Fanon Karta'Esh

Darkon

SWRP Writer
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  • Name: Karta'Esh

  • Biology: They are a cat like, bipedal species with a tail. Fingers and toes have retractable claws, the feet are digitigrade. The ears are mobile, set on the top of the head. Slit pupils and a reflective layer behind the retina allows for good vision in low light environments. Karta'Esh are covered homogenously or in patterns with soft fur of colouring that variates from ethnicy to ethnicy, going from white, via gold and brown down to darker tones towards black.

  • Breeding: Breeding occurs between a male and a female. Gestation takes an average of 8 months. Single births are most common. Newborns are often born with closed eyes, opening t I hem within a week.

  • Strengths: Compared to Humans, they are more agile and their senses are a little sharper. They can see in lower light better than humans.

  • Weaknesses: Colour vision is less pronounced than in Humans. They have a slightly higher metabolism, which means they need about 5-10% more food. They are far behind the galactic standard in terms of technology, any Karta'Esh going off world has a lot of learning to do.

  • Diet: Omnivore, with a slight preference to meat. They like aromatic and oftentimes spicy food. Chocolate in large doses is very unhealthy for them.

  • Behavior/Temperament: They are emotional, like fun and entertainment, sometimes are competetive. The species is rather playful than cruel, even in fights. Of course, exceptions exist.

  • Communication: Karta'Esh communicate verbal for the most part, talking a language called Ro'u. They also convey moods and emphasise statements with body language. In addition to gestures comparable to humans, ear and tail movement are a distinct part of their body language.

  • Culture: The society on their planets main continent is feudalistic. Noble families, so called Houses, rule over certain areas. The important houses controlling larger areas, the lesser houses receiving fiefdoms from them. On a national level, the houses come together in a council, regulating the nations policies, while maintaining independent power inwardly.
Honour is important to the nobles, duels are common, although only the fewest are taken as far as serious injury or death. They are meant to show skill and personal commitment.

Entertainment is important to the Karta'Esh. Musicians and Storytellers are highly regarded. There are as many songs conveying historic events as there are history books. Probably more.

The writing system has its origins in claw marks, pressed onto soft clay or wax tablets. These markings are now also written with ink or set in print.​

  • History: The race has developed on Nuria. About two thousand years ago, a small group of human ships crash landed. The then tribal Karta'Esh accepted the strange species among themselves. The newcomers influenced the tribes, organising them into greater structures, the houses formed, then the realms/nations. The humans struggled at first, but multiplied. Still, there are more Karta'Esh in the realms than humans. Without their machines, they had to adapt to the nurian way. Over time, most of the technical knowledge was forgotten, but the stories persisted. Still, the stories changed, were adapted to society and mutated. What little is known of the bigger universe has taken on the form of legends.

  • Planet: Nuria is the third of seven planets orbiting a white sun in the outer rim. 32% of it's surface is landmass, comprising of three main continents and many islands and archipelagos. Gravity is 1g, rotation 25 standard hours, orbiting the sun once every 400 days. Average temperature planet wide is 17°C. Clima zones reach from arctic over moderate to jungle and desert zones.

    Temperatures on the main continent range from 3°C in winter to to 28°C in summer. Spring and autumn bring strong, directional winds that are used for transportation by air ship.

  • Technology: Manual labour, simple mechanics and steam engines are the pinnacle of local technology. Hot air is also used for travel in air ships, utilizing the strong directional winds of spring and autumn to transport cargo quickly over great distances.

    For at least two centuries, until recently, electronics and higher technology did not work reliably inside the star system. A theory says it was caused by interference in the surrounding hyperspace.



  • Intent: I invented this species a long time ago and have used it in various settings, including a play by post Star Wars RP. The Character. I submitted for play here has been in said RP. I was told, before the character can be approved, I need to submit the species and their home planet.
I really like the character, she has already had life breathed into her, and changing her species would feel really wrong to me. I give best performance when I am inspired and/or into something. She is not the only character of this species on my roster, with time, I hope to introduce more of them onto this site.​
 
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