously something that would require a rather expansive Specialty Tech plot just to design and start production on. Im not aware of anything being proposed yet, but if it has been I'd appreciate a link to the appropriate plot submission, complete or not @Phoenix or @vamp.

As for the actual specs... I'm gonna need @AutoFox to help me crunch the numbers. Off the top of my head, I'm pretty sure it's more than 3 times larger than any other craft approved right now, with several times that more guns almost every type and a massively increased complement of fighters and other ships. That may be untenable for this TL. It's especially hard to swallow given the Factions consistent and continual failure in every way this TL. This is the sort of ship you build when you're dominant and on the rise. The Empire of this TL has continually lost territory and resources for months, whether through in-fighting or enemy action, and two of its three biggest shipyards are under direct assault at this very moment.

Given all of the above, this might take a bit of time and work to get approved.
 

Phoenix

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So, to start with, this is obviously something that would require a rather expansive Specialty Tech plot just to design and start production on. Im not aware of anything being proposed yet, but if it has been I'd appreciate a link to the appropriate plot submission, complete or not @Phoenix or @vamp.

As for the actual specs... I'm gonna need @AutoFox to help me crunch the numbers. Off the top of my head, I'm pretty sure it's more than 3 times larger than any other craft approved right, with several times that more guns of almost every type. That may be untenable for this TL. It's especially hard to swallow given the Factions consistent and continual failure in every way this TL. This is the sort of ship you build when you're dominant and on the rise. The Empire of this TL has continually lost territory and resources this TL, whether through in fighting or enemy action, and two of its three biggest shipyards are under direct assault at this very moment.

Given all of the above, this might take a bit of time and work to get approved.

There hasn't been a plot yet. As for the size, etc, it was all based off of the stuff from last TL, since that was approved. If that's not a viable thing even with a plot, then that's fine
 

Loco

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There hasn't been a plot yet. As for the size, etc, it was all based off of the stuff from last TL, since that was approved. If that's not a viable thing even with a plot, then that's fine

It could be viable with a plot, but it would definitely take some work. We rebalanced a lot of ship classes and such at the beginning of the TL, so things ported from last TL may need some adjustment. Beyond that, my bigger immediate concern is feasability. The Exiles built thier Star Destroyer at the very height of their power, while not engaged in any serious conflicts or facing any real opposition. The current Sith Empire is in a vastly different state, I think, which would necessitate a somewhat different approach to bringing one of these things into being.
 

Phoenix

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It could be viable with a plot, but it would definitely take some work. We rebalanced a lot of ship classes and such at the beginning of the TL, so things ported from last TL may need some adjustment. Beyond that, my bigger immediate concern is feasability. The Exiles built thier Star Destroyer at the very height of their power, while not engaged in any serious conflicts or facing any real opposition. The current Sith Empire is in a vastly different state, I think, which would necessitate a somewhat different approach to bringing one of these things into being.

That's a fair point, but if I may offer an explanation/my reasoning:

From an IC perspective even in its shrinking state, the Empire currently has more resources than the Exiles did at the time of their building it, and much of the shrinking and loss of territory has been slowed if not halted and is on the turn around (overall activity has moved from the "critically low" that it was for most of the TL to "medium" from an OOC perspective, unless, of course, it needs to be "high" to produce something like this).

It would, of course, take extensive work/plotting, but I'm not sure the Empire is currently doing so poorly that it couldn't still produce a powerful ship.

But if it's not viable, that's fine too. I'm not trying to argue, just answer the questions/concerns you brought up.
 

AutoFox

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So, just saying right off the bat, I don't like the image. It's a parody image of a Star Destroyer that's so big it carries other Star Destroyers. I'd be much happier if it were changed.

Aside from that, however, I actually really like this, and not just because super-massive warships satisfy some deep-seated part of my psyche. The armament seems fine; it may be over-powered compared to existing ships, but that's sort of the point of a star destroyer. I do think it's somewhat balanced by just how slow and ponderous it is. The fighter compliment is the only thing I would change; ramp it back to 48, and that's still two whole squadrons, one more than any other Imperial warship carries as far as I'm aware.

