- Joined
- Dec 18, 2016
- Messages
- 709
- Reaction score
- 314
I am writing this to ask preliminary permission to try and create a write up for an economic system on the site. The reason I am asking permission first is because I'd rather go through effort of pleading my case and being told no then going through the massive effort of writing it and being told no. Without further adieu here is my case:
First I want to give a very brief very rough draft type of idea of how it would work as I envision it. So, the most noticeable change would be the inclusion of a new section of the site that would be the market place. There would be a free market that contains gear that anyone can purchase. In addition, there would be main faction specific markets which those factions would be able to determine who has access to buy what. In addition to that it would allow independent factions a greater role in the game because they would have to ability to post their own markets and offer their own goods or services.
In addition to that, players would be responsible to keep track of and explain their finances. Faction leaders would be expected to do the same for their factions.
So now you're probably thinking that sounds like a lot of work and you're wondering what the benefits would be. I think the foremost benefit is that adding this type of system would open new and unexplored avenues of role-playing. Quite a few characters have written in ownership of businesses as part of their characters yet they are unable to expand on those story lines because the systems that would give them a basis to do so simply don't exist.
In addition, as it sits right now the only way to impact the overall story line is to participate in pvp. That's all fine and well, but in pvp there are always going to be winners and losers and a lot of the time the loser ends up dying. Again there's nothing wrong with that. However, it takes time to "git gud" at pvp and during that time it's really easy to feel like a failure and to feel frustrated.
I feel like adding this type of system and opening the door to the subsequent role play possibilities it would enable, would give players an alternative method of impacting the story that while still able to result in failure, that failure would not negate all the effort that was put into characters. I feel like this could majorly reduce the ph levels of the site. I've also noticed that the site tends to be rather cliquey. I feel like adding such a system could create a means to promote interaction between players whom generally don't have much interaction.
I think adding this type of system would greatly improve the depth and realism of the writing experience. As it stands now credits have no use whatsoever the site and any character regardless of station or rank can have the top level gear. I don't feel like that's realistic and it results in a lot of the same gear being used over and over. By adding an economic system and a market place, you can control the quantities and availability of gear as well as ammunition for that gear. This has an added benefit of allowing admins to be able to work toward prevention of abuse rather then solely responding to it.
Finally, the only real mode of advancement for characters is to complete missions for their factions and ascend the ranks of those factions. There's not a whole lot of personal benefit that is achieved via these means. I feel like adding this system could change that and allow factions to offer very real and more immediate benefits for completing missions on their behalf.
Anyways, that's my pitch and I would really like to hear other ideas on the matter.
First I want to give a very brief very rough draft type of idea of how it would work as I envision it. So, the most noticeable change would be the inclusion of a new section of the site that would be the market place. There would be a free market that contains gear that anyone can purchase. In addition, there would be main faction specific markets which those factions would be able to determine who has access to buy what. In addition to that it would allow independent factions a greater role in the game because they would have to ability to post their own markets and offer their own goods or services.
In addition to that, players would be responsible to keep track of and explain their finances. Faction leaders would be expected to do the same for their factions.
So now you're probably thinking that sounds like a lot of work and you're wondering what the benefits would be. I think the foremost benefit is that adding this type of system would open new and unexplored avenues of role-playing. Quite a few characters have written in ownership of businesses as part of their characters yet they are unable to expand on those story lines because the systems that would give them a basis to do so simply don't exist.
In addition, as it sits right now the only way to impact the overall story line is to participate in pvp. That's all fine and well, but in pvp there are always going to be winners and losers and a lot of the time the loser ends up dying. Again there's nothing wrong with that. However, it takes time to "git gud" at pvp and during that time it's really easy to feel like a failure and to feel frustrated.
I feel like adding this type of system and opening the door to the subsequent role play possibilities it would enable, would give players an alternative method of impacting the story that while still able to result in failure, that failure would not negate all the effort that was put into characters. I feel like this could majorly reduce the ph levels of the site. I've also noticed that the site tends to be rather cliquey. I feel like adding such a system could create a means to promote interaction between players whom generally don't have much interaction.
I think adding this type of system would greatly improve the depth and realism of the writing experience. As it stands now credits have no use whatsoever the site and any character regardless of station or rank can have the top level gear. I don't feel like that's realistic and it results in a lot of the same gear being used over and over. By adding an economic system and a market place, you can control the quantities and availability of gear as well as ammunition for that gear. This has an added benefit of allowing admins to be able to work toward prevention of abuse rather then solely responding to it.
Finally, the only real mode of advancement for characters is to complete missions for their factions and ascend the ranks of those factions. There's not a whole lot of personal benefit that is achieved via these means. I feel like adding this system could change that and allow factions to offer very real and more immediate benefits for completing missions on their behalf.
Anyways, that's my pitch and I would really like to hear other ideas on the matter.