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Biographical information
Homeworld
Age
Affiliation
Rank
Level
Character sub-account
Voice sample
Atrer III
~25
Sith Empire
Sith Lord
Two
Link
Link
Age
Affiliation
Rank
Level
Character sub-account
Voice sample
Atrer III
~25
Sith Empire
Sith Lord
Two
Link
Link
Physical description
Species
Gender
Height
Mass
Hair color
Eye color
Complexion
Human (deucalian)
Female
1.9 m approx
80 kilograms
Black (silver ends)
Turquoise/Magenta
Pale
Gender
Height
Mass
Hair color
Eye color
Complexion
Human (deucalian)
Female
1.9 m approx
80 kilograms
Black (silver ends)
Turquoise/Magenta
Pale
Political and chronological information
Affiliation(s)
Mentor(s)
Trainiee(s)
Kill(s)
_· Deucalians
___·Clan Tuistco__
_· Old Empire
___·Imperial Intel__
_· Sith Empire
___·Tuk'ata Squadron
Unknown
None
None
Mentor(s)
Trainiee(s)
Kill(s)
_· Deucalians
___·Clan Tuistco__
_· Old Empire
___·Imperial Intel__
_· Sith Empire
___·Tuk'ata Squadron
Unknown
None
None
Playlist
_
Darth Valravus
Excerpt · Biography · Personality and traits · Powers and abilities · Memories · Miscellaneous
"I'll shove my foot so far up your rear I'll use you teeth as toe nail clippers."
Zandrali Tuistco (born in 477 ABC on Atrer III) began life with few advantages. She grew up in a world of violence and hardship on the mysterious backwater planet of Atrer III among a community of stranded Deucalian nomads. Scrapping by into her early teens she was able to forge her way to a ride off world. Barely getting off planet while being pursued the vessel she and her people had taken would take damage and have a hyperspace misshap. They would be flung deep into Sith space. At the mercy of the Sith of the Old Empire she was recognized for her potential with the force and brought in to the fold of the Dark Side of the Force.
_
▵Biography
To know who Zandrali is at her core you have to know what a Deucalian is and then multiply that by the unforgiving environment of Atrer III. Her tribe had only recently crashed on the planet and in their first year she was born. They praised the heavens for gifting them such a strong child and with time she would grow into an ideal and typical Deucalian youth despite the circumstances.
Matter of Circmustance
"Hell is the idea of a prison where you are your own warden."
Plenty of time went by as the tribe moved to the northern reaches of Atrer III. There they felt more at home and were able to carve out a home for themselves. They raided and moved across the northern reaches. They never really stopped to farm or settle down, forver on the move to avoid starvation or the enemies they made. They could not stop to become complacent.
While Zandrali was still very young her tribe had roved the wastelands, earning a small name for themselves among the local legend. But warbands came and went and so did their members. People died from battles, sickness, age, etc. Supersticion started to grow that the tribe had now descended into some sort of hell where they were slowly meant to suffer. This fear and hysteria grew with time.
The young Zandrali rarely displayed her abilities. Partially because she did not know she had them. People thought she was exceptionally skilled for her age, excellent perception and instincts that had kept her alive where other youths had fallen. But not knowing what she had kept her from developing them beyond a superstitious discipline.
Needing a way out they continued their travels. Some did so to survive but Zandrali's direct family knew that there was some hope left of making it off the purgatory like world. Eventually during one of the eclipses they witnessed a ship coming down. Thinking it to be just another unfortunate soul they look on with pity. Others saw it as a possible means of scavenging. However they soon realized that the ship was not falling, it was landing. It made course corrections and made the tribe excited.
Rushing to find the landing site the Tribe would travel to its location. They would see the ship take off before they arrived but still located a mountain hideout for the ship's hangar. Weeks would pass as the tribe waited nearby. They observed the small camp that surrounded the area and waited, hoping that they had not missed their chance to escape.
Finally, the eclipse would come again. With zeal, hope and desperation in their hearts the Deucalian warband assaulted the camp. They had been fighting on the planet for over a decade and while they remained strong their equipment was far beneath that of the guards. While they out numbered the guards two to one they took heavy loses. Only a handful of Deucalians stormed the small ship.
