Brambleback-class Gunboat

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
8216d3a673d3771e5e22cf6591d96807.jpg

Affiliation: The Accord

Ownership: Azarael/Anyone who wants one in the Accord

Intent: This ship is designed to provide a large payload of firepower at the loss of maneuverability. Though it has little to no living quarters or cargohold, the amount of armaments that it can hold is both beautiful and terrifying to behold.

Model:Brambleback-class Heavy Gunboat

Dimensions:
Length: 28.7 meters
Width: 26.5 meters
Height: 15 meters

Class: Gunboat

Crew: 1 minimum, 3 maximum. 1 pilot, 1 co-pilot, 1 passenger. Can use an astromech droid or any other kind in replacement of the co-pilot.

Armament:
4 turreted dual-laser cannons
1 turreted scatter laser cannon (placed at the rear)
2 front-facing heavy laser cannons
2 missile/torpedo pods (12 projectiles each)

Equipment:
Medium Ray Shield
Heavy armour plating
Holonet uplink
Long-range 360° Military-grade sensor, tracking, and targeting system
Assisted automated co-pilot system (overridden when co-pilot or suitable droid is present)

Speed: 65 MLGT

Hyperdrive Rating: Class 4

Maneuverability: The Brambleback is completely incapable of utilizing advanced evasive maneuvers, and instead relies on its innate tankiness and wide field of range.

Description: Back in the early days of the Skyline Cartel, they utilized a specific tactic nicknamed "pelting" - basically, out-tanking your foes' weapon systems while overwhelming them with torrents upon torrents of firepower, which both the Brambleback-class and Midello-class gunboats were highly effective at utilizing. Now that Azarael has awoken from his slumber, he intends to introduce this tactic to the Accord, and has brought the design of the Brambleback heavy gunboat along with it.
 
Last edited:

Clayton

SWRP Writer
Joined
Aug 5, 2013
Messages
4,185
Reaction score
1,425
I'm not sure what to make of this. Tagging @Kiro I'll revisit this if she doesn't beat me to the punch.
 

Kiro

Mech Fan
SWRP Writer
Joined
May 1, 2012
Messages
5,086
Reaction score
552
19 laser cannons, 32 missiles, 5 torpedoes, 4 ion cannons, meaning it's got the firepower equivalent or superior to most Corvettes, while being, in your own words "just slightly slower and less maneuverable than a fighter", built-in hyperdrive, automated co-pilot, holonet uplink, powerful shields, and being just slightly larger than the Millennium Falcon?

Yeah, no, not gonna fly, @Shalken. I wouldn't have approved that LAST timeline, nevermind this. It needs a massive overhaul, where you get rid of 80% of the guns.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
19 laser cannons, 32 missiles, 5 torpedoes, 4 ion cannons, meaning it's got the firepower equivalent or superior to most Corvettes, while being, in your own words "just slightly slower and less maneuverable than a fighter", built-in hyperdrive, automated co-pilot, holonet uplink, powerful shields, and being just slightly larger than the Millennium Falcon?

Yeah, no, not gonna fly, @Shalken. I wouldn't have approved that LAST timeline, nevermind this. It needs a massive overhaul, where you get rid of 80% of the guns.
tumblr_ln8ldvSrhB1qafrh6.gif
giphy.gif
tumblr_ln3glsEzyO1qcq52g.gif

do you want a sad gun fetish thread...cuz this is how you get a sad gun fetish thread.
 

Gaiaverse

Hey kids wanna buy some ragu?!
SWRP Writer
Joined
Mar 23, 2016
Messages
928
Reaction score
348
19 laser cannons, 32 missiles, 5 torpedoes, 4 ion cannons, meaning it's got the firepower equivalent or superior to most Corvettes, while being, in your own words "just slightly slower and less maneuverable than a fighter", built-in hyperdrive, automated co-pilot, holonet uplink, powerful shields, and being just slightly larger than the Millennium Falcon?

Yeah, no, not gonna fly, @Shalken. I wouldn't have approved that LAST timeline, nevermind this. It needs a massive overhaul, where you get rid of 80% of the guns.
From what I'm reading, I doesn't have all those are once. It can chose loadouts.

Presumably for different kinds of fire support missions.
 
Last edited:

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
From what I'm reading, I doesn't all those are once. It can chose loadouts.

Presumably for different kinds of fire support missions.
Gaia's got the right idea.