Basically, I see this primarily as a ship you avoid going up against in a straight fight. This is the sort of warship that you send snubfighters against to take out its weak points, before your own capital ships are allowed anywhere near. I could totally see people doing a "Sink the Bismarck!" style plot to take one of these out before it could start wrecking fleets.

As for feasibility, I don't think that's a huge issue. A ship like this would have been just the sort of prestige project the old Empire would have started, before civil war broke out. I could see a few of these being left unfinished, and then hastily completed by the new Sith government to try and counter the growing power of the Mandalorians after their recent victory. Even one ship like this would be a much-needed symbol of Imperial might; if the government can build a ship like this, then surely things can't be so bad, can they? And again, an operation to prove them wrong would be a lot of fun I bet.

@Loco @Phoenix
 

Phoenix

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So, just saying right off the bat, I don't like the image. It's a parody image of a Star Destroyer that's so big it carries other Star Destroyers. I'd be much happier if it were changed.

Aside from that, however, I actually really like this, and not just because super-massive warships satisfy some deep-seated part of my psyche. The armament seems fine; it may be over-powered compared to existing ships, but that's sort of the point of a star destroyer. I do think it's somewhat balanced by just how slow and ponderous it is. The fighter compliment is the only thing I would change; ramp it back to 48, and that's still two whole squadrons, one more than any other Imperial warship carries as far as I'm aware.

Basically, I see this primarily as a ship you avoid going up against in a straight fight. This is the sort of warship that you send snubfighters against to take out its weak points, before your own capital ships are allowed anywhere near. I could totally see people doing a "Sink the Bismarck!" style plot to take one of these out before it could start wrecking fleets.

As for feasibility, I don't think that's a huge issue. A ship like this would have been just the sort of prestige project the old Empire would have started, before civil war broke out. I could see a few of these being left unfinished, and then hastily completed by the new Sith government to try and counter the growing power of the Mandalorians after their recent victory. Even one ship like this would be a much-needed symbol of Imperial might; if the government can build a ship like this, then surely things can't be so bad, can they? And again, an operation to prove them wrong would be a lot of fun I bet.

@Loco @Phoenix

Edited it up
 

AutoFox

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'Fraid the new image is actually a canon Super Star Destroyer... I can find some options if you like.
 

Phoenix

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'Fraid the new image is actually a canon Super Star Destroyer... I can find some options if you like.

You sure? I could only find that image on a fanon site
 

AutoFox

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Hmm... my mistake, it's actually Legends currently, but it's definitely a Bellator-class dreadnought.

I did find something else, though:

871916-Battlefleet-Gothic-Concept-Space-Fleet-enlarged.jpg

I mean how much more Sith can you get than a giant space castle on top of a trident-dagger?
 

Phoenix

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Alright, I have another picture. Though I have to say it seems a little odd to tell people they can't use pictures of ships from legends. They're SW ships after all, and they're not canon so there's no conflict of interest
 

AutoFox

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Looks a lot better. Thanks for bearing with me there. I don't like that there are so many visible turrets, as the numbers likely don't match up, but whatever.

The main reason I'm such a stickler for things like this is that stuff like that doesn't stay in Legends. Every time I seem to think it's safe to fanonize Legends stuff, it seems to pop up in Canon. Kind of awkward when suddenly you have a ship or other piece of tech that is physically identical to something that is now canonically something else 6,000 years in the future.

So, I'm always going to be a stickler for that. There are plenty of alternatives to Legends and Canon stuff that you can use.

Anyway, I'll tag @Loco for a final verdict on this.
 

Loco

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I'll take @Autofoxes word on the numbers, since he's more familiar with the state of the sites ship catalog than I am. I'll leave this here in unapproved pending completion of the appropriate specialty tech plot @Phoenix. Just have whoever submits it tag me to look over things.
 

Loco

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I'm gonna go ahead and archive this, for housekeeping purposes. It doesn't look like it's likely to make an appearance this TL.
 
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