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I supposed it could look that way, we will work with the admins so they know that is not the case. But in the end if this game is so focused on what might happen if an indie faction was trying to power game that we end up starting out with a wet cardboard box in a back-alley for assets, then I have better things to do with my time.
All i'm saying, really, is that your group should be held to the same standards s every other indie in terms of assets. Not that yours should get less or more. The same.
@Outlander i kinda see what you're saying and I appreciate your nay-saying/devil's advocate for the sake of argument. that's why this thread exists in the first place. why we are discussing this is to find out how we can make such an organization without having too many flaws, continuity errors, unfair power, etc.
there are a few ways this Organization can be made. it can be a number of indie factions that have an official agreement with one another (whether it is just the faction leader's being allies) or being created and then joining into an alliance/deal where they work together in a number of endeavors to help one another grow out of mutual interest (much like the republic works with the jedi or the Hutt cartel may work with the sith. this of course can lead to eventual betrayal but that is honestly always fun to play and adds drama to the rp. my point over all is that there is no set way to make a faction but there are consequences and rewards for how they are made. this is a good brain storm and i think we shouldn't get too attached nor to hostile towards ideas brought up.
that all being said here are some ideas:
everyone can make their independent factions. subsidiaries or not that's up to the player/faction leader
if everyone wants to continue on this "umbrella organization" it doesn't have to be one faction all on its own.
If I where to go about this, then i'd probably say either go all out within the rules, or have just an overarching set of agreements.
The first way would be a bit similar to what i'm doing. You keep your assets and power down to other indies, but you divide what you have into whichever groups you choose to have as part of the larger group. Then, you can grow each group individually without worry.
The second way would be as it's stated. You maintain independence from each other while keeping stuff like trade agreements between everyone. That way might be interesting, since you're all completely different groups that all just work together.
Either is a fine way of going about it.