Who Wrecks?
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In the time before times there was only the darkness of the mortal world and the divine light of the god's realms. Bright and shining utopias that graciously bestowed their grace of light upon the barren dark husk that was our mortal realm. It was in these places that the gods conducted themselves beyond the grasping reaches of the underworld and the dark denizens living in depravity and debauchery beyond the scope of what we have seen in our age. There the great spirits Quetzalcoatl the just, Tezcatlipoca the dark, Chalchihuitlicue the beautiful, Tlaloc the ever-weeping, Tonatiuh the clever, Xipetotec the generous, and Cihuacoatl the wary dwelt with each other and the lesser spirits of the multiverse, basking in their own perfection and wholeness. But the warmth of their light touched upon the blemished land that no spirit saw fit to grace and coaxed from it's dry soil the first living thing not created by the gods themselves.
When this being was found all of the Great Spirits gathered around a raging bonfire to discuss this unheard of event, Tezcatlipoca and Tonatiuh urging it's destruction before it's impurity could stain them all, but Quetzalcoatl stayed their wrathful hands and visited this creature, the first man. A man named Huitzilopochtli who cowered before the Feathered Serpent, mightiest of the spirits, but then rose bravely to defend himself. Impressed by the mortal's audacity and courage Quetzacoatl conspired with his brother Tezcatlipoca to give this mortal a realm of his own. And to this end the brothers tricked Cihuacoatl and cast her down unto the barren earth with a clever ploy, and when she fell a great bounty sprung up all across the land. A verdant paradise that offered a menagerie of creatures and plants to reward Huitzilopochtli for his bravery in the face of the Feathered Serpent. Among the many new creatures the man discovered more like himself, new humans with which to populate the world and to live with as the spirits lived.
All was not well though and some among the spirits grew jealous of the gifts given to such undeserving creatures and plotted against the insolent beings who had stolen the Great Spirits away from, but soon one of them noticed the disquiet. Tonatiuh, who held no great love for the humans, saw the disquiet among the spirits he favored and felt a sorrow overtake him. To placate his favored, Tonatiuh closed off the various spirit worlds from the humans and stole among them in the ever present dusk of the world. He stole away all of the food and water and took it away with him back to his realm, leaving Huitzilopochtli and his brethren starving and lacking for the precious water that helped all things grow. Soon the others discovered this treachery and in their wrath cast Tonatiuh from his golden realm, knocking him down to the shadows and darkness of the Underworld to fester in the pits there. They despaired when they could not find the food their brother had stolen and wailed their laments to the fallen Great Spirit in hopes of convincing him to relent. Twisted and corrupted Tonatiuh agreed to aid the mortals as long as he could return to his palace and once there told the others of his ploy. One of them would always need to light the world of Huitzilopochtli's children and family, battling through the underworld every night to rise again the next day, and in return Tonatiuh agreed to give out food enough to the men as long as they swore to honor and venerate the spirits always.
Soon after Quetzalcoatl went to Huitzilopochtli and guided him to a great mountain with a wide and clear lake around it's base, telling him how to craft stone and wood to make shelter for other men. All of the spirits watched in wonder as men created the first city of mortals and upon it's completion Huitzilopochtli rose from his humble shell to become a Great Spirit himself, a protector and guide of the people...the people of Aztlán
-"Dawning of Man and the First Age"
Fragment from the Codex Aztlán
Description: Humans are by far the most prosperous and wide spread of all the races that populate Cipactli, being the race that is most blessed by the Feathered Serpent and the inheritors of the mortal world. They have long since served as the wellspring from which all of the other races have sprung and are among the first living beings to even tread upon the surface before the light and bounty of the gods came to reward the progenitor of men. They have survived all the tragedies that swept the surface as the gods disputed and feuded about who would be the suns that shine down on the mortals. Short-lived when compared to their offshoots, humans are still the ruling race of Cipactli and as long as the Great Spirits back their rule, little seems likely to change.
Physical Characteristics: Humans of Cipactli are between 5 1/4 feet to 6 feet tall with dark complexions. Hair colors usually range from black to a light brown color, though nobles in cities have been known to use dyes to color their hair in more exotic colors. The typical Aztlán human is dressed to survive the scorching heat of noon when one of the sun's is beating down directly on the city, usually consisting of a loin clothe or other similar garment that won't trap the heat in but respectfully cover the groin (And usually the chest for women) from sight since public full-on nudity is frowned on. Gold is a common decoration considering how common it is as are jade and other colorful stones.
