Dawn of the Republic: Corporate Alliance

Hatebackwards

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This...eh? I think the idea of having sub-groups is a fine idea. Hell, I'm doing it myself. But making subsidiaries of existing companies all part of a very powerful conglomeration might run into issues.

Like what?
 

Outlander

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Like what?

1. That leaves a lot of room open for abuse of existing resources.

2. If you create a bunch of groups with the sole intent of forming them into a mega group, that might be questionable.
 

Eccles

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2. If you create a bunch of groups with the sole intent of forming them into a mega group, that might be questionable.

They're still bound to the rules for Independent Factions, so it's mainly just a different way to tell the starwars story than the good old Jedi/Sith. I mean, who doesn't want to see SWRP's equivalent of Czerka pop up everywhere?

It sounds pretty awesome.
 

Outlander

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They're still bound to the rules for Independent Factions, so it's mainly just a different way to tell the starwars story than the good old Jedi/Sith. I mean, who doesn't want to see SWRP's equivalent of Czerka pop up everywhere?

It sounds pretty awesome.

Of course. Again, fine idea. But it could easily be seen as a way to circumvent faction rules or to gain more power from the beginning.
 

Lav Savak

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We would have to have a greater amount of restraint placed upon the rules.
 

Hatebackwards

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1. That leaves a lot of room open for abuse of existing resources.
Indie factions have limited resources. Those limited resources will be doled out to the branches by the Directorate. Each branch will utilize them as they see fit. Of course there will be abuse, when your role playing a giant conglomerate that is what you call good role play.

2. If you create a bunch of groups with the sole intent of forming them into a mega group, that might be questionable.

That is the way conglomerates work. Subsidiaries, holding companies, fronts, slush funds, leveraged buy outs, hostile take overs. Giant corporations are gnarly and you don't know where they begin or end.
 

Outlander

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That's not what I'm talking about. I mean that there are rules in place for how many resources an indie can have when they're created. This can be seen as a way to circumvent these rules. Same goes with my second point.
 

Hatebackwards

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Of course. Again, fine idea. But it could easily be seen as a way to circumvent faction rules or to gain more power from the beginning.

Power in RPG's doesn't make any sense to me. I don't want power or to win. I want to tell a good story. I want to show how corporations influence politics and interact with the underworld. I think as we buck for more resources, and maybe even a Senator (since that is very canon), we will stay away from owning planets, or systems. Since we want to have as much influence over the corporate dealings of the galaxy as possible. We will also make it clear that our Collections and Security Fleet is meant to engage pirates and bandits, not any serious Naval Fleet.
 

Dunbar Snackbar

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DIBS ON BANKING CLAN!

Thanks @Kibagami! That was something that I have thought about as well. I think that it is a challenge for not only the IGBC but also some of the well established entities that will also exist in the faction. These are huge independent factions and when we start as an indie a faction, our collective might will be so insignificant that we don't even hold ground on an entire planet. Half jokingly, this faction might only occupy a mid-sized office building.

The way that I plan to explain the IGBC being so small is by stating that we are starting off with a "pilot program" for expanding into this area of space. With such an expansion, we might need to duplicate some of the things the IGBC does "in a more convenient location for our clients". Let's take the vaults on Scipio for example. What this means I am going to have to do is RP the acquisition of a world (when we have enough strength to do so and when it is beneficial for our alliance to take part in such a task). This world that we acquire would become our Scipio equivalent.

To the rest of us, I think one of the things that is happening from all of these posts and discussions is that we are coming to the realization that this faction is going to start of tiny and it will remain tiny for quite some time. That is a really good thing in my opinion. All of us who are wanting to join this faction has aspirations and goals that they are going to want to achieve and power that they are going to want to have. To get to that point is going to take a lot of time, a lot of sacrifice and ultimately compromise. We will be better for it. Sure, in my case the IGBC holds a lot of power economically but I am going to have to work my ass of to get there while at the same time helping everyone else grow as well. My IGBC will not be the IGBC that people know for months and maybe even years in this timeline. If we can get through the start, knowing we will be small and insignificant and have to fight tooth and nail to be what we all want to be, I think we will become better faction-mates for doing so and have a better experience in this next timeline.

Another thing to note about those who may be on the fence, and I can't be sure in this statement until more is announced regarding indie factions in the new TL, but I don't think a majority if not all of us would be able to meet the character requirement to start our own factions. It'd rather have some of my vision implemented than nothing at all. But even if we could all make our own factions, I think there would be some conflict between all of us trying to achieve similar things, thus reducing our overall influence. To make this work, we will unite on our common goals but still have some freedom to go the things that we want to do and be.

As far as I see it, we are doing the same things that are friends in the crime syndicate are looking to do. Each member/character has their own aspirations and will work to achieve their goals but will also need to focus on the greater good of the syndicate.

