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Upper Cloud City - Bespin
Mission 2: Boom Boom
When everything is set up and we are ready to move on Bespin, we plan on having three high explosive proton bomb charges we acquired be set on Cloud City wired to detonate remotely. Entering via on board a freighter (with a spoofed transponder) at a landing pad to the northeast under the guise of a regular cargo shipments, the proton bombs will be hidden in ordinary cargo crates coated with scatterweave to fool scans carried via a replusorlift cart. The task here is to move the bombs to the locations listed below.
Targets Are:
Bespin Security HQ - North side of the upper city.
Bespin Wing Guard Hanger - Farthest north side of Upper City.
Communications Tower - Center of Upper City
The places are well-guarded. Make sure the bombs are inconspicuous to where they won't be discovered until it's too late, yet are placed as strategically as possible to inflict maximum damage. A stealthy approach is perfered, but if that fails it won't necessarily fail the mission. Feel free to be creative. But whatever happens, make sure they can't discover what we are up to. If successful, when the bomb are triggered, chaos will ensure in Bespin.
If external help is needed for this mission, the Blackbirds organization will compensate them for their work.
When everything is set up and we are ready to move on Bespin, we plan on having three high explosive proton bomb charges we acquired be set on Cloud City wired to detonate remotely. Entering via on board a freighter (with a spoofed transponder) at a landing pad to the northeast under the guise of a regular cargo shipments, the proton bombs will be hidden in ordinary cargo crates coated with scatterweave to fool scans carried via a replusorlift cart. The task here is to move the bombs to the locations listed below.
Targets Are:
Bespin Security HQ - North side of the upper city.
Bespin Wing Guard Hanger - Farthest north side of Upper City.
Communications Tower - Center of Upper City
The places are well-guarded. Make sure the bombs are inconspicuous to where they won't be discovered until it's too late, yet are placed as strategically as possible to inflict maximum damage. A stealthy approach is perfered, but if that fails it won't necessarily fail the mission. Feel free to be creative. But whatever happens, make sure they can't discover what we are up to. If successful, when the bomb are triggered, chaos will ensure in Bespin.
If external help is needed for this mission, the Blackbirds organization will compensate them for their work.
A bright sunny day on the gas giant Bespin. At a landing pad to the northeast of Cloud City lies a landing pad, overlooking the endless sky of the planet. There are 4 Bespin Security Officers at th walkway connecting the landing pad and the rest of the city. Everything is normal, nothing out of the ordinary. To them right now, it's another day another credit. With the careful oversight of the Baron Administrator and his Bespin Wing Guard, there's hardly any crime. The streets are prim and clean. The ally ways are secure. It's all about order and perfection with the Administrator. But the Blackbird Pirates are coming to make it... not so orderly. That fool just doesn't know it yet. Especially as they intend to make Cloud City a haven for them.
Now, a Selonian Light Freighter closes in on Cloud City. The air control at the hanger detects this. Normally the landing pad is servered, so the operators at the air control then hail the freighter and sends a communication to them. "This is Bespin Air Control. You are flying to a restricted landing pad. Transmit transponder codes and state your purpose." The Captain of the Freighter (The Bravebird) then transmits his transponder codes and then replies to Air Control. "Transponders transmited" The transponders he submitted were spoofed, instead of registering a Blackbird pirate vessel, it would be registering a perfectly legitimate food transport. "This is the Green Star. We are here to drop off a food shipment. Requesting permission to land." The air control then discussed this among themselves for a good minute or two as the freighter was slowing down. This ship isn't scheduled to be here, but it is to them a legitimate ship. Deciding to give them the benefit of the doubt, they give them clearance. "Clearance granted. Welcome to Bespin. A team will greet you as you exit." the authorities said, with hesitation of course. The Bravebird Captain then grins as the communication channel is stopped.
He then addresses the ground team via a PA system on the ship to who all will be delivering the payload to the targets. "This is the Bravebird Captain speaking. We will be touching down shortly. As we land, there will be a welcoming party. They will be using handheld scanners, but the scatterweave should fool them. They won't see the Proton Bombs coming until it's too late." The captain then laughs madly. "I only wish I could go with ya'll. Deliever the bombs and come back here when you are done. Try not to die! And try to place the bombs "'inconspicuously'." He chuckles. With that the freighter lands on the pad. There are four Bespin security guards waiting for them 10 meters from the ship itself.. One has a scanner, and the rest have blaster pistols. The Bravebird's ramp opens. There are the three proton bombs in scatterweave crates along with a replusorlift cart. A fusion cutter has also been allocated to each of the three people making up the ground team, for getting past any locked doors. How the ground team proceeds with this is up to them.
@Captain Hook
@Bastilo Marshall
@Ceder_Tree
Now, a Selonian Light Freighter closes in on Cloud City. The air control at the hanger detects this. Normally the landing pad is servered, so the operators at the air control then hail the freighter and sends a communication to them. "This is Bespin Air Control. You are flying to a restricted landing pad. Transmit transponder codes and state your purpose." The Captain of the Freighter (The Bravebird) then transmits his transponder codes and then replies to Air Control. "Transponders transmited" The transponders he submitted were spoofed, instead of registering a Blackbird pirate vessel, it would be registering a perfectly legitimate food transport. "This is the Green Star. We are here to drop off a food shipment. Requesting permission to land." The air control then discussed this among themselves for a good minute or two as the freighter was slowing down. This ship isn't scheduled to be here, but it is to them a legitimate ship. Deciding to give them the benefit of the doubt, they give them clearance. "Clearance granted. Welcome to Bespin. A team will greet you as you exit." the authorities said, with hesitation of course. The Bravebird Captain then grins as the communication channel is stopped.
He then addresses the ground team via a PA system on the ship to who all will be delivering the payload to the targets. "This is the Bravebird Captain speaking. We will be touching down shortly. As we land, there will be a welcoming party. They will be using handheld scanners, but the scatterweave should fool them. They won't see the Proton Bombs coming until it's too late." The captain then laughs madly. "I only wish I could go with ya'll. Deliever the bombs and come back here when you are done. Try not to die! And try to place the bombs "'inconspicuously'." He chuckles. With that the freighter lands on the pad. There are four Bespin security guards waiting for them 10 meters from the ship itself.. One has a scanner, and the rest have blaster pistols. The Bravebird's ramp opens. There are the three proton bombs in scatterweave crates along with a replusorlift cart. A fusion cutter has also been allocated to each of the three people making up the ground team, for getting past any locked doors. How the ground team proceeds with this is up to them.
@Captain Hook
@Bastilo Marshall
@Ceder_Tree