Gender: Gender is a very...complex issue in the human society. There are certain positions in the world that only a man can fill, while some they can never even be in line for, and vice versa for females. For example only a male can be the head of a family, but the leader of a village or city must be a female. Following along this line of thought only a male or female can rule certain city-states, depending on the region in question. In most of the other aspects of daily life, the issue becomes more relaxed with certain roles merely being traditionally held by one gender and not requiring one. Religion is almost as fierce in this respect in regards to certain orders and priesthoods favoring men or women respectfully but a meeting of two diametrically opposed orders still never results in blows with the understanding the world needs balance and different orders help to balance the scales in their own way.
Religion: Is covered in the religion section so it can be skipped.
Relations: On a whole humans are accepting and warm-hearted towards other races, considering that they are practically children. If but a bit wayward children who chose odd paths. The exception to this are the Aztlán dwarves who are highly respected for the sacrifice they committed, mixed with revulsion at the impurities that they now spread so gleefully.
Example Male Names: Yolotli, Huitzilli, Necuametl, Cuixtli, Amoxtli, Nelli, Amoxtli, Acolmixtl, Iccauhtli, and Chipahua
Example Female Names: Tlacoehua, Citlalmina, Zeltzin, Chipahua, Amoxtli, Xiuhtonal, Etalpalli, Xipil, Tlazohtzin, and Iuitl
Jaguar Warrior
There are few in all of the Cipactli city-states who has not heard of the jaguar warriors of fearsome Tezcatlipoca, mighty warriors with the grace and power of great hunting cats. Tezcatlipoca honors the veneration that these warriors give him, bestowing upon them the ability to take the shape of the very cats that they emulate so freely. Various important temples keep a contingent of these fighters on hand to track down escaped sacrifices or lead war parties against other city-states. It is said that when they fail in battle that Tezcatlipoca himself punishes the warrior and those he protects and fights for...
The only classes that can readily apply for the jaguar warrior prestige class are those with skirmish or animal companions. Usually a pick of rangers and scouts, the rare druid has been none to give up their spellcasting progression to take levels in the class. Sometimes dual-class ranger/scouts enter into this class to optimize the favored hit-and-run style of this brotherhood.
Hit Die: d8
Requirements:
To qualify to become a jaguar warrior, a character must fulfill all of the following criteria.
Gender: Male
Deity: Tezcatlipoca
Base Attack Bonus: +9
Feats: Exotic Weapon Proficiency, Dodge, Mobility
Special: Animal Companion or Skirmish 2d6
Special: Must be initiated in a rite conducted by a priest of Tezcatlipoca involving the sacrifice of a warrior native to an enemy state. (The prospective warrior doesn't need to capture his own sacrifice however...it's merely encouraged.)
Class Skills: The jaguar warrior's class skills (and the key ability for each) are Climb (Str), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at each level: 4+Int Modifier
Weapon and Armor Proficiency: A jaguar warrior gains no new weapon proficiency. They gain no new armor proficiencies.
Jaguar Blessing (Su): A jaguar warrior may plead to his patron for the ability to defeat his foes, gaining Tezcatlipoca's blessing in the form of a new form to combat his foes with. The only limits on this ability are how many uses of the Jaguar Form ability that the warrior has left. Using Jaguar Blessing is a free action that does provoke an AoO and cannot be used in response to an attack or a spell. In many ways this ability functions as the polymorph spell with a few differences. As normal for polymorph, the jaguar warrior gains the cat form's physical qualities (Including size, movement, natural armor bonus, natural weapons, and space and reach), as wqell as any special attacks possessed by the form (Such as rake). The transformation lasts for 3+(newly improved) Con Modifier rounds.
Unlike with the polymorph spell, the jaguar warrior does not gain the form's physical ability scores when he uses jaguar blessing, nor does he regain any hit points when he changes. However his current hit points increase due to his new Constitution score, much like the rage ability of a barbarian.
Any jaguar warrior can assume the form of a lesser jaguar once per day. While in lesser jaguar form, he gains a +6 bonus to Strength, +8 bonus to Dexterity, and a +4 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the leopard as the creature changed into.