For this faction to work and for the IGBC to be helpful to the group I cannot completely be the conniving, money hungry, arrogant and corrupt ass holes that the IGBC is. I'm willing to do what needs to be done to make this faction work. We all need each other to get to where we want to go.
 

Outlander

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Power in RPG's doesn't make any sense to me. I don't want power or to win. I want to tell a good story. I want to show how corporations influence politics and interact with the underworld. I think as we buck for more resources, and maybe even a Senator (since that is very canon), we will stay away from owning planets, or systems. Since we want to have as much influence over the corporate dealings of the galaxy as possible. We will also make it clear that our Collections and Security Fleet is meant to engage pirates and bandits, not any serious Naval Fleet.

That's still not my point. You are starting an indie faction. You are bound by the rules set on indie factions. It may be construed by the administration that you're just trying to gain more power, thus circumventing the rules, by merging all these groups together, as well as using resources you wouldn't actually be given from an existing group.
 

The Kyzer

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I like how everyone's so focused on the big corporate groups that they're ignoring the fact that those groups might not even exist yet.

Green Ranger said:
This is also a period of darkness for the crumbling Old Republic

Banking Clans in a Dark Ages-esque landscape? Trade Federation without trade? At this point in the galactic timeline, your faction could very well evolve into what becomes the TF or IGBC, but I think you're all drastically limiting yourselves by trying to be those groups. Being a subsidiary means that you've got a set amount that you could possibly grow before you outgrow your parent company. Yes, you could theoretically take it over, but why not just start out as your own entity without the OOC hassles of dealing with people like Outlander who are going to accuse you of constantly trying to skirt the rules.

As for any idea of a CORPORATE ALLIANCE, it depends on if you guys plan on forming an entirely new faction out of it or just being an alliance of different Indie Factions. The former would require you all being successful Indies and then organically forming a group while the latter requires just the successful Indie part with some negotiating.
 

Eccles

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That's still not my point. You are starting an indie faction. You are bound by the rules set on indie factions. It may be construed by the administration that you're just trying to gain more power, thus circumventing the rules, by merging all these groups together, as well as using resources you wouldn't actually be given from an existing group.

Either no one understand you, or you're not listening. If an ordinary indie factions starts with three ships, this factions proposes that each "corporations/group" gets one ship. Sharing the resources and then built it up through RP. There's no unfair advantage here.
 

Outlander

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Yes, there is. If I get a group of people together, say that each will get the maximum they're allowed, then merge them all, that could definitely be seen as unfair. I don't see anywhere where it's said that each group will be getting largely under what they're allowed as an indie.

Not to mention at least some of the people interested believe they can get resources from the existing groups, which is also an unfair advantage.
 

Eccles

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Just let them figure it all out and see what the admins to next timeline, key?
 

Outlander

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I'm just pointing it out as a problem that might come up, considering something like this would likely have been unacceptable this timeline.

Again, I really do like the concept of this group. And i'd like to see it created without issue.
 

Hatebackwards

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That's still not my point. You are starting an indie faction. You are bound by the rules set on indie factions. It may be construed by the administration that you're just trying to gain more power, thus circumventing the rules, by merging all these groups together, as well as using resources you wouldn't actually be given from an existing group.

I supposed it could look that way, we will work with the admins so they know that is not the case. But in the end if this game is so focused on what might happen if an indie faction was trying to power game that we end up starting out with a wet cardboard box in a back-alley for assets, then I have better things to do with my time.

I like how everyone's so focused on the big corporate groups that they're ignoring the fact that those groups might not even exist yet.

It's the new canon, the origins of these groups have not yet been determined.

Yes, you could theoretically take it over, but why not just start out as your own entity without the OOC hassles of dealing with people like Outlander who are going to accuse you of constantly trying to skirt the rules.

I'm just using the names and a few minor aspects known about existing groups because this is Star Wars and using these names helps it feel more like Star Wars. In my opinion changing the names of the five subsidiaries would change nothing except to make us more generic. If that is what the admins would rather we do, I am OK with this.
 

Darasuum

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@Outlander i kinda see what you're saying and I appreciate your nay-saying/devil's advocate for the sake of argument. that's why this thread exists in the first place. why we are discussing this is to find out how we can make such an organization without having too many flaws, continuity errors, unfair power, etc.

there are a few ways this Organization can be made. it can be a number of indie factions that have an official agreement with one another (whether it is just the faction leader's being allies) or being created and then joining into an alliance/deal where they work together in a number of endeavors to help one another grow out of mutual interest (much like the republic works with the jedi or the Hutt cartel may work with the sith. this of course can lead to eventual betrayal but that is honestly always fun to play and adds drama to the rp. my point over all is that there is no set way to make a faction but there are consequences and rewards for how they are made. this is a good brain storm and i think we shouldn't get too attached nor to hostile towards ideas brought up.

that all being said here are some ideas:
everyone can make their independent factions. subsidiaries or not that's up to the player/faction leader
if everyone wants to continue on this "umbrella organization" it doesn't have to be one faction all on its own.
 
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