Eavesway Lightyear

Steve Lightyear

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Name: Eavesway Lightyear
Age:21
Race: Zabrak Chiss
Faction: Independent
Rank: Assassin in Exile
Force: Sure. He doesn't know it though.
Height : 6'0
Weight: 175lb
Home: Onderaan
Languages: Basic, Mando'a, Cheunh, Huttese


Appearance.
Eavesway is a Male Chiss Zabrak mix, giving him small horns like Maul, and a full head of hair around the spikes. His hair is Jet black and goes just below the ears. He has a scar across his left eye. He is 6'0 tall. He is average build to the human eye. He is Blue with black tattoos exact to Darth Maul's. He has blood red eyes, that contain royal purple pupils.

Bio
Eavesway was born on Onderaan, where he was abandoned. He was raised by a Mandalorian Mercenary, who's clan was Lightyear. He calls himself Eavesway as a title, he also goes by Killerus, and Steve. The Mercenary went to Mandalore on a strange mission unknown to a 18 year old Eavesway, where the Merc. met his end. He left only a sniper blaster, and a set of bulwark armor. Devastated by the loss, Eavesway signed on as a Gladiator, where he seeked death. He found it, but only for his opponents. He went unstoppable, catching the owner's eye. The owner sold Eavesway to the Hutts, where he worked his way up the ranks, finally becoming a master assassin, bodyguard, chief bodyguard, and finally the lead of a three man squad, where he served for three months. He was the source of many assassinations, and sabotages. The Hutt rewarded him with many credits, and two VERY expensive ponchos with a custom emblem engraved into the black material. One had a gold emblem, and one was a royal purple emblem. At the age of 21, the Hutt attempted to assassinate Eavesway, but failed, managing only to wound Eavesway,scarring his left eye. Fortunately, the eye was fine. The 21 year old chose to exile himself, leaving the planet behind. He was a survivor, and a fighter. He would hide on the moon Concordia for 6 months, where he plotted his revenge. He is a bit rusty in his skills, and will have to work his way up to his previous form. Despite his exile, he is still a threat to even the most active of fighters. He hides there to this day, ready to show his face once more....

Gear
*3 throwing vibro shanks.
*3 Non explosive traps around his shelter
*2 expensive, hooded ponchos.
*http://www.thestarwarsrp.com/forum/...-1-custom-targeting-rifle.77282/#post-1388723
* http://www.thestarwarsrp.com/forum/index.php?threads/bulwark-armor.76675/
*Three clips for that last gun.



Skills and traits
+Strong
+Very smart in the Art 0f War, and getting better on a daily basis.
+Excellent shot with blaster rifles, and good at utilizing misc. items in combat
+Good with blades, typically smaller blades
-Awful social skills
-Poor shot with pistols
-Little knowledge about the force, other than it flows through everything, and makes people stronger. He knows about the war too.
-Has plans, but doesn't know where to go after completing them. This causes the plans to often be long, and they don't always have backups.
-Audacious
-Blunt
-Callous
=Dishonest
=Bold
=Fierce
=Hard to deal with
=Lenient towards those he commands, like how Thrawn let his men present ideas.
=Intimidating

Physical: He is strong, fit, and in good overall shape. Despite his exile, he is a force to be reckoned with. Most of his flaws are his emotions, and thoughts, not his physical condition.

Intelligence: He is talented in the art of war, getting better daily. He is smart, and can trick you without you being aware of it.

Leadership: He is good at small groups, up to 10 people, not many more. He is not a politician, despite his goals to become a leader of a group of at least 70 people. He hopes to grow in this aspect later on.

Goals

*To gather a multi planet following
*To become a famous leader of a small squad
*To learn more in the ways of the force, and to improve his skills through time.
*Secret, wishes to take over a certain planet.




 
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Steve Lightyear

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Genius* lol, typo.

I got it all covered, correct? Do I need to edit anything?
 

Dark child

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Daenerys is going to be pissed when she finds out Darth Maul has joined the walkers.


One thing that you must do is create a sub account for the character. Help for that can be found in this link. Creating a sub account allows you to earn credits in threads allowing your character to level up! More on our leveling system can be found in this introductory post.

I'm not a Profile Mod, but here are some things that I think would be beneficial/partially necessary to add to the character:

Tell us a little bit more about his backstory.
What was life like growing up under the wing of a paid killer? Did Eavesway view him as a father figure? Why did the mercenary die on Mandalore, and how did this make Lightyear feel?

What made him choose the gladiator's path? What kind of foes did he face? Did he incur any scars during this time?

Why did the Hutt Lord order Eavesway's execution? He seemed like a loyal bodyguard. Did the Hutt have any reason to doubt this?

Why did he flee to Concordia? Did he have connections there?


----
His only real weakness is that his social skills are sub-par. Character weaknesses strengthen their connection to the reader, usually making them more sympathetic or easier to envision in a real world scenarios.

----

Adding an appearance section might also be beneficial. You can describe the character in more detail, allowing you to incorporate things such as his scars, tattoos, and any other distinguishing traits. For instance you have his hair listed as black, but since zabraks have horns it would make more sense if you described how many horns he has, their shape, and where they rest on hiis head.

