Canon Carosi XII

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N A M E
Carosi XII

S A T E L L I T E S
1 Moons

C O O R D I N A T E S
P-4

S E C T O R
Nembus sector

R O T A T I O N
30 Hours

I N H A B I T A N T S
Carosite



O V E R V I E W
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Carosi XII is the second home of the Carosite species, where they were forced to relocate to after the central star of the Carosi system rapidly expanded without much in the way of warning. They abandoned this homeworld of Carosi IV, settling on Carosi XII within the same system and beginning the painstaking process of rebuilding their entire culture from the ground up. Luckily, the Carosite species were hardy, determined and full of joy at managing to outlast such an apocalyptic event.

During the Clone Wars and the Galactic Civil War, Carosi XII was considered a neutral zone - something almost unheard of during those conflicts. This had much to do with the planet's reputation as a centre of medical excellence and the species' well-earned respect as some of the most accomplished medical professionals the Galaxy has ever seen.

Remote, stark but not harsh, Carosi XII remains mostly removed from the politics of the Galaxy though it is still seen as the gold standard when it comes to medical training, cybernetics and complex surgical procedures.

C L I M A T E & T E R R A I N
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By and large, Carosi XII is a rather rocky and cold planet with much of its weather approaching freezing temperatures year round. A lack of surface ice, however, is due to the planet also being largely quite dry as there is only one above-surface sea across the entire planet, the Avuae Sea. Full of minerals and bracingly cold, the native Carosites use the Avuae Sea as part of their physical rehabilitation sessions and many spas have been set up along its edge due to its proximity to the capital city of Newlife Point.

Across the rest of the planet, mountain ranges and valleys provide stunning views and nature walks are actively encouraged. Outside of the industrialised areas of the city, Carosi XII is largely unspoiled.

H I S T O R Y

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Neutral Zone Carosite Hospital, circa 1 ABY


In its early history, Carosi XII was nothing special save for a planet that the Carosite people had landed on during their early advances in space travel from their original homeworld of Carosi IV. Rapidly built upon after the destruction of Carosi IV, the planet quickly became one of the most important within the Nembus Sector of space. Connected via trade to Telos, Carosi XII was one of the most prolific suppliers of technology and supplies when that world needed restoration.

For countless years, Carosi XII was allowed to advance beyond most Galactic oversight due to its distance from places such as Coruscant. By the nature of its native species, it developed into a leading producer of cybernetics, prosthetics and qualified specialist medical personnel.

When war came to the Galaxy as a whole in the form of, first, the Clone Wars and, second, the Galactic Civil war, Carosi XII opened itself up to the wounded of both sides. Agreements were drawn up between the two sides of the wars, both agreeing that Carosi XII was to be considered neutral ground and their personnel being treated there safe from retaliation.

This was, on occasion, broken but both sides quickly returned to the neutrality agreement once terrorist actions against their wounded were discovered. During these rare breaks in the neutrality agreement, the Galaxy was reminded that the native Carosites were prone to berserker rages to protect their patients from harm.

During the war between the Resistance and the First Order, this same level of neutrality was enforced and wounded from both sides were treated and returned to their respective sides fully healed.

G O V E R N M E N T
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Newlife Point, Capital of Carosi XII



The government of Carosi XII, and of the Carosite people in general, is largely democratic in much the same way that many other planets are. Representatives of districts of Carosi XII are elected in local elections, these representatives then form four separate parties within the government and can vote on key issues.

General elections are held once every five years, whereby one party is elected to lead with their leader becoming the President of the overall assembly. The President selects a cabinet from their own party to help lead and create policy that can be acted upon.

The President, however, is one of two positions of high authority on Carosi XII. The second is the Health Minister, who is elected from the resident pool of medical experts by votes cast only by those within the local medical profession. While the President is responsible for the majority of decisions made for the planet, the Health Minister is responsible solely for the health and well-being of the Carosite people and their patients.

The Health Minister has veto power over the President, should they feel that they have overstepped their powers and put the public health at risk.

C U L T U R E
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Carosite Space Station

Philosophy

"What was broken, should always be repaired." - Ancient Carosite Proverb

Perhaps due to the generational trauma of losing their original homeworld to a natural disaster, Carosite studies of philosophy and ethics skew toward a focus on repairing and reusing. This has trickled down into the collective of the Carosite people, making them some of the most efficient recyclers in the Galaxy but also dedicated to nurturing and healing.

Even Carosites not within the medical profession are known to be nurturing enough that they are often compared to concerned mothers when it comes to their regard for the wellbeing of others.

Language

The official language of Carosi XII is Galactic Standard Basic, though most Trade Languages are also taught as compulsory during initial education on Carosi XII. As natives, the Carosites have their own language that they carried with them from Carosi IV but it has largely changed to fit their self-appointed role as healers, with medical references used commonly.

Religion

"May the Healing Light bless and keep you from harm." - Common Prayer to The Healer

Perhaps unsurprisingly, the religion of Carosi XII is reflective of the natives' desire to help and protect their own and others within the Galaxy. Traditionally kept rather private, there are no large temples to the two deities that the Carosites keep close to their hearts; The Healer and The Protector.

Unimaginative names aside, the two Gods are patrons of exactly the kid of behaviours that would be expected from their names. The Healer is the patron god of doctors, nurses, parents and other medical personnel. The Protector, on the other hand, is the patron god of guardians, people who throw themselves between the weak and those who would wish them harm. Members of the local security forces swear their oaths to both the Government and to The Protector when they pass training.

Additional Information

Orbital stations surrounded Carosi XII and come in only two varieties; communications and medical. As many as twenty medical stations orbit the planet at any one time, with a variety of hospital ships that dock with them regularly. Despite the focus on medical professionalism, Carosi XII maintains a respectable defence fleet - they have a reputation for spirit defence of medical stations and citizens and visitors to Carosi XII alike though they are mostly combatted by pirate groups and the most disgusting brands of slavers.
R E S O U R C E S & T E C H N O L O G Y

Major Imports;
  • Food
  • Luxury Items
  • Manufactured Goods

Major Exports;
  • Cybernetics
  • Prosthetics
  • Medical Graduates

Corporations with interests on Carosi XII;
I N T E N T


To bring a planet from Legends to Site canon with a focus on medical advancements. First time making a planet!

Credit for the code/format goes to @The Good Doctor.
 
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