At 5th level, a jaguar warrior can choose between a lesser jaguar and a jaguar when using jaguar blessing. While in jaguar form, he gains a +12 bonus to Strength, a +4 bonus to Dexterity, and a +6 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the tiger as the creature turned into.
At 10th level, a jaguar warrior can choose between a lesser jaguar, a jaguar, and a dire jaguar when he uses Jaguar Blessing. While in dire jaguar form, he gains a +16 bonus to Strength, a +4 bonus to Dexterity, and a +6 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the dire tiger as the creature turned into.
Jaguar Form (Su): This is the number of times per day that a jaguar warrior can use Jaguar Blessing. Every three levels after first he gains an additional use of the ability. (4th, 7th, 10th, etc.)
Path of the Warrior: At first level a jaguar must chose the path that he'll walk for the rest of his life. Whither he'll be the solitary hunter, striking swift and sure at the enemy before fading away back into the jungle. Or teamed with a fearsome beast of the wild, a man and animal beast united in their holy mission to Tezcatlipoca.
At first level a jaguar warrior decides if they will continue to advance their Skirmish ability by the indicated amount on the table or if they will continue to advance their animal companion as a druid equal to their jaguar warrior level+druid levels (Or ranger's animal progression). Once this choice is made it cannot be changed and often irrevocably influences how the jaguar warrior will combat his foes.
Skirmish (Ex): Whenever a jaguar warrior moves at least ten feet, he may deal the indicated amount of skirmish damage to the target of his attacks. This stacks with other sources of sneak attack and skirmish. Creatures without a discernable anatomy are unaffected by this ability. At every even-numbered level this damage increases by one die. (1d6 to 2d6, etc.) A jaguar warrior only gains this bonus damage while in his own form, not while in jaguar form.
Scent (Ex.): At 3rd level a jaguar warrior gains the scent special quality (see page 314 of the Monster Manuel) while in jaguar or non-jaguar form.
Pounce (Ex.): At 6th level a jaguar warrior gains the pounce special attack. A jaguar warrior can still make a full-attack at the end of a charge, despite the fact he moved, while in jaguar or non-jaguar form.
Speed Increase (Ex.): At 9th level a jaguar warrior gains a speed increase of 10 ft. to his land speed. This bonus only works in non-jaguar form and makes a jaguar warrior particularly efficient trackers and hunters.
Eagle Warrior
Hit Die: d10
Requirements:
To qualify to become an eagle warrior, a character must fulfill all of the following criteria.
Deity: Quetzacoatl
Base Attack Bonus: +6
Feats: Air Devotion, Sun Devotion,
Special: Must be initiated in a rite conducted by a priest of Quetzacoatl involving the benediction of the priest as well as a small quest involved to prove one's worth.
Class Skills: The eagle warrior's class skills (and the key ability for each) are Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at each level: 2+Int Modifier
Weapon and Armor Proficiency: A eagle warrior gains no new weapon proficiency. They gain no new armor proficiencies.
Feathered Serpent's Strike (Su): At first level a eagle warrior learns to strike with all the fury of the Feather Serpent himself, unleashing divine energy unto those unfortunate foes who rile his anger. Once per encounter an eagle warrior may declare a Feathered Serpent's Strike in place of a normal attack. If the attack hits, the eagle warrior adds his class level (Total class level, not just eagle warrior level) and his Charisma bonus to damage. This attack gains a +1 bonus to hit that increases by one every fifth level (+2 at 5th, +3 at 10th, etc.) and if it misses, is wasted. An eagle warrior regains the ability to use his/her Feathered Serpent's Strike in the next encounter by spending five uninterrupted minutes in meditation or prayer.
Quetzacoatl’s Boon: At 2nd, 4th, 6th, 8th, and 10th level, an Eagle Warrior receives the blessing of Quetzacoatl, either empowered by air or by the sun itself. Each time an eagle warrior gains this ability she chooses either Air or Sun and gains access to a new ability based on how many previous times she has chosen Air or Sun. (Ex. A 6th level Eagle Warrior has chosen Air twice and Sun once. She has the first level ability for Air and Sun and the second level ability for Air, at 8th level she can chose to gain the third level Air power or the second level Sun power) As an eagle warrior gains more Boon's her feathered cloak changes to show the nature of her abilities with each chose of Air changing the cloak to a more bluish white color and each Sun choice giving it a golden hue.
