Dralshy'a Cuyan-Class Corvette

Lloyd Gross

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Affiliation: Skirata Clan/Mandalorian Remnant

Intent:
To create a well-armed corvette for the Mandolorian Remnant that could be piloted and operated by a small skeleton crew if necessary.

Model: Dralshy'a Cuyan-Class Corvette
AKA: The Dral

Dimensions: 200 Length; 200 Width; 100 Height, 67 Height excluding underbelly fin

Class: Corvette

Optimal Crew: 68
3x Pilots
16x Gunners
5x Sensor Specialists
2x Navigators
20x Engineers
20x Replacement Staff
2x Comms Specialists


Minimum Crew: 4-6
1x Pilot
1x Gunner
1x Navigator
1x Sensor Specialist

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Armament:
6x Turreted Medium Turbolaser Cannons
1x Turreted Heavy Ion Cannons
3x Proton Torpedo Launchers
Magazine of 15 (Not sure if that's a good number or not)​

Equipment:
2x Military Grade Sensor arrays
2x Tractor Beams
Life Support Systems
Navicomputer
Internal Auto Turret Defense System
Transmission Jammers
Ray and Particle Shielding
Internal Dampeners
Artificial Gravity System
Targeting Computer
Weapons Slave System
15 Escape Pods
Dual Plated Armor

Speed: 75 MGLT

Hyperdrive Rating: Class 3, Backup Class 8

Maneuverability: The Dralshy'a Cuyan is slightly more maneuverable than the majority of vessels in its class. It’s fins, powerful engines, and elongated wings facilitate greater maneuverability and speed. The vessel is slow to accelerate but its three engines are powerful and allow for greater high speeds.

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Description: The Dralshy'a Cuyan is a redesign and reclassing of the older Cuyan-class Frigate. Lacking materials, time, and resources the Mandalorian clans have looked to repurposing old vessels. The Dral was made to maintain a similar firepower of the Cuyan Frigate but require fewer men to run. The ships weapons and a majority of the control are slaved and can be controlled by a few men from the bridge. While the efficiency of the vessel suffers from having so few men at the controls, it allow a small clan or crew to pilot the corvette and use its full firepower. The internal auto turret system protects against anyone attempting to board or overrun the vessel. The armor has been upgraded to be stronger although it weighs the vessel down considerably. As a result the Dral requires three extremely powerful engines to achieve its full capabilities. The armaments on this vessel are considerable and could easily cripple a capital ship under the correct leadership. There’s nothing too fancy on this vessel, it’s a straight forward bull in a china shop.
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This design is my original work for MandoMania/Mandalorian Remnant. I am not affiliated with their faction. If you would like an original design for your faction or character contact me with details. All work will be created through the GC3 designer.
 
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Ral

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Those Heavy Turbolasers honestly seem excessive for a ship of this size, either reducing the number or downgrading them to plain medium turbolasers seems sufficient to me, or just make the dual turbolasers, idk, heavy turbolasers are things that to me seem like they should either be used in very small numbers on corvettes due to their inherent strength or reserved for larger ships. Also, did you mean proton torpedo launchers? Because its worded like its the magazine size (possibly for the bomb bay?); I'd suggest clarifying that if they are the launchers and add in magazine size and what goes in the bomb bays and how much it can hold.

Can you also specify what an auto turret defense system is? Is it an internal defense system? An external one?

I'd also suggest including how many months of consumables this ship can use.

Lastly, 99% positive that the beskar alloy armor is going to have to go. If Mandalorian players can only have a couple of alloyed beskar pieces for armor, no way you're getting a duel layer corvette with it unless it's .01% beskar.

Also, who designed and manufactures this IC? Remember making new things does cost a lot of time and money and right now the clans don't really have the capability to produce new ships except through the Rebellion or independent contractors atm.
 