Basically, all the different lines below the armament section are supposed to be variable loadouts of approximately equal size/firepower. If you don't like what I've done, or think it's too confusing, then I can just remove the whole thing and stick with one loadout.
 

Nor'baal

SWRP Supporter
SWRP Writer
Joined
Feb 13, 2012
Messages
8,730
Reaction score
5,321
You could bullet point the loadout types? Make it easier to read :)

So:
  • Gun loadout one
  • Gun loudout two
  • Gun loadout three
 

Kiro

Mech Fan
SWRP Writer
Joined
May 1, 2012
Messages
5,086
Reaction score
552
Gaia's got the right idea.

Basically, all the different lines below the armament section are supposed to be variable loadouts of approximately equal size/firepower. If you don't like what I've done, or think it's too confusing, then I can just remove the whole thing and stick with one loadout.

Then highlight that, please. As said, from how it reads, this thing has more guns than a corvette.
 

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
@Kiro I've edited the writeup to distinctly say that each point is an example loadout instead of a total list of weapons. I've also removed the escape pod because it wasn't fitting in hindsight.
 

Clayton

SWRP Writer
Joined
Aug 5, 2013
Messages
4,185
Reaction score
1,425
So first off we've got some conflicting information that seems to have slipped past a previous edit:

Intent: This ship is designed to provide a large payload of firepower at the maneuverability and size of a light freighter.
and
Description: The Brambleback was designed with three things in mind: maneuverability, firepower, and versatility. While perhaps lacking some of the heavier armour that other gunboats would utilize, the Brambleback is considerably faster, even able to keep pace with many starfighters.

Second, most light freighters clock in at 50-60 MGLT, and this is actually larger than them, even larger than the escort freighter, so it's going to need a little more work to balance it to where I'd feel comfortable improving it. I'd consider giving up on the idea of maneuverability entirely if you want to be able to tone down the rest only a little.
 

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
Yeah, I realize my measurements were likely off, as they were mostly bad estimations. I'll take a look over it again shortly. I'm also considering just removing the whole "versatile loadout" thing, it's altogether confusing and generally difficult to estimate similar loadouts of firepower.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
Yeah, I realize my measurements were likely off, as they were mostly bad estimations. I'll take a look over it again shortly. I'm also considering just removing the whole "versatile loadout" thing, it's altogether confusing and generally difficult to estimate similar loadouts of firepower.
I think it would be a cool concept for star wars in general but for this timeline and in a roleplay environment it makes it makes it a little tricky.
 

Shalken

Unraveler of Mysteries
SWRP Supporter
SWRP Writer
Joined
Jan 28, 2016
Messages
1,387
Reaction score
1,077
I think it would be a cool concept for star wars in general but for this timeline and in a roleplay environment it makes it makes it a little tricky.
Exactly, and especially in terms of tech, the simpler the better.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
That's why when i make tech i (try) to make it almost generic but enough changes (only two or three) significant enough to make it different from both generic tech, and what's already been submited by other people while not being complicated.
 

Kiro

Mech Fan
SWRP Writer
Joined
May 1, 2012
Messages
5,086
Reaction score
552
First of all, get rid of the ion cannon. With that many guns, we're not going to give you an ion cannon as well. Especially as those were rare even in GCW era.

Secondly, mind explaining to me what a "scatter laser cannon" is, when we're talking about starships? Is it just a giant laser shotgun, or... what?
 

Outlander

All Indie, All the Time
SWRP Writer
Joined
Jun 9, 2014
Messages
5,255
Reaction score
1,909

The Kyzer

Lord of Chaos and Fun
SWRP Writer
Joined
Mar 12, 2013
Messages
3,782
Reaction score
601
Wow, that's OP.

Why?

Because the "short range" qualifier means next to nothing in SWRP SPACE!dogfights where just about the entire thing would qualify as "short range" and that monster effectively has the ability to unleash a storm of blasts without missing a whole lot. Now here's the point where you say "But Kyle, it's not a starfighter so how would it dogfight?" and to which I respond with "You just fly in and turn these things on! That's freakin' how!".

Also, the tech you guys were looking for are called Laser Gatlings or Laser Chainguns (which isn't what they are but that's a different argument) IIRC. I'm gonna tag @Clayton on this as I'm 90% sure we've discussed those being broke AF too.

OH, and I thought CIWS tech was banned?

giphy.gif
 
Top