ATTN: Training and whatnot

Ser Gregor

M*A*S*Hed Potatoes
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This week has been pretty intense for me, as I start a 50 hour a week job Tuesday and as such I've been 'socializing in a mature and sophisticated way' for the last while.

Now, ironically, once I get the job I'll probably have more time to deal with Faction specifics, as I'll be too dead to go out as per usual.

First thing on my to-do list is to come up with training guidelines similar to the Jedi and Sith; IE you can train through simply RPing, meeting new characters who teach you something, classes, and of course classic training. So far their two methods have been working rather well, I think, and I'd like to emulate that.

Second order of business is to design the next couple of segments to the current Quest-line the Knights are currently under-taking. I'm trying to keep each mission I design for the Knights interlinked with past and concurrent ones as to develop an over-arching, Faction-specific plot.

So, with that in mind you won't see as many missions, as each one will be much more detailed and 'special', so it's up to you to create stuff for your Knight to do. A regular RP is much more rewarding than a half-assed plot-outline for a mission that will never have any impact on the Faction.

Any questions or comments?
 

Syn

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Interlocking missions that are highly detailed. That just sounds fun and well i am looking forward to it.
 
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