Fenyang Ordo's Beskar

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Fenyang Ordo's Beskar'gam

Fenyang Ordo is the Mand'Alor, ruler of The Mandalorian peoples. He is still untested, still needs to prove himself in the eyes of his followers, so he wears his Deathwatch Beskar'gam, with two small, protective pieces of Beskar left within. He would acquire more the way his fellows did - by finding it himself, or through acts of valor


LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

INTENT

Provide a template for the first version of my Mando's armour.

Type and Coverage

Type: Medium Armor

Coverage:


  • Head: Fully enclosed and sealed Beskar helmet
  • Torso: Durasteel Plate
  • Back: Durasteel Plate and armor weave cape.
  • Lower Arms: Bracers of Beskar covering the lower arms, primarily to serve as mounting frames for armour functions
  • Lower Legs: Durasteel-armored boots





Functions



Function 1: Kneepad Rocket Dart (Left Knee)

  • The Kneepad rocket dart launcher is a type of rocket dart launcher worn and fired from a kneepad
  • It has a 5 meter range and you can fire 4 shots that must be manually reloaded
  • The darts have a strong impact that can knock over
Function 2: Inertial dampeners

  • Intergrated Inertial dampeners help reduce impacts imparted wearers body, situated under the armour panels, they help the absorb the shock of weapon impact through the armour and most other forms of blunt force trauma, for example, a fall or impact that might have fractured bones would only give them intense bruising.
Function 3: Wrist Flamethrower (right arm)

  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.
Function 4: Gauntlet Buckler (Left Arm)

  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
Function 5: Jetpack

  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.


 
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