Ezekiel Thule

Saul Perth

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EZEKIEL THULE

AGE

► 29
SPECIES
► Human
HEIGHT
► 5'11"
WEIGHT
► 185 lbs
EYE COLOR
► Icy Blue
HAIR COLOR
► Black
HOMEWORLD
► Coruscant
GENDER
► Male
FACTION
► Sith Empire
RANK
► Agent/Acolyte
FORCE SENSITIVITY
► Yes
BIOGRAPHY
Born into an affluent family under the noble reign of the Imperial Republica, young Ezekiel Thule spent his early life high above the clouds in the glittering spires of upper Coruscant. Troopers in shining armor patrolled the streets under waving crimson banners as he studied history, art, science and etiquette at various preparatory schools. It was at such a school screening event he was marked as a force sensitive and taken away for training in the Sith arts.

Although far from the brutal training acolytes endured under the more "traditional" Old Empire on the other side of the galaxy, young Thule had difficulty taking to the training of his new Sith masters. The concept of giving into his raw emotions, as opposed to calculated logic and reason, was anathema to him. Determined to rise above this challenge, Thule pushed through his training not through the strength of his body or heart, but of his mind.

After completing his years of initiate training, Thule returned once more to the glittering spires of upper Coruscant, among the shining troopers and great waving banners. Rather than a source of wonder and inspiration that these sights filled him with through his childhood, they instead presented Thule with an opportunity.

Now enlisted in the Imperial academy, Thule's combination of intelligence, ambition and force abilities brought him great success and praise, quickly rising through the ranks of his class. As such a star trainee, Ezekiel found himself under the examinations of the Imperial Intelligence division. Now faced with even more difficult challenges, the young man only seemed to excel even faster. The thrill of what was presented before him giving him a surge that he found he couldn't quite define.

After graduating from the Academy, Thule was immediately assigned into service as an Imperial Agent, his success through schooling and status as a Sith, even as an acolyte, afforded him a bit more autonomy than many others. Ezekiel Thule now serves the reunited Sith Empire, rooting out those who would do harm to the rightful rulers of the galaxy.


Equipment and Appearance
A proud man of his station, Agent Thule commonly wears a stark white officers uniform with black leather belt, boots, and gloves, while a white cape adorns his shoulders on more formal occasions. He keeps himself clean shaven and his hair neatly groomed whenever possible. Each boot conceals a small, removable, double edged vibroknife. Twin curved handled lightsabers rest on his belt, their artfully engraved hilts contrasted by molded rubber grips.


Skills
Throughout his Sith training, Ezekiel was exposed to and educated in all forms of lightsaber combat, later choosing to focus on a combination of Makashi and Soresu. This defensive fighting style was most unusual for a Sith and he found it gave him an advantage not only because his peers were so unfamiliar with the style, but that it matched up well with his own personal style of studying an opponent and waiting for a mistake to capitalize on as opposed to overwhelming ferocity. Still, despite training regularly against sparring droids and other acolytes, Thule prefers to leave his weapons at his side and seek victory through cunning and command, steering those around him so that he never needs to fight at all. Thule also possesses the skills of an Imperial Intelligence field agent, including infiltration, computer hacking, interrogation, first aid, and weapons training.


In matters of the Force, Thule is considered an average acolyte, barring an affinity for mind intrusions. He is adequately skilled in telekinesis and other core powers such as jump, speed, or pull. He has limited access to powers that require a deeper connection to the dark side, only being able to launch a weak lightning strike a few feet from his hand at best.
 
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Darasuum

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just so you know that only what you believe to be completed should be posted in here for review. If not then they should be worked on until you feel they are ready in the player workshop subforum.
 

Saul Perth

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Apologies for the mix up, things have changed quite a bit over the years.

Do you know if the current timeline matches my bio? I couldn't find any hard dates so I was only guessing based on a few context clues how long ago the unification was.
 

The Good Doctor

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It happened during role play kinda early mid-timeline so it would have happened 5-6 years ago ic. Either way no issues with the bio.

Anyways, armor will have to be linked to a write-up in the tech boards. And do bare in mind that as a force-sensitive, no armor functions such as the concealed blade .etc (unless it’s just a normal handheld-knife that’s sheathed there.) I’d also l like to see a write-up the computer spike since it is also an armor function.

everything else looking fine
 
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Saul Perth

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It is just a normal knife, not something that projects from the boot or anything.

I've removed the spike and lockpick for now until I can get a write up on them.
 

The Good Doctor

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Sounds good

the uniform is underlayed with an armorweave to help protect against shrapnel, knifes, and light blaster strikes

Armor will still need to be linked to a write-up in the tech boards. You can use one of the existing armors on the tech boards as a place-holder or something while you sort out a generic armor write-up if you want
 

The Good Doctor

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Well, again the armor functions are unusable. But you have standardized armor protection still, just not the bells and whistles so to speak.

So, covered armor coverage regions in the template needed to be listed. Light/Medium/Heavy needs to be listed as well where it says 'type' and do bare in mind that type is determined by the coverage you have. (Base armor protection is standardized)

Those coverage regions being
  • Head: Front and back of the head and neck.
  • Torso: Chest and abdomen.
  • Back: Upper and lower back.
  • Upper Arms: Front and back of upper arms, elbows, and shoulders.
  • Lower Arms: Hands, wrists and forearms.
  • Upper Legs: Groin, front and back thighs
  • Lower Legs: Feet, shins and calves, knees.
Light armor can have 1-3 areas of coverage. Medium provides 4-5, and Heavy armor provides full body coverage in all 6-7 regions.
More on armor rules can be found here. And here are examples of what armor write-ups for armor should look like and they are Sith armors as well, here and here. So for yours if the functions are knocked off, the coverage region + type is fixed, and probably add a picture and the armor will look good.

Hope this helps. If you need any more help for armor you can dm/pm me (and maybe @AutoFox) on site or on discord.
 

Saul Perth

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Armorweave removed as it is technically a function, adjusted per our conversation.
 

The Good Doctor

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With the armor link removed from profile. Approved as everything else is fine.

If you still need advice about armor you can hit me up. I also advise about looking at other force-friendly armors and see how they do it.
 
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