Fitr'han'nuruodo

Alexander Dregar

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“My ally is the force, and a powerful ally it is.” - Yoda

NAME: Proper name: Fitr’han’nuruodo
CORE NAME: Rhann
Code Name: The White Knight Of Celwis
FACTION: Chiss Ascendancy
RANK: Elite of the Immortals, Second In Command of the Immortals.
SPECIALIZATION: White Knight: Light Side User
Primary: Spellweaver
Secondary: Brutalist
SPECIES: Chiss
HOME PLANET: Celwis
AGE: 63
GENDER: Male
HEIGHT: Five feet and ten inches.
WEIGHT: One Hundred and eighty-seven pounds.
EYES: Glowing Red
HAIR: Grey
SKIN: Blue
CREDITS: 1000
DISTINGUISHING MARKS: Birthmark behind left ear.
FORCE SENSITIVE: Highly Force Sensitive

STRENGTH: 5/10 Old Age has taken its toll on him.
DEXTERITY: 5/10 Old Bones make it hard to move as quickly as he once could.
CONSTITUTION: 6/10 Rarely gets sick, but his energy isn’t what it once was.
INTELLIGENCE: 9/10 Extreme intelligence, problem solving abilities, and tactical know how.
WISDOM: 9/10 With age, he has grown wise to the ways of the universe, and the ways of people’s hearts and minds.
CHARISMA: 7/10 A charismatic person, his deeds, words, and legend act for him, gaining him respect from most who meet him.

FORCE POWERS: Length of life has allowed him to learn many force powers and master many. His powers are equal to a Jedi Council Member’s abilities. (Details of all abilities found on Wookieepedia) (Level of ranks: Novice, Apprentice, Adept, Knight, and Master)

Healing abilities:
Force Healing - Master
Cure Poison - Master
Cure Disease - Master
Healing Meditation - Master

Attack Abilities:
Telekinesis - Master
Force push/Pull - Master
Pyrokinesis - Master
Cryokinesis - Master

Defense Abilities:
Force Barrier - Master
Force Absorb - Master
Force Shield (Mental) - Master
Mind Barrier - Master
Thought Shield - Master

Physical Enhancment Abilities:
Enhance Attribute - Master
Enhance Ability - Master
Inspire - Master
Force Valor (For others) - Knight

Sensing Abilities:
Life Sense - Master
Find - Knight
Force Empathy - Knight
Life Bond - Master
Meditation - Master

SKILLS:
Blaster Combat: Knight
Immortal Style Hand to Hand combat: Adept
Lightsaber Combat: Master
Tactics and Strategy: Master
Explosives: Adept
Piloting: Knight
Leadership Skills: Master
Force Abilities: Master
Medical Skills/Medicine: Master
Teaching: Master
Singing: Novice (But thinks he is a master)

LIGHTSABER/SWORD FORMS:
Form II: Makashi: Mastered
Form V: Shien: Knight/Crusader Level

STRENGTHS AND WEAKNESSES:
Strengths:
-Very Experienced
-Powerful in the force
-Level headed
-Good combat abilities
-In a position of leadership
-Well trusted by the Chiss

Weaknesses:
-Body is not as young as it once was and is slowing down
-More easily injured than a healthy young person
-Has much to lose
-Compassionate
-Low endurance
-A little slow at learning new things at this stage in his life

LIGHTSABER:
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Constructed from both phrik alloys and durasteel alloys the hilt is designed to be blaster resistant, explosion resistant, and lightsaber resistant. It is a simple design, with no frills attached, making it simple, reliable, and easy to maintain. The blade glows a deep green.

GEAR: Unless Specified Otherwise.
-Lightsaber
-Medikit
-Commlink
-Portable Scanner
-T22 Editorial Blaster Pistol
-3 extra tibanna cartridges
-Flame Resistant Clothing
-Blaster resistant soft armor vest
-Immortal-Class Dark Trooper Armor (In battle only)
-VJL9 Suicul Blaster Rifle (In battle only)
-10 power cells (In battle only)
-7 Fragmentation grenades (In battle only)



SHIP: While he has access to many Chiss ships, unless specified otherwise, his primary form of transport is a standard Chiss Terra-Class Cargo Transport named “Seabreeze” (See Chiss Ascendancy Military Technology Dropships)

DROIDS: None

PETS: None

PERSONALITY:
Rhann is a man of incredible loyalty to the Chiss Ascendancy, a loyalty that cannot ever waver, no matter what was at stake. A good man, honest and true, he fights hard, and loves teaching. Compassionate, and kind, he would rather capture an enemy than kill them, however, do not think that means he will not do what he must to protect the Ascendancy, he will kill without hesitation or true regret if he must.

However, a life of victory and triumph in the face of overwhelming odds has put him in a constant battle with pride and arrogance. While he manages to keep it in check, it is there, threatening to overwhelm him should he let it. His fighting style mirrors this constant battle, elegant, deadly, and graceful, using pure skill rather than strength, like a never ending dance.


BIOGRAPHY:
Rhann’s life started on Celwis, to a small, but proud family. The Fitr family have been proud members of the Chiss Ascendancy’s Expansionary Defense Force’s Army for hundreds of years, with nearly every member at least receiving the rank of Centurion. They served loyalty and with great distinction in nearly every battle and war, the Chiss found themselves in. So, shortly after Rhann’s birth, his devout parents had him tested for Force potential, like all good Chiss parents did.

He turned up positive for the force, and by a large margin. Rather than force him to leave his loyal family, the Immortal Order sent a Veteran to begin his training, and the training of two others on the planet of Celwis at the time. They believed the skills and traits of the Fitr family would be a good trait to pick up and take with him. So, the three newborns were placed with their families, and exposed to the force and the ideals of the Immortal order long before they could walk.

