Nolan Kodd
SWRP Writer
- Joined
- Jun 19, 2018
- Messages
- 172
- Reaction score
- 72
Stacked Deck Pazaak Club
Nar Shaddaa District 2244
Nolan had taken a liking to Pazaak long before he became his own man and got his ship. Sure, there was a lot of chance about the game where you pulled random cards in turns, hoping to score 20 points as a result. But then again, you had 4 cards on hand to alter the course of the game, and the strategy revolved around keeping those cards until they mattered most, then using them at the right time.
The young man had already been to the Stacked Deck before and found it to be a fantastic place for making acquaintances, striking deals, or simply passing time. This time he was up for any of that. The club hadn't changed: it was still dimly-lit, with a bar in the middle. The walls had alcoves with the tables specifically tailored for Pazaak games. Each table had 18 slots for cards from the main deck (9 slots for each player), and 8 slots for side deck cards (4 slots for each player). Of course, the tables offered room for food and drinks as well.
As usual, Nolan occupied a free table. By now, he had already learned the establishment's rules:
1. Players were using the club's decks instead of their own. It prevented any sort of cheating related to stacked decks. Nolan couldn't but find it ironic, especially given the establishment's name.
2. The players could see the 4 modifier cards that their opponents had on hand. This rule prevented any possible machinations over the course of the game, and any quarrels over cheating.
3. All modifier cards were always +/- cards. So, assuming Nolan had a "6" card in his hand, he'd be able to use it as +6 or -6 (his choice). This rule made things simpler.
While waiting for an opponent, Nolan decided to draw the 4 modifier cards for his hand. These cards were the only way for Nolan to affect the course of the game (except for calling a stand during the set), and he wouldn't be able to replenish them. That's why he had to be careful that he wouldn't spend them all quickly: he needed to win 3 sets, after all.
[dice]4d6[/dice]
Nar Shaddaa District 2244
Nolan had taken a liking to Pazaak long before he became his own man and got his ship. Sure, there was a lot of chance about the game where you pulled random cards in turns, hoping to score 20 points as a result. But then again, you had 4 cards on hand to alter the course of the game, and the strategy revolved around keeping those cards until they mattered most, then using them at the right time.
The young man had already been to the Stacked Deck before and found it to be a fantastic place for making acquaintances, striking deals, or simply passing time. This time he was up for any of that. The club hadn't changed: it was still dimly-lit, with a bar in the middle. The walls had alcoves with the tables specifically tailored for Pazaak games. Each table had 18 slots for cards from the main deck (9 slots for each player), and 8 slots for side deck cards (4 slots for each player). Of course, the tables offered room for food and drinks as well.
As usual, Nolan occupied a free table. By now, he had already learned the establishment's rules:
1. Players were using the club's decks instead of their own. It prevented any sort of cheating related to stacked decks. Nolan couldn't but find it ironic, especially given the establishment's name.
2. The players could see the 4 modifier cards that their opponents had on hand. This rule prevented any possible machinations over the course of the game, and any quarrels over cheating.
3. All modifier cards were always +/- cards. So, assuming Nolan had a "6" card in his hand, he'd be able to use it as +6 or -6 (his choice). This rule made things simpler.
While waiting for an opponent, Nolan decided to draw the 4 modifier cards for his hand. These cards were the only way for Nolan to affect the course of the game (except for calling a stand during the set), and he wouldn't be able to replenish them. That's why he had to be careful that he wouldn't spend them all quickly: he needed to win 3 sets, after all.
[dice]4d6[/dice]