Armor Crix's Gear

Zay

Active Member
SWRP Writer
Joined
Jan 8, 2014
Messages
2,538
Reaction score
960

Crix's Gear

The gear Crix wears are items he's either earned through his time as a pirate or nicked during his pilgrimage to the outer rim. His helmet was given to him by the captain he served under. The jump boots were his cut from the first job he did with his crew. His blast vest was stolen from an unsuspecting smuggler who'd dozed off at a bar. His holster/utility belt was lifted from a shop on Coruscant.

When fully donned, the only pieces that are actually worth anything are the ones he's earned, but that won't stop him from keeping an eye out for upgrades.

LEGALITY

All of the gear Crix wears is legal

Type and Coverage

Type: Light

Coverage:
  • Head: A full-coverage Durasteel helmet with transparisteel visor.
  • Torso: Light, tailored blast vest with molded composite duraplast plating.
  • Back: Light, tailored blast vest with molded composite duraplast plating.


Functions

Function 1: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
  • Force User Compatible?: Yes

Function 2: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes

Function 3: Wrist Blaster
  • This weapon does the damage of a medium blaster but is mounted on the forearm. With limited ammunition (10 shots) and range (15m), it isn't a substitute for carrying a blaster, but it is certainly very useful as a backup or ambush weapon in close quarters. The weapon must be manually activated via button or other trigger.
  • Force User Compatible?: No

Function 4: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist-mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
  • Force User Compatible?: No

Function 5: Jump Boots
  • This rare and expensive technology is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight and requires a brief engine cool-down before it can be used again (1 post cool-down). These do NOT function mid-air.
  • Force User Compatible?: No
 
Last edited:
Top