At the age of three, all three of them began intensive force training for the first time. Arna, Merax, and Rhann all trained together, learning the basics of the force. Rhann was also taught by his family how to shoot a blaster, fight hand to hand, and other useful skills. Growing up the three were inseparable, and their force powers incredible. At the age of ten, they were finally separated from their families, but had created a new family in each other, which allowed them to continue on regardless of anything life threw at them.

Rhann was trained in the ways of the Spellweaver, Arna the ways of the brutalist, and Merax the ways of the Manipulator, and they were an unstoppable team on the battlefield, even as young as they were. The children soaked up everything they could be taught, and quickly made a name for themselves as the most talented Initiates within the Immortals. All three were light side users, and members of the White Knights. As their legends grew, they went on many missions together, overcoming all obstacles to accomplish their goals, to protect and serve the Chiss Ascendancy and its people.

Sadly, their happiness could not last. While heading to a backwater planet, to mediate a trade dispute, their frigate ship was shot down onto a small planet. Merax, climbed into a fighter and led the defense of the falling frigate from a group of fighters. As the frigate was pushed into the atmosphere and crashed, Merax’s fighter was destroyed. A true hero, and inspiration for Rhann in the years to come, his sacrifice allowed many of the escape pods and shuttles to reach the ground intact.

Rhann and Arna, reeling from the shock, didn’t have time to grieve the loss of their friend, instead they took leadership of the crash, and gathered all the survivors together. Then the hunt began, enemies tried to pick off the survivors, but under the leadership of the two, over three quarters of the survivors of the crash thrived, and were alive when the rescue party arrived. For their bravery and for Merax’s sacrifice, all three were promoted to Veterans within the Immortal Order. They were only 18. Then and only then, safe on Csilla, did they grieve, and they did grieve.

Shortly after, Rhann proposed to Arna, and not long after that, they were married, to the joy of the Chiss people. Two heroes were bound together, they even performed a Life Bond, so they would have a mental connection, no matter where they were. The two new Veterans continued to do missions and took on apprentices. Teaching and fighting they learned much about the force, and each other. A true love story, they overcame anything in their path together, always remembering their lost friend.

Years passed, at the age of 28, the two were the best well trained members of the White Knights, so much in fact Rhann was starting to be called The White Knight of Celwis. He was second in command of the White Knights as a whole and raised to the level of Elite within the Immortals, and Arna was not far behind. Then, tragedy once more struck, the leader of the White Knights died, of a heart attack. At the age of thirty-two, Rhann rose to become the leader of all the White Knights, and one of the command staff of the Immortals.

Yet, even in tragedy and sadness, light and life can be found. The very day of the leader’s death, Arna was found to be pregnant, and in sadness the White Knights rejoiced even still. There was still a leader, a hero to lead them, and hope in the future of the Chiss. Arna went on to train the children of the Immortals, rather than push herself on missions, while Rhann continued to serve the Ascendancy in every way possible. He was a proud father of his little girl when she was born, and a part of her life from the moment she was born, never allowing his work to overcome his duties as a father.

By the age of forty-two, Rhann and Arna had two more children, the lights of their lives. Moving forward, Rhann began to help the other branches of the Immortals, and began to build bridges with CAIN as well, allowing White Knights to be used as bodyguards for Chiss diplomats, as well as be used in escort missions. The building of bridges brought him fame within the political community as well, and unanimously he was made third in command of all the Immortals. Never did his training of apprentices, or his own training in the force, stop, he learned many mysteries in his life, and was always there for the children of the Immortals.

His children were each force sensitive as well, joining the Immortal Order along side their parents, creating a new line of force sensitive individuals within the Immortal Community. They grew and had children of their own, who were also force sensitive. Then, at the age of fifty, he took over the second in command spot of the Immortals, taking over most of the day to day responsibilities for the group. While busy with the everyday tasks, he still took on missions for the Ascendancy, and brought back success with each one. Yet, never quite to standard he wanted. Many died alongside of him, even if he survived, and it has been a burden he has had to carry for many years. Then, at the age of fifty-five, he failed. The diplomat he was supposed to be protecting was killed in a massive explosion that nearly killed Rhann too. For months it was unsure if he would survive or not, and an investigation went into what had happened.

A year later he recovers, and begins to mend himself, it turns out a Chiss Immortal had betrayed them, and set the explosives himself. For years Rhann trains harder than he ever had before, and hunts down this traitor. Many say he should take the spot of the High Immortal for himself, and leave the hunting to the younger group. However, Rhann was never one to let another do what he could do for himself. A younger Chiss, Nuru Crest, was made High Immortal after he refused the position, a decision Rhann never regretted.

At the age of Sixty, he finally confronted the traitor, and proved once and for all, he was the stronger man, that without trickery, or deceit, even in his old age he could destroy his enemies. Returning to the Immortals fully, he went back to his work, finally vindicated for his failure. Now, an old man of 63, he is as full of life as ever, training, and working for the glory of the Ascendancy. A father, grandfather, husband, and hero. He will not rest so long as the Ascendancy is in danger, and has learned from his last mistake, he will lead the Immortals if not from the front, then from the side, bringing forth an age of glory for the Chiss, the age of the Immortals.

Relationships:
Arna: Wife, partner, best friend, and an Immortal Teacher, teaching Chiss children to control their force powers in basic training.
Three children and seven grandchildren.

KILLS: None
BOUNTIES COLLECTED: None
DUELING RING MATCHES: None
GRAND TOURNAMENT MATCHES: None
ROLE-PLAYS: None
 
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