Independent Deeno Jakkan

Coleblah

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NAME: Deeno Jakkan
FACTION: Independent
ORGANIZATION: N/A
RANK: N/A
SPECIES: Human
AGE: 23 (Born 112 ABY)
GENDER: Male
HEIGHT: 6’1”
WEIGHT: 170 Pounds
FORCE SENSITIVE: No.



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APPEARANCE
Blessed with green eyes, short hair, pale skin, kinda-big ears, but a very big smile. Deeno has a nice overall package for a head, nothing too perfect, nothing too out there. His only detraction, which fits nicely all the same, is a scar running from just beneath the lobe of his left ear to the start of his jawline. His black, short cut matches his angled brows and full beard. His six-one height sports a nice frame, lean and fit, not bulging with muscle. His definition is best around his back and abdomen. His left hand is missing the ring and pinky fingers. He has a tattoo on his right arm, a rough sketch of the sector he was born in along his bicep.

His clothing varies, but he normally dresses for the weather. His most common fit is a blue jacket, grey undershirt, dark-red pants, and boots. The holster which houses his DG-34 is made of leather, dark brown, and attached to a belt going through his pant loops. He has a holster for his Czerka as well. It sports ties that can be easily severed and replaced for quicker drawing. While not always on his person, the holster for his long range rifle is bigger and bulkier than the Czerka’s.



ATTRIBUTES
Something that happened in Deeno’s past is relived either through echoes and hallucinations while he’s awake or nightmares while he’s asleep. It is mostly problematic, but can wake him up suddenly; which could be a bother or a boon in the right circumstance. While his PTSD is random at times, his nomadic tendency while it can change makes Deeno grow a bit stir crazy if he’s landed doing nothing longer than a month; which can make him more impulsive later on, prone to a rash decision if it means getting off whatever rock or station he’s on. A back and forth tug-of-war where both sides wish to lose, ensues between this lifestyle and his PTSD with the stir-craziness fueling the latter rather easily. On his left hand he lacks ring and pinky fingers, for what reason is for him to know alone. It makes it incredibly hard, near impossible, to use anything that requires a lot of grip with said hand.

Despite his disorder, the physical ailment, and the lifestyle he has ingrained into his brain, Deeno has redeemable qualities too; his shooting and piloting. Very simply put, the young man has eyes that are meant to look through irons or a scope. His steady hands were meant to hold a rifle or a blaster, to fire them with deadly precision. His years recognizing this meaning to his existence, through training and more recently, action, has turned him into a formidable sharpshooter. With blaster pistols specifically, he has a nice quick draw and hand-eye coordination; firing from his hip at any would-be surprises. Deeno’s piloting ability needs a lot more polishing until he might be considered an ace. For a solo, he does well enough with his own ship.



PERSONALITY
Deeno is blessed with a nigh unshakable sunny disposition. At times the sunniness can cause misplaced humor, others it can bring about some shine to a rainy day. He doesn’t necessarily see good in everyone. He gives a lot of folks the benefit of the doubt so long as they don’t outright get aggressive and threaten to pull their blasters on him. He will choose the olive branch over fighting most of the time, as per his desire to stay good with the Bounty Hunter’s Guild. His friendliness extends to people from all walks of life, of all shapes and sizes, and those who offer the opposite.

Despite his friendly nature, the young man has issues with commitment; at least to places that can’t move with him. He doesn’t run away from places, but his motto has always been, ‘Never not just visiting’. He has places he’ll always go back to and enjoy the atmosphere of, he has to go certain places to collect credits for bounties. Like a sailor married to the sea, Deeno is married to adventure. If he stays too long in one place, he can adopt some negative feelings like paranoia, anxiety, or best case; boredom. When it comes to people, belongings, or other stuff he doesn’t get bored of the same old, same old.



BIOGRAPHY
Deeno was born on Savareen, but in all reality it would be more accurate to say he was born on the Corellian Run. His parents were avid adventurers, experienced merchants, and incredibly critical of the young boy they were raising following in their footsteps. While they shared his personal grip with staying in one place too long, their dedication to parenthood made them shirk the selfish desires. On Savareen, Deeno was hardly going to be able to resist the need to travel; his father knew this and made sure to give him plenty of shooting practice when his mother wasn’t home. Once the young boy became a teenager, he couldn’t sit by and watch his parents lament in boredom any longer; he urged them to continue with their travels, but take him along. The convincing took a short while, but eventually they caved and together worked the Corellian Run for a few years.

Deeno came in handy at times, with his jovial nature he could schmooze even the most tightfisted buyers. Their success outweighed the hardship overtime and his convincing earned him valuable experience. Alas, with a galaxy so big and bad times able to strike at a moments notice; such was no less likely to happen along the Run. Deeno and his parents were beset upon by raiders. His memory of the event his shrouded in fear, at the corners of his mind and thusly the revelation will take some coaxing. Whatever happened, left him with tremors and occasional episodes that reflect the tragedy he may have known.

He wound up being rescued by a crew of Hunters, that called Tatooine home. While some of them wanted to sell him off for a pretty credit, the Captain offered him a blaster and told him if he didn’t wind up dead in a month he would get him slotted into the crew. It was more arduous than he made it seem when he was found again, but he survived. For a few years, he worked with the crew. Braving the snobby looks from veteran hunters until he earned enough plus a loan from the Captain to strike out on his own. From then until the present day, he has been going about his time doing stock standard hunts to keep his ship in working order and food in his belly.



SKILLS
Piloting - Deeno is walking the line between adept and exceptional, when it comes to piloting but still has a lot of polish before he can be considered the latter.

Engineering - Since his ship keeps him alive and able to work for a living, he has learned to repair it well enough with the help of a service droid; albeit if he were on another ship that wasn’t remotely similar he would have trouble with differing specs. As a result of this, he’s also capable when it comes to service droid repair.

Marksmanship - He has eyes, a trigger finger, and a steady hand. His ability to hit tough targets is what he currently bets his ticket to fame on.

Gunslinging - His quickdraw and hand-eye coordination makes him a tough sport to get the drop on. Only with his right hand though.



POSSESSIONS
GEAR:
E-11s Sniper Rifle (Stowed away unless stated expressly in entry post)
Czerka-76 Blaster Rifle (Slung over right shoulder unless stated otherwise in entry post)
DG-34 Peacemaker (Holstered at right hip unless stated otherwise in entry post)
DTX-1977 Informaster Datapad
Blast Vest

SHIP:
HWK-290 Light Freighter

DROIDS:
0-LT Utility Droid

PETS:
N/A



RELATIONSHIPS
N/A​



RP INFO
ROLE-PLAYS:
The Relief Effort (ONGOING)
Blinded By The Lights (ONGOING)

KILLS:
N/A

COMBAT:
N/A
 
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