Fly (Su): At 3rd level an eagle warrior is given the great boon that is flight by his/her divine patron. Beginning at 3rd level, an eagle warrior gains a fly speed of 20 ft. (poor maneuverability) granted by their signature feathered capes. At 6th and 9th level the speed of the flight increases by 20 ft. and the maneuverability increases by one step.
To be continued! (The tiers are being tweaked)
When this being was found all of the Great Spirits gathered around a raging bonfire to discuss this unheard of event, Tezcatlipoca and Tonatiuh urging it's destruction before it's impurity could stain them all, but Quetzalcoatl stayed their wrathful hands and visited this creature, the first man. A man named Huitzilopochtli who cowered before the Feathered Serpent, mightiest of the spirits, but then rose bravely to defend himself. Impressed by the mortal's audacity and courage Quetzacoatl conspired with his brother Tezcatlipoca to give this mortal a realm of his own. And to this end the brothers tricked Cihuacoatl and cast her down unto the barren earth with a clever ploy, and when she fell a great bounty sprung up all across the land. A verdant paradise that offered a menagerie of creatures and plants to reward Huitzilopochtli for his bravery in the face of the Feathered Serpent. Among the many new creatures the man discovered more like himself, new humans with which to populate the world and to live with as the spirits lived.
All was not well though and some among the spirits grew jealous of the gifts given to such undeserving creatures and plotted against the insolent beings who had stolen the Great Spirits away from, but soon one of them noticed the disquiet. Tonatiuh, who held no great love for the humans, saw the disquiet among the spirits he favored and felt a sorrow overtake him. To placate his favored, Tonatiuh closed off the various spirit worlds from the humans and stole among them in the ever present dusk of the world. He stole away all of the food and water and took it away with him back to his realm, leaving Huitzilopochtli and his brethren starving and lacking for the precious water that helped all things grow. Soon the others discovered this treachery and in their wrath cast Tonatiuh from his golden realm, knocking him down to the shadows and darkness of the Underworld to fester in the pits there. They despaired when they could not find the food their brother had stolen and wailed their laments to the fallen Great Spirit in hopes of convincing him to relent. Twisted and corrupted Tonatiuh agreed to aid the mortals as long as he could return to his palace and once there told the others of his ploy. One of them would always need to light the world of Huitzilopochtli's children and family, battling through the underworld every night to rise again the next day, and in return Tonatiuh agreed to give out food enough to the men as long as they swore to honor and venerate the spirits always.
Soon after Quetzalcoatl went to Huitzilopochtli and guided him to a great mountain with a wide and clear lake around it's base, telling him how to craft stone and wood to make shelter for other men. All of the spirits watched in wonder as men created the first city of mortals and upon it's completion Huitzilopochtli rose from his humble shell to become a Great Spirit himself, a protector and guide of the people...the people of Aztlán
-"Dawning of Man and the First Age"
Fragment from the Codex Aztlán
Description: Humans are by far the most prosperous and wide spread of all the races that populate Cipactli, being the race that is most blessed by the Feathered Serpent and the inheritors of the mortal world. They have long since served as the wellspring from which all of the other races have sprung and are among the first living beings to even tread upon the surface before the light and bounty of the gods came to reward the progenitor of men. They have survived all the tragedies that swept the surface as the gods disputed and feuded about who would be the suns that shine down on the mortals. Short-lived when compared to their offshoots, humans are still the ruling race of Cipactli and as long as the Great Spirits back their rule, little seems likely to change.
Physical Characteristics: Humans of Cipactli are between 5 1/4 feet to 6 feet tall with dark complexions. Hair colors usually range from black to a light brown color, though nobles in cities have been known to use dyes to color their hair in more exotic colors. The typical Aztlán human is dressed to survive the scorching heat of noon when one of the sun's is beating down directly on the city, usually consisting of a loin clothe or other similar garment that won't trap the heat in but respectfully cover the groin (And usually the chest for women) from sight since public full-on nudity is frowned on. Gold is a common decoration considering how common it is as are jade and other colorful stones.
