Artificium Maleficarum

Darth Maleficar

Master of the Arcane
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Even after his ascension to the ranks of the Dark Council, Darth Maleficar still maintains his duty as a craftsman of the darkest artifices that Sith Alchemy has provided over the years. A master of his craft, the High Arcanist can weave many a poison, poultice and blade into being with his dark powers. A price can vary from something as simple as credits, as honourable as a favour or, in more arcane cases, something as cryptic as a man’s last breath. Given the Red Sith’s works, it would seem such prices are indeed worth paying for anything from Artificium Maleficarum.

Apothecarium

Capable of being adapted into any medium from blades, to syringes, to even benign items such as make-up, lipstick or even someone’s clothes; the poisons crafted by Darth Maleficar serve the purpose of ensuring a foe is slain discretely or hindering them in a fight. Such dark weavings can lead to many possibilities.

Herbal

Pain-Sight: A poison that is usually utilised by getting it into the target's eyes. Delivered via spitting it or throwing it into the eyes, the poison works by causing extreme pain in the eyes whilst making them bleed. These effects are mostly cosmetic and generally make for a good distraction through pain and panic.


Soporousi Extract: Extracted from the name-sake tree, the plant is so named for the powerful sedative properties it possesses. Found within the sap, it can be utilised raw or into a powdered form is delivered via inhalation or getting into the bloodstream.

Liquored Embrace: Extracted from Korriban's Tomb Fungus, once refined this concoction makes intoxicants flow easily into the bloodstream via the stomach. The victim swiftly becomes intoxicated.

Pain-coddler: Or Mwintuskash in the Sith language, Pain-coddler is a poultice that numbs the imbiber's sense of touch; effectively purging them from pain. Too much creates the opposite effect, thus setting the target's local nerves on fire.

Flame-root: A plant native to the caves of Korriban, known for its highly flammable sap. In small amounts, it creates fire whilst in large amounts it creates an explosion.

Fire-blood: Taken by Yinchorri Massassi warriors before battle, this potion drives the drinker into a murderous rampage; overdoses can be fatal.

Sith Alchemy

Sith Poisons: Capable of working according to the desired effect at the time of creation. As well as the primary effect, these poisons can also fill the target with the power of the Dark Side, increasing their risk of falling for the rest of their lives. Those aren't the only effects that the crafter could imbue within the toxins, for it all comes down to the imagination of such an individual and the High Arcanist is a very imaginative being.

Spirit-Stride: An alchemical recipe unique to the tribes of Yinchorr. The potion induces an outer body experience that the Red Sith of that world believe allow them to speak with their ancestors on the other side. Effects vary depending on level of Force-Sensitivity.

Kiss of Dark Awakening: A potion that draws on the Dark Side to heal the drinker...side effects include irritability and swifter Dark Side healing.

The Forge of Darkness
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A master of the forge as well as the mortar and pestle, Darth Maleficar has the skills of both a blacksmith and glass smith; an

Shikkars: A dagger that is the tool of assassins. Perfect for anyone who knows the insulting significance of slaying a target with it.

Sith swords (special orders only)

Alchemical armour (special orders only)

Sith Amulets/Gauntlets/miscellaneous charms

Tuk'ata Venom-claw: An invention unique to Darth Maleficar

Flesh-Crafting

Body Enhancement; Can augment the physiologies of the subject with Dark Side mutations.
 
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