Boot out dice rolls

Topher

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PEOPLE TAGS
@Plebometer = @Eisa Swan
@Larry Kenobi = @Vash Tembra
@Nommie = mission boss

Using D100 Dice Rolls as Current Rules

Dice Roll Table for Reference

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
 

Topher

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Roll for success of attack by eisa
{ @Larry Kenobi this would be your roll point single roll for attacking action only per turn using a D100}

[dice]d100[/dice]
 

Topher

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Right cos I rolled a barely success, enemy is killed, but take a negative which in this case would be that wave 2 are alerted and rush us as well as a minor bit of shield damage

Rolling for how many ships in wave 2 {d10}
[dice]d10[/dice]
 

Topher

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Now when I post, I will link actions / events to the corresponding roll number by selecting the grey #number thing next to quote at the bottom right and copying the link
 

Topher

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Rolling for Eisas attacks on fighters

[dice]d100[/dice]
 

Topher

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Becareful to double check if your ship has shields? Think the advanced version of the m wing has shields but not sure if thebasic model has it
 

Topher

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See how naff this round goes....

[dice]d100[/dice]
 

Larry Kenobi

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Becareful to double check if your ship has shields? Think the advanced version of the m wing has shields but not sure if thebasic model has it
Oh, I had just assumed all ships had shields as a standart. Going to edit the post for hull damage instead- thanks for the heads up!
 

Topher

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No probs, just something to be wary of in case you get caught out bud
 

Topher

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Also mind to link your dice roll in your post, for the action. Makes it easier for the mods to tie up what's being referenced
 

Larry Kenobi

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Let's see if Vash can handle the last pirate, or if the ship will fail on him

[dice]d100[/dice]
 

Topher

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Topher

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Dice roll for dealing with remaining fighter

[dice]d100[/dice]
 

Topher

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Rolling in for the third and final wave

[dice]d10[/dice]
 
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