Gender: Gender is a very...complex issue in the human society. There are certain positions in the world that only a man can fill, while some they can never even be in line for, and vice versa for females. For example only a male can be the head of a family, but the leader of a village or city must be a female. Following along this line of thought only a male or female can rule certain city-states, depending on the region in question. In most of the other aspects of daily life, the issue becomes more relaxed with certain roles merely being traditionally held by one gender and not requiring one. Religion is almost as fierce in this respect in regards to certain orders and priesthoods favoring men or women respectfully but a meeting of two diametrically opposed orders still never results in blows with the understanding the world needs balance and different orders help to balance the scales in their own way.
Religion: Is covered in the religion section so it can be skipped.
Relations: On a whole humans are accepting and warm-hearted towards other races, considering that they are practically children. If but a bit wayward children who chose odd paths. The exception to this are the Aztlán dwarves who are highly respected for the sacrifice they committed, mixed with revulsion at the impurities that they now spread so gleefully.
Example Male Names: Yolotli, Huitzilli, Necuametl, Cuixtli, Amoxtli, Nelli, Amoxtli, Acolmixtl, Iccauhtli, and Chipahua
Example Female Names: Tlacoehua, Citlalmina, Zeltzin, Chipahua, Amoxtli, Xiuhtonal, Etalpalli, Xipil, Tlazohtzin, and Iuitl
Jaguar Warrior
There are few in all of the Cipactli city-states who has not heard of the jaguar warriors of fearsome Tezcatlipoca, mighty warriors with the grace and power of great hunting cats. Tezcatlipoca honors the veneration that these warriors give him, bestowing upon them the ability to take the shape of the very cats that they emulate so freely. Various important temples keep a contingent of these fighters on hand to track down escaped sacrifices or lead war parties against other city-states. It is said that when they fail in battle that Tezcatlipoca himself punishes the warrior and those he protects and fights for...
The only classes that can readily apply for the jaguar warrior prestige class are those with skirmish or animal companions. Usually a pick of rangers and scouts, the rare druid has been none to give up their spellcasting progression to take levels in the class. Sometimes dual-class ranger/scouts enter into this class to optimize the favored hit-and-run style of this brotherhood.
Hit Die: d8
Requirements:
To qualify to become a jaguar warrior, a character must fulfill all of the following criteria.
Gender: Male
Deity: Tezcatlipoca
Base Attack Bonus: +9
Feats: Exotic Weapon Proficiency, Dodge, Mobility
Special: Animal Companion or Skirmish 2d6
Special: Must be initiated in a rite conducted by a priest of Tezcatlipoca involving the sacrifice of a warrior native to an enemy state. (The prospective warrior doesn't need to capture his own sacrifice however...it's merely encouraged.)
Class Skills: The jaguar warrior's class skills (and the key ability for each) are Climb (Str), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at each level: 4+Int Modifier
Weapon and Armor Proficiency: A jaguar warrior gains no new weapon proficiency. They gain no new armor proficiencies.
Jaguar Blessing (Su): A jaguar warrior may plead to his patron for the ability to defeat his foes, gaining Tezcatlipoca's blessing in the form of a new form to combat his foes with. The only limits on this ability are how many uses of the Jaguar Form ability that the warrior has left. Using Jaguar Blessing is a free action that does provoke an AoO and cannot be used in response to an attack or a spell. In many ways this ability functions as the polymorph spell with a few differences. As normal for polymorph, the jaguar warrior gains the cat form's physical qualities (Including size, movement, natural armor bonus, natural weapons, and space and reach), as wqell as any special attacks possessed by the form (Such as rake). The transformation lasts for 3+(newly improved) Con Modifier rounds.
Unlike with the polymorph spell, the jaguar warrior does not gain the form's physical ability scores when he uses jaguar blessing, nor does he regain any hit points when he changes. However his current hit points increase due to his new Constitution score, much like the rage ability of a barbarian.
Any jaguar warrior can assume the form of a lesser jaguar once per day. While in lesser jaguar form, he gains a +6 bonus to Strength, +8 bonus to Dexterity, and a +4 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the leopard as the creature changed into.
At 5th level, a jaguar warrior can choose between a lesser jaguar and a jaguar when using jaguar blessing. While in jaguar form, he gains a +12 bonus to Strength, a +4 bonus to Dexterity, and a +6 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the tiger as the creature turned into.
At 10th level, a jaguar warrior can choose between a lesser jaguar, a jaguar, and a dire jaguar when he uses Jaguar Blessing. While in dire jaguar form, he gains a +16 bonus to Strength, a +4 bonus to Dexterity, and a +6 bonus to Constitution. For determining attack modes, natural armor bonus, etc. use the dire tiger as the creature turned into.
