Armor Cedric's Armor

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Lookin for a fight
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Cedric's Combat Armor

Medium set of armor for Liutenant Harkken. (Description later.)

LEGALITY

The suit is legal for him to wear as he is a soldier of the Onderon Military, specifically, Delta squad.

INTENT

To provide customized armor to Cedric to use on Special Operations.

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
  • Head: Fully encasing duraplast helmet.
  • Torso: Duraplast armored chest and abdomen.
  • Back: Duraplast armored upper and lower back.
  • Lower Arms: Duraplast armored hands, wrists, forearms.
  • Lower Legs: Duraplast armored feet, shin, calves, and knees.


Functions



Function 1: Vison modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.

    Force User Compatible?: Yes
Function 2: Wrist blaster (Left wrist)
  • This weapon does the damage of a medium blaster but is mounted on the forearm. With limited ammunition (10 shots) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful as a backup or ambush weapon in close quarters. The weapon must be manually activated via a button or another trigger.

    Force User Compatible?: No
Function 3: Wrist flamethrower (Right wrist)
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide, and have a maximum range of 3 meters. The weapon must be manually activated via a button or switch and must be disassembled to be reloaded.

    Force User Compatible?: No
Function 4: Scatterweave
  • An incredibly rare and expensive material. Scatterweave is a coating that reflects very little light, making it extremely useful for sneaking at night. It also "scatters" the wearer's heat signature, making it difficult for automated sensor systems or thermal visors to get a precise fix on the wearer's location without intense scans.

    Force User Compatible?: No
Function 5: Jump boots
  • This rare and expensive technology is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight and requires a brief engine cool-down before it can be used again (1 post cool-down). These do NOT function mid-air.

    Force User Compatible?: No.

 
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