Dreamwalking

Powerfullhorus

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Technical information

Category
Alignment
Type(s)

Site lore
Neutral
Mental manipulation & Influence


Historical information

User(s)

Affiliation(s)

· Other Force-users
· Jedi Order

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Dreamwalking

Known applications · Limitations and drawbacks · Learning · Intent

Dreamwalking was a Force power wielded by the Jedi of old. The technique has been long forgotten, burried by the old Jedi Order. Dreamwalking was an ability that allowed Force-users to infiltrate the dreams of others through a deep and dangerous trance. Practice of this technique was abolished thousands of years ago, because the strain of this technique often left it's practicioners mentally scarred.


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Known applications


With the technique abolished thousands of years ago, there are only very few individuals who know of it's existence. The original application of this technique was to heal the minds of those who experienced great traumas. But soon after it's creation, more nefarious applications of the technique were discovered. The Dark-side allowed dreamwalkers to trap others in nightmares and cause their victims to go insane. This lead to the eventual abolishment of the technique.

Dreamwalking was no technique accesible to just any Force user. Untrained Force users who attempted to wield this technique often found themselves trapped in layers of dreams, eventually dying from either the strain of the technique, or the starvation of their physical bodies. More experienced Force users were able to infiltrate dreams or ward others against invasions, if they were near a Force Nexus or guided by a master of the technique. What made this technique so dangerous for those who weren't proficient in the technique, was that they were at the mercy of the hosts subconscious mind. While they could interact with the host, altering a dream that was not their own seemed an impossible task for even experienced Force-users.

Masters of the Force who were proficient in this technique were at their most potent. They could guide less experienced practicioners of the technique and keep them safe, which was the reason why learning this technique without a teacher was near-impossible. Being proficient also meant that they grew more resistant to the side effects of dream walking, such as the major headache which often followed after succesfully performing the technique. Practicioners of this level could also alter dreams even if they weren't the host, provided that the true host didn't know he or she was dreaming. Dark-side users of this technique could trap hosts in their dreams and transform said dreams into horrible nightmares.

The most exceptional and strongest users of the Force were nearly invulnerable in dream invasions, able to execute the technique in remarkable speed. They could link the minds of multiple people, trapping entire groups in one dream. These Force-users were only limited by their own imagination in this dream world.

Limitations and drawbacks


Despite the obvious power this ability has to offer, the drawbacks are less appealing. Even if someone executing the technique was hard to bring down in a dream, their physical bodies were extremely vulnerable. Another problem was, that those who invaded the dreams of others had a chance of dying in the process. Because they shifted their consciousness to the dreams of others, death in those dreams meant the death of their consciousness. It forced novice users of the technique to be very careful, as death could be around every corner. However, a master of this technique with the ability to alter the dreams, could not instantly kill another invader. Their consciousness warded them against direct creations involving their spiritual bodies. Altering the dream to instantly impale another invader with spikes or surround them by magma for example, was therefore not possible.

Moreover, their powers were often wavering once the host found out that their dream was being invaded. Altering dreams became a lot harder and even leaving could sometimes form an issue. If the host woke up however, the invaders would be thrown out of their trance, with a severe nausea and headache.

Learning

Learning requires intense training and guidance of a master to both enter, survive and leave dreams. A Force-user wishing to learn this power must be proficient with telepathy and psychokinesis first, as both abilities form the base of this technique.

Intent

The purpose of this ability is to add a more advanced out of combat application of telepathy to the mix, creating more diversity in the use of Force powers and it's wielders.


 
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