----

Being an ex-bodyguard raised by a mercenary, it's safe to assume that Eavesway has some gear. You can find pieces of gear in our Tech Board, but you have to list the item on Eavesway's profile to be able to use it in RP. For weapons this means adding the amount of clips/charge packs he carries for the weapons as well.

 

Steve Lightyear

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Hey! Thanks for the ideas.
1: His scar and his attempted assassination: "20 year old lightyear was attacked by the hutt that employed him, under claims that he was too powerful, and proved too dangerous to keep around. Eavesway was wounded in the fight, recieving a scar across his left eye, which nearly blinded him. He chose to exile himself after this, staying on the mandalorian moon, Concordia, for a year and a half."

2: What do you mean walkers? Independents?

I'll fix that stuff up, thanks again!
 

Steve Lightyear

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Alright, that's that.. Fully redone, and I personally think it looks better. Ready for inspection.
 

Marin

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Alright, that's that.. Fully redone, and I personally think it looks better. Ready for inspection.
Hey Steve. Would you like to do a thread my Char? Our characters would work well together and Marin would enjoy a lab partner (Cough Bioweapon making cough)
 

Steve Lightyear

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It'd my pleasure, assuming I get approved in time :)

Note, Steve in game (AKA Eavesway) isn't a scientist. He's also hiding on Concordia, plotting his revenge.
 

Marin

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It'd my pleasure, assuming I get approved in time :)

Note, Steve in game (AKA Eavesway) isn't a scientist. He's also hiding on Concordia, plotting his revenge.
He's smart enough to help out. Also you can do small threads before your approved, as long as its nothing too big.
 

Steve Lightyear

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Yeah, I try to get approved first, but this small wait is driving me insane, I'm psyched about RPing again!


The moon isn't abandoned, and Eavesway does need to eat, perhaps we meet then? I'll let you start it whenever. :)
 
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Marin

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Yeah, I try to get approved first, but this two day wait is driving me insane, I'm psyched about RPing again!


The moon isn't abandoned, and Eavesway does need to eat, perhaps we meet then? I'll let you start it whenever. :)
Ok, ill start writing it, as soon as I finish writing the start of another thread!
 

Vosrik

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Hey there! One thing I'd like to mention first is that everyone's characters start at level 1. Level 1 characters aren't masters of anything — they're basically unknown, everyday people who can have some expertise in some areas but have lots of room to grow. Your character cannot be a genius-level strategist at the start. He can be good at it, but again not a master. Remember to not make a Gary/Mary Sue with your character — they cannot be perfect in nearly every way both mentally and physically.

Secondly, you have a lot of tech listed that will need writeups or links from the Tech List. The ponchos and linked rifle are fine, but wrist-blades and wrist-blasters are tech functions to set pieces of armour. Not only that, but wrist-blasters and thermal detonators are advanced tech and therefore have to be obtained by completing plots. You'll need to do a writeup for the non-explosive traps as well as find a specific set of armour to use (and link) from the Tech boards.

Let me know once you've made the changes and I'll review it again!
 

Steve Lightyear

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Will do. I would not be mistaken to say he can obtain and use thermal detonators if he acquires the specified amount in a thread, correct? So, if he doesn't start with them, but gets his hands on one at some point. If that's the case, I'll just remove the things, and acquire them later on.

Last thing; if he were to be a Jedi, would he not start off with rank one, knight? Knights are typically able to deflect blaster fire and use the force to push stuff. I read up on the force page, and I was just wondering where the line for Gary/Mary Sue is here, because I tried to keep him even, with his lack of social skills, and leadership, plus his aggressive behavior, and his callous nature. He's is a poor shot with the pistol as well. He's dishonest, and overthinks a lot of stuff, which can cause trouble later on. His Genius with tactics and his strength in melee or extreme distances would be his main strengths.

I will certainly lower it down a bit instantly, probably before you read this.

Thanks!
 

The Good Doctor

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thermal detonators required a completed approved plot with them specified as the reward before you can use them.

And I believe @Vosrik was talking about like "He is VERY strong, VERY fit, and in VERY good overall shape." and also happens to be a Thrawn-level genius. All that sounds a little too too much for level one. And also while your character might have social flaws, they don't cancel out his described physical stats on the battlefield. I think just toning the stuff he is really good at down a couple notches will work. Removing the mentions of 'very' and replacing the instances of him being very smart with something like 'he is more cunning and intelligent than he appears to be' or something.

As it stands right now he feels min-maxed (not saying that's what you are intentionally trying to go for though.)

Like my Exile peacock birb Zik'ir is said while being able to fly is (paraphrased) "stronger than his colorful appearance suggests" while also not mentioning that he is very good in saber combat and in the force (instead I made him well-balanced in both aspects instead of particularly strong). And my Cartel slicer Jack Lawson is very smart, the only combat capable thing he can do is shoot things with a blaster, being lame in melee combat and laving lackluster physical strength.

So while you can have the social flaws, you can still tone down everything he is awesome at. That should alleviate the min-maxing thing. Hope this helps :)
 

Steve Lightyear

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@Faster Than Light

Thanks for the advice.

I'll say he is a bit rusty in his skills, and will have to work his way up to his previous form. Despite his exile, he is still a threat to even the most active of fighters.

That way he is maintaining his best attributes, without it sounding so extreme. Good?
 

Steve Lightyear

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The 1st one would be the same as the others, just underwater
 
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