Lloyd Gross

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Those Heavy Turbolasers honestly seem excessive for a ship of this size, either reducing the number or downgrading them to plain medium turbolasers seems sufficient to me, or just make the dual turbolasers, idk, heavy turbolasers are things that to me seem like they should either be used in very small numbers on corvettes due to their inherent strength or reserved for larger ships.

I'll wait for the Tech Admin to post about this. I do kind of agree, but I wouldn't want to short change the vessel if Clayton says they're okay.

Also, did you mean proton torpedo launchers? Because its worded like its the magazine size (possibly for the bomb bay?); I'd suggest clarifying that if they are the launchers and add in magazine size and what goes in the bomb bays and how much it can hold.

Can you also specify what an auto turret defense system is? Is it an internal defense system? An external one?

Fixed. I'm not sure about the number of torpedoes in a magazine but 15 sounds reasonable for a warship right?

I'd also suggest including how many months of consumables this ship can use.

It's no longer a part of the Tech Profile; while I don't mind putting it in the profile I don't think it would serve much IC purpose. I don't think I've ever seen anyone reference consumables in a post...

Lastly, 99% positive that the beskar alloy armor is going to have to go. If Mandalorian players can only have a couple of alloyed beskar pieces for armor, no way you're getting a duel layer corvette with it unless it's .01% beskar.

Agreed. Unless I'm mistaken (very possible because I'm not a blacksmith) alloy means something that is infused in the metal. So an iron sword with steel alloy would be mostly comprised of iron with some steel in it. Same here, mostly durasteel infused with some beskar. How much beskar? That's up to Clayton as well. And if I'm not using the word alloy correctly, whoops. :P

Also, who designed and manufactures this IC? Remember making new things does cost a lot of time and money and right now the clans don't really have the capability to produce new ships except through the Rebellion or independent contractors atm.

I designed the ship for MandoMania. As stated in the spoiler at the end of the design, I am not a part of the faction. I'm simply a contract designer. You'd have to take up production questions with him.

Thanks for the input, I appreciate the feedback. If you think of anything else let me know!
 

Ral

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Well, just trying to help, haha. I can understand trying to get the most out of it as you can, though. As far as alloys go, steel is an alloy of iron, carbon, and depending on the variant it will have small portions of other metals, so your example is a little off since adding iron to steel just makes more steel. However, IMO, if this ship is even allowed to have beskar in its outer hull, due to the extremely limited amount of beskar available to a clan, it would be incredibly miniscule to the point that it would offer no functional benefit over traditional and more widely available materials. It would probably be much more worthwhile to turn the beskar used in the construction of the outer hull (probably close to a full ton if not more even on the incredible low end) into armor plates for clan members where it would be much more useful and functional.
 

Clayton

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Yeah, Ral has the gist of it. There's just way too much going on with this ship. It's more heavily armed than a Nebulon-B frigate. And no beskar armor for ships, alloy or not.
 

Lloyd Gross

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Well, just trying to help, haha. I can understand trying to get the most out of it as you can, though. As far as alloys go, steel is an alloy of iron, carbon, and depending on the variant it will have small portions of other metals, so your example is a little off since adding iron to steel just makes more steel. However, IMO, if this ship is even allowed to have beskar in its outer hull, due to the extremely limited amount of beskar available to a clan, it would be incredibly miniscule to the point that it would offer no functional benefit over traditional and more widely available materials. It would probably be much more worthwhile to turn the beskar used in the construction of the outer hull (probably close to a full ton if not more even on the incredible low end) into armor plates for clan members where it would be much more useful and functional.

I got ya. And put into perspective about the armor it makes complete sense.
I've reduced the turbo lasers to medium and removed the beskar alloy. If it's still too much let me know.
 

Clayton

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You still could cut the number of weapons down a fair amount. Probably in half, with the amount of tractor beams, redundant sensors, etc.
 

Lloyd Gross

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Armaments have been reduced.
 

Clayton

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Hmmm......I'd say drop either the torpedo tubes or the bomb bays. Seems like you're wanting to make it able to cover every role equally well without any drawbacks of being multi-role.
 
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