Taking off they escaped before the rest of the guards could pursue, leaving their dead comrades behind on Atrer III. Among the dead was her father who had held back the tide of enemies for the rest to board. The ship exited the atmosphere safely while the planet still was in the shadow of the moon. But klaxons rang out, deafening Zandrali and those inside. That was one thing she would never forget. Warning sirens of failsafes going off. It was warning them of the impending solar flare as soon as they moved out of the moon's shadow. There was no other option but to prematurely hit the hyperdrive or be stuck in the dark void to die above the planet they had just escaped.
Everything Lost
"Sometimes all you need to do is separate the difficulty..."
Zandrali had been standing behind her mother in the cockpit of the ship when the premature hyperspace jump had occurred. She felt a wave of some sort move through her, like a singular phantom gale had moved through her entire body, flinging her into the dash. Then came darkness.
Eventually she got up, pain throbbing in her head and trying to find her footing in the darkness of the powerless ship. Only emergency systems were active and even they were towards the end of their life. The owners of the ship had not fully stocked the vessel and had used half of what they had kept in reserve on the way too Atrer III. What worse than the limited supplies was the fact that further loses had been taken in the hastily made hyperspace jump. A third of the survivors had severe injuries or were dead. Zandrali's mother was among them.
Having lost her father and her mother in such a short time caused the young female to have a mental breakdown. Locking herself in the cockpit she curled up in the darkness. Her head injury did not help things and she lapsed into unconsciousness once again.
When she woke she was shaking. Part of it was because the ship's heat had gone and the coldness of space was starting to creep in. She felt like she would endure though. She felt different, simpler. Her grief for her mother and her father were gone. It felt like those that had died were not her family and she had no reason to grieve. Next she ship began to shake, this time it was not because of anything relating to the temperature.
It was inside that broken down hulk of a ship that Zandrali's psyche had schismed. No longer was she the strong and passionate singular being. Drali, the side of her that had loved her parents, had the blessed few memories of hunting with her father and gathering with her mother. The part of her that had learned to play instruments and draw. Only half of her was Drali and that was the side that had been submerged beneath darkness. Zan, the side of her that was a survivor still had vague memories that her other side had back on Atrer III. But now each of their newly made memories could not be recalled by one another. They had once shared a road but now the two sides of the woman were split down different parallel paths. Zan took it upon herself to see that she, and her other half survived, shielding both of them from the horrors of death that were coming to embrace them. But such a death did not come.
The shaking of the ship was another vessel docking. The Deucalian crew were weak, barely able to stand at this time. Some of them had passed from injuries on Atrer III while others had succumbed to injuries earned from the hyperspace mishap. The new arrivals were scouts of the Old Empire.
Among the Deucalians young Zan stood with her head held high. One of the Sith scouts could sense her potential and with the rest of them allowed them to take refuge. However she was the one and only being with force sensitivity and was separated from her fractured tribe.
One Kind of Dark
"Sometimes to find the light you need to surround yourself in darkness."
Being taken by the Sith Zan knew that she needed to do whatever it took to survive. They gave her the tools, the knowledge, the assets to not only survive, but to live comfortably. From time to time Drali would come out. However Zan knew that they were too different, she would not be seen in the same light and be able to take care of them in the same way. But their understanding of one another grew to calm into somewhat of a mutual and symbiotic relationship. Inhabiting one body they were two souls.
Standing out among her fellow Sith she was not just a strong female figure but a borderline brutish one that even rivaled some men among the Sith ranks. Her Deucalian ways stayed with her and she used them to her advantage. In private Drali would come forth and enjoy the periods of relaxation. When something did not require merciless cunning or savage violence sometimes Zan would allow Drali to lead. But more often than not weeks and months would go by where one dominated the other. It was an uneasy war and continues to rage inside of Zandrali to this day.
▵
Personality and traits
Zandrali used to be a typical female Deucalian. Not taking any crap from anyone she would proudly sport her accomplishments and take on a challenge, willing to prove that she had what it took to get the job done. She had passion for her people and their way of life. But much of that changed when the number of her kin dwindled. Normally the two sides of her would come together and make an altogether different mixture of a persona. But separated they are exaggerated from one another noticeably.
Zan: The warrior side of the woman. She is the stoic and silent warrior princess that will crush a man's head in if he refuses to accept she beat him in a drinking contest all while cursing enough to melt the ears of a wampa.
