3 die rolls.
1st: Motshan's swooping abilities to come back for another pass
2nd: Motshan's athletic prowess in attacking the tower (1st guard). . . again
3rd: the 1st guard in the tower reacting
4th: (*EDIT) 2nd guard -Motshan's attack
5th: (*EDIT) 2nd guard's reaction
Forgot to do the second hit on the second guard in the tower.
Good to know. Cannot edit die rolls in a post.
So here is my 4th:
[dice]2d20[/dice]
*GOOD GRAVY!!! Good thing Motshan kills the dude before the guard smokes him . . .or does he? :) I've got an idea to roll with said nat 20 for the baddie.
fireing repeater rested on back of swoopbike
1st roll d20 to hit plus 2 for stable firing point plus 2 for range
2nd roll d20 to hit plus 2 for stable firing point plus 2 for range
Kriffing guard. Too good a roll to just brush it off. Given the guards amazing rolls and Motshan's current position, I didn't see much else that could happen. Would really appreciate an assist from one of ya'll ;)
Technical armor is armor. These are not meant to be threads you can die in. But since there is opposition death can happen. Though as I said I personally would of moral checked the guy first. Only a very motivated thug attacks three guys alone
Ah. Oh well, I'll leave it stand for now. I have no doubt we can still get out of this. WHo is to say he is even aware of the other two attackers?
We'll get through it. Motshan still will have some fight left in him and it will develop some character for him.