Armor Freyja Ordo's Beskar'gam

Braden

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Freyja Ordo's Beskar'gam

Although her adopted mother Tyrs wore heavy armour Brskar'gam, the armour given to Freyja on her eighteenith birthday was of a lighter more mobile variety. Though the option was there in the future to match Tyrs, Freyja has kept the more flexible and lighter armour on her travels across the outer rim. Although without any pure Beskar at the moment the armour still gives Freyja the security she needs to go all out in combat.



LEGALITY


Legal.



INTENT


To serve as the custom armour for Freyja Ordo.



Type and Coverage






Type:Light/Medium/Heavy Armor
Coverage: (Coverage regions for Medium is 4-5)


  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons and elbow protector
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads


Functions




Function 1: Vision Modes


  • This allows a Helmet HUD to cycle to low-light or thermal vision modes.
Function 2: Repulsor

  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
Function 3: Gauntlet Buckler

  • Liked by bounty hunters and mercenaries, this small deployable shield on one forearm that provides protection over the space of 40 cm diameter circle, which is enough to usually cover the distance of the arm from fist to elbow. It can protect the wearer from 1 medium damage attack or 2 light damage attacks before deactivating. Heavy damage attacks are partially reduced, and deal "bleed through" equivalent to light damage. Once used, the shield must recharge and cannot be used again for the duration of the thread. The buckler has to be manually activated and deactivated. No other gauntlet functions may be used while the shield is deployed.
Function 4: Wrist Flamethrower



  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide and have a maximum range of 3 meters. The weapon must be manually activated via button or switch, and must be disassembled to be reloaded.

Function 5: Jetboots

  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.

 
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