Rolling 1d10 to see if the gunned down first wavers can take any of the thugs with them before they get wiped out, as well as 1d6 if the previous roll is successful to determine how many.
Granting a -2 modifier to both considering they are surrounded.
Rolling 1d10 to see if Faison can attack more than one pirate, and an additional 2d10 to determine how successful his shots are. If the first roll fails, then Faison is only attacking one pirate and the second roll is the only one that counts for hitting purposes.