Drali: Much more typically feminine she does not disappoint still with her Deucalian tendencies. While more friendly and sometimes even down right apologetic she is quiet and shy. Drali is the side of the two that would have the disadvantage and was sealed away by her own mind.
The split was done so that the sensitive side of her would feel less pain when death came but now exists as a constant obstacle the two side have to struggle with regularly. Both of them share on thing. They dislike being kept under. It is like being in a coma or losing time and having someone else control their lives. It is a constant fight between one another, triggers like scents, smells, emotions all can cause them to flip between one another in a moment and force on to dominate the other for an unknown length of time.
▵
Powers and abilities
A warrior from the beginning Zandrali learned to use the customary weapons of the Deuucalians. Hunting and surviving in the most unforgiving of environments and toughening herself against dangerous foes she developed wit and might side by side long before joinging the Old Empire.
Now as an acolyte of the Old Empire she has learned a great deal of the more advanced weaponry and technologies of the galaxy. Taking every advantage she can she does not let things go for granted. Appreciating every day like its her last (no matter which side of her is present) she has no intention of dropping back down to such horrifying times as her life on Atrer III.
A broad frame and a rather beautiful figure are that of a peak fitness athlete. She keeps to herself a fair bit but not enough to consider herself a loner. Squad tactics and such concepts as a shield wall do not elude her. Strangly enough Drali is a better pilot than her and from time to time their skills will overlap. One might actually have a better handle when it comes to certain things, Zan is usually better when it comes to socializing with warriors or the harder beings of the galaxy while Drali can even meticulously put together improvised explosives devices as she sees them as just simple crafting jobs.
night sister's magic | plot for all level 2 and below techniques ❅
The Double Trouble Bonus | +5 to rolls against pirates in space when teamed up with Aadya | result of repeated natural 100s in a row
▵Memories
Voice Log: 1600-500-3250
"You've never really traveled to hell until you've lived in purgatory."
clan symbology often reflects celestial bodies.
Has numerous tattoos along shoulders and back
When she joined the Sith she was gifted a worn sith sword representing her Acolyte rank. When she became a Crusader she earned another sword, this one more ornate, to symbolize her promotion and accomplishments. Now as a Sith Lord she carries a different sword from before, keeping with her personal tradition.
▵Miscellanous
All weapons have 3 reloads
- Melee weapon: 2x lightsabers | cross-guard & dual phase | magenta in color
- Additional Melee: Sith (Lord) Sword | one Kastaöxi
- Primary Weapon: Laestein | Medium Blaster Rifle | Deucalian specific crossbow like rifle.
- Quickdraw blaster pistol ❅ | Medium blaster pistol | custom grip.
- ”Lullaby” Heavy Blaster Pistol ❅ | Heavy blaster pistol | has adjustable stun setting.
- Ordenance: 2x Frag Grenades | Adhesive Grenade | Concussion Grenade | 2x emp grenades ❅ |
- Armor: personal armor | Light armor | wears shockboxing gloves over gauntlets with limiters removed
- Gifted nightsister talisman
- commlink, signal tracer, port scanner, NV5 personav, flashlight, lighter, rev-all, datapad, macrobinoculars
- a NX-13 grapple pistol | Utility pistol | Used simply as an additional tool not meant for combat.
- Stuka Cheskar | here
- Lecepanine paralysis poison (kept on her swords usually) | here
Assets:
- Red Yeeter's Lash - personally owned Lash heavy starbomber. ❅
- XS-100 light freighter | inflatable pontoons | SSR |Has plenty of welding putt on board for selling (or making) holes if necessary as well as a repair kit. Keeps a DH-7 Medium Blaster pistol underneath pilot seat.
- 88-V Ranger - For moving around on the surface of planets in case he can't take a ship directly there.
Personel, Pets, & Droids:
- 3T series astromech droid acquired from good work. Attends to Zandrali one whatever she is on unless specified otherwise.
- a single 286 series pilot droid, for the assistance of various tasks in his endeavors.
- 6x Imperial Trooper: Trooper armor with added holo-detailing of her symbol (pictured above) as well as a scout HUD and filter armor functions added | rifle | pistol | 1x frag/1x concussion grenade | vibroblade, first aid kit, flashlight, commlink. They join on operations and utilize vehicles if missions require it.
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