Lirreka
SWRP Writer
- Joined
- Nov 27, 2005
- Messages
- 656
- Reaction score
- 0
<div align="center">Lightside, Darkside, I'm the guy with the blaster.</div>
Name: Falgrim Andaro.
Faction: Independent
Rank: N/A
Species: Human
Age: 31
Gender: Male
Height: 5’10” (or 1.79 Meters)
Weight: 180 lbs. (or 97 Kilograms)
Eyes: Dark Brown
Hair: Black
Skin: Caucasian
Credits: Enough.
Strength: Average.
Dexterity: Exceptionally Quick.
Constitution: Average
Intelligence:Exceptionally Smart
Wisdom: Upon Occasion.
Charisma: Above Average.
Force Skills and Feats:
Not a one. “The Force? Please, Religions can’t replace a good blaster at your side”
Skills and Feats:
Astrogate, Bluff, Computer Use, Diplomacy, Gambling, Pilot, Repair, Disable Devices, Hide, Move Silently, Listen Feats: Ambidexterity, Two Weapon Fighting, Starship Ops (Starfighter, Space Transport), Starship Dodge, Blasterslinger, Quick-Draw, Card Shark, Ranged Disarm, Ranged Sunder, Technical wizard, Streetsmart, Rogue Heritage, Kit-bashing.
Lightsaber Forms: None “Yeah, leave it to a Sith to bring a lightsaber to a blaster fight.”
Strengths and Weaknesses:
There’s such a thing as being ‘too good’ and Grim is just such a person. He knows he’s damn good handling a ship, a blaster pistol or a deck of Sabacc Cards. Skill breeds both Ego and Arrogance. Grim has both in spades. His belief in his own skill gets him into trouble, sometimes out of his league trouble. One thing he does ‘fear’ if a man such as Falgrim Andaro can be said to have fear is Kessel. He did a stint in the spice mines when he was younger and since that time he’s had an aversion to spider-like creatures and disdain for any that use spice.
Gear: Masterwork Discblade, 2 Blastech Ds-87 Heavy Blaster Pistols (very modified), two Senari HT-17 hold-out blaster pistols, 2 Hammer-‘long’ 9 charge pistols
Ships:
A well serviced and modified CEC KR-300 Medium Freighter ‘The Eclipse’
Personality:
Grim is a smug, sure-of-himself scoundrel who walks the walk and talks the talk. You want to hire him? Fine but don’t try to tell him what to do or how to do it. That doesn’t fly. He’s not a ‘bad guy’ but he is cynical and hardened to the life in which he lives.
History:
Falgrim was born into the life of a scoundrel. His father was a smuggler and his mother an outcast Hapean Pirate. He learned to fly before he could walk and has been ‘in the family business’ ever since. He’s been a pirate, a gunrunner, a smuggler and everything in between and on both ends. He knows ships, guns and cards with equal genius (at least he likes to think so). If there’s a trade route, he’s flown it and shaved off time, if there’s a trade-lane he’s been a pirate on it and there’s not a port worth landing at that he doesn’t have at least one ‘cousin’ at. He has a fondness for firearms collecting various antique pieces for his own collection and carries two slug-throwers for as he says ‘the unexpected emergency’. Regardless he is rarely without his long coat and never without his hat.
A picture will be forthcoming.
Name: Falgrim Andaro.
Faction: Independent
Rank: N/A
Species: Human
Age: 31
Gender: Male
Height: 5’10” (or 1.79 Meters)
Weight: 180 lbs. (or 97 Kilograms)
Eyes: Dark Brown
Hair: Black
Skin: Caucasian
Credits: Enough.
Strength: Average.
Dexterity: Exceptionally Quick.
Constitution: Average
Intelligence:Exceptionally Smart
Wisdom: Upon Occasion.
Charisma: Above Average.
Force Skills and Feats:
Not a one. “The Force? Please, Religions can’t replace a good blaster at your side”
Skills and Feats:
Astrogate, Bluff, Computer Use, Diplomacy, Gambling, Pilot, Repair, Disable Devices, Hide, Move Silently, Listen Feats: Ambidexterity, Two Weapon Fighting, Starship Ops (Starfighter, Space Transport), Starship Dodge, Blasterslinger, Quick-Draw, Card Shark, Ranged Disarm, Ranged Sunder, Technical wizard, Streetsmart, Rogue Heritage, Kit-bashing.
Lightsaber Forms: None “Yeah, leave it to a Sith to bring a lightsaber to a blaster fight.”
Strengths and Weaknesses:
There’s such a thing as being ‘too good’ and Grim is just such a person. He knows he’s damn good handling a ship, a blaster pistol or a deck of Sabacc Cards. Skill breeds both Ego and Arrogance. Grim has both in spades. His belief in his own skill gets him into trouble, sometimes out of his league trouble. One thing he does ‘fear’ if a man such as Falgrim Andaro can be said to have fear is Kessel. He did a stint in the spice mines when he was younger and since that time he’s had an aversion to spider-like creatures and disdain for any that use spice.
Gear: Masterwork Discblade, 2 Blastech Ds-87 Heavy Blaster Pistols (very modified), two Senari HT-17 hold-out blaster pistols, 2 Hammer-‘long’ 9 charge pistols
Ships:
A well serviced and modified CEC KR-300 Medium Freighter ‘The Eclipse’
Personality:
Grim is a smug, sure-of-himself scoundrel who walks the walk and talks the talk. You want to hire him? Fine but don’t try to tell him what to do or how to do it. That doesn’t fly. He’s not a ‘bad guy’ but he is cynical and hardened to the life in which he lives.
History:
Falgrim was born into the life of a scoundrel. His father was a smuggler and his mother an outcast Hapean Pirate. He learned to fly before he could walk and has been ‘in the family business’ ever since. He’s been a pirate, a gunrunner, a smuggler and everything in between and on both ends. He knows ships, guns and cards with equal genius (at least he likes to think so). If there’s a trade route, he’s flown it and shaved off time, if there’s a trade-lane he’s been a pirate on it and there’s not a port worth landing at that he doesn’t have at least one ‘cousin’ at. He has a fondness for firearms collecting various antique pieces for his own collection and carries two slug-throwers for as he says ‘the unexpected emergency’. Regardless he is rarely without his long coat and never without his hat.
A picture will be forthcoming.