Jaguar Form (Su): This is the number of times per day that a jaguar warrior can use Jaguar Blessing. Every three levels after first he gains an additional use of the ability. (4th, 7th, 10th, etc.)
Path of the Warrior: At first level a jaguar must chose the path that he'll walk for the rest of his life. Whither he'll be the solitary hunter, striking swift and sure at the enemy before fading away back into the jungle. Or teamed with a fearsome beast of the wild, a man and animal beast united in their holy mission to Tezcatlipoca.
At first level a jaguar warrior decides if they will continue to advance their Skirmish ability by the indicated amount on the table or if they will continue to advance their animal companion as a druid equal to their jaguar warrior level+druid levels (Or ranger's animal progression). Once this choice is made it cannot be changed and often irrevocably influences how the jaguar warrior will combat his foes.
Skirmish (Ex): Whenever a jaguar warrior moves at least ten feet, he may deal the indicated amount of skirmish damage to the target of his attacks. This stacks with other sources of sneak attack and skirmish. Creatures without a discernable anatomy are unaffected by this ability. At every even-numbered level this damage increases by one die. (1d6 to 2d6, etc.) A jaguar warrior only gains this bonus damage while in his own form, not while in jaguar form.
Scent (Ex.): At 3rd level a jaguar warrior gains the scent special quality (see page 314 of the Monster Manuel) while in jaguar or non-jaguar form.
Pounce (Ex.): At 6th level a jaguar warrior gains the pounce special attack. A jaguar warrior can still make a full-attack at the end of a charge, despite the fact he moved, while in jaguar or non-jaguar form.
Speed Increase (Ex.): At 9th level a jaguar warrior gains a speed increase of 10 ft. to his land speed. This bonus only works in non-jaguar form and makes a jaguar warrior particularly efficient trackers and hunters.
Eagle Warrior
Hit Die: d10
Requirements:
To qualify to become an eagle warrior, a character must fulfill all of the following criteria.
Deity: Quetzacoatl
Base Attack Bonus: +6
Feats: Air Devotion, Sun Devotion,
Special: Must be initiated in a rite conducted by a priest of Quetzacoatl involving the benediction of the priest as well as a small quest involved to prove one's worth.
Class Skills: The eagle warrior's class skills (and the key ability for each) are Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Religion), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill Points at each level: 2+Int Modifier
Weapon and Armor Proficiency: A eagle warrior gains no new weapon proficiency. They gain no new armor proficiencies.
Feathered Serpent's Strike (Su): At first level a eagle warrior learns to strike with all the fury of the Feather Serpent himself, unleashing divine energy unto those unfortunate foes who rile his anger. Once per encounter an eagle warrior may declare a Feathered Serpent's Strike in place of a normal attack. If the attack hits, the eagle warrior adds his class level (Total class level, not just eagle warrior level) and his Charisma bonus to damage. This attack gains a +1 bonus to hit that increases by one every fifth level (+2 at 5th, +3 at 10th, etc.) and if it misses, is wasted. An eagle warrior regains the ability to use his/her Feathered Serpent's Strike in the next encounter by spending five uninterrupted minutes in meditation or prayer.
Quetzacoatl’s Boon: At 2nd, 4th, 6th, 8th, and 10th level, an Eagle Warrior receives the blessing of Quetzacoatl, either empowered by air or by the sun itself. Each time an eagle warrior gains this ability she chooses either Air or Sun and gains access to a new ability based on how many previous times she has chosen Air or Sun. (Ex. A 6th level Eagle Warrior has chosen Air twice and Sun once. She has the first level ability for Air and Sun and the second level ability for Air, at 8th level she can chose to gain the third level Air power or the second level Sun power) As an eagle warrior gains more Boon's her feathered cloak changes to show the nature of her abilities with each chose of Air changing the cloak to a more bluish white color and each Sun choice giving it a golden hue.
Fly (Su): At 3rd level an eagle warrior is given the great boon that is flight by his/her divine patron. Beginning at 3rd level, an eagle warrior gains a fly speed of 20 ft. (poor maneuverability) granted by their signature feathered capes. At 6th and 9th level the speed of the flight increases by 20 ft. and the maneuverability increases by one step.
To be continued! (The tiers are being tweaked)
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