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DEWBACK ARMOUR SET
Originally, the Dewback Armour set was a derogatory name for the gear used by dead-beat farmers on equally as dead-beat worlds. That was until the iconic design, the jacket and accompanying gear, was taken on by some of the more disreputable Bounty Hunters of the Galaxy. Featuring a Dewback hide vest and longcoat, with an iconic wide-brimmed hat, this light armour is a great item of gear for the discerning scullduggering hunter.
LEGALITY
Legal.
Type and Coverage
Type: Light Armour
Coverage:
Type: Light Armour
Coverage:
- Head: Snazzy Hat.
- Torso: Covered by duraplast plates.
- Back: Covered by duraplast plates.
- Right Arm: Sick Leather.
- Left Arm: Snazzy garms.
- Hands: Covered in basic leather gloves.
- Legs: Wavy Cloth.
- Feet: Covered by leather boots and duraplast toe-caps.
Functions
Function 1: Flamethrower (Wrist)
- Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
- Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
- Advanced Tech. Obtained as a result of the James Logan Bounty.
- Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. The dart is incapable of penetrating even the lightest armor, or even thick leathers. The dart has the same practical effect as a medium stun bolt.
- Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
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