Gillez Corporation

KaiserMelech

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Name: Gillez Corporation

Description: The Gillez Corporation is a specialty ship builder in the Inner Rim. The company has found its niche in medium-sized multi-role craft, avoiding production in markets already dominated by expert shipbuilders such as Kuat and Corellia. Located centrally on the Permelian trade route, Gillez Corporation accepts customers from around the galaxy, but the vast majority of customers are from the core, inner rim, and expansion regions.

Gillez Corporation, like Amfar as a whole, is a matriarchal organization, with most top roles in all departments held by women. Individuals and organizations who act contrary to this philosophy are almost always denied service.

Gillez Corporation craft are instantly recognizable in the galaxy by several defining characteristics including large wings for good in-atmosphere maneuverability, small limited-use hyperdrives, and extensive compartmentalization for changing or upgrading ship roles.

History: Gillez Corporation was founded over 150 years ago by Lukens Gillez, one of the founding mothers of Amfar. Gillez Corporation began life as a watercraft and airspeeder company, providing quick and efficient means of transportation across the aquatic planet. Some 50 years after its founding, the company branched out into spacecraft construction. The first attempts at basic shuttles and freighters were highly successful, and the ships became prized for customers who liked the unique look of the company's products.

As the 100 year war continued, Gillez tried to gain a piece of the immense military demands, and made an ambitious foray into designing space superiority fighters and even small capital ships. Severely outclassed by the products of other companies, these proved to be monumental failures that almost bankrupted the company. Retooling towards multi-role aircraft, Gillez started rebuilding capital by supplying gunships, strike fighters, and light freighters and transports to the Grand Army of the Republic. Gillez ships were well known for their ability to take a heavy beating, which made them favored for missions deep behind enemy lines where one would often need to fight their way out. The money gained by these contracts was used to rapidly expand the manufacturing and design facilities of the company.

For the past 30 years, the company has been under the control of its 5th President and CEO, Opar Gillez. The end of the war essentially reversed all the gains made by the company as war contracts dried up seemingly overnight. Within just 5 years, all but two of the major manufacturing plants were shuttered. The loss of jobs was severe enough to cause a economic crash in that region of the planet. Drastically slashing their catalog, Gillez Corporation was reduced to producing less than a half-dozen different spacecraft models, maintaining only the key money-makers.

Structure: The structure of Gillez Corporation can be divided into four distinct components.

Bureaucracy: These are the people responsible for the daily running and decision-making of the corporation. Executive staff, accountants, lawyers, human resources, and other administrative professionals make up this branch. They are generally at the top of the corporate ladder, and can hire and fire employees, as well as veto new projects. At the top of this branch, and the company as a whole, is Gillez CEO Opar Gillez

Design: These are the people responsible for new product development. Ships, weaponry, components, and software upgrades are all envisioned by the design bureaus. Each bureau is led by a lead designer, and are not only fairly autonomous from one another, but submit competing designs.

Manufacturing: These people run the factories that actually build and repair the ships offered for sale. Factories are separated by ship type, and each is run by a head foreman. Factory staff interact closely with designers, and engineers attempt to optimize the manufacturing process and ship design.

Sales: The duty of the sales team is three-fold. Salespeople primarily help attract customers for the company, trying to steer perspective buyers away from rival firms. Secondly, salespeople work to ensure proper purchases, pairing demands with product catalogues or helping customers get matched with the most capable design team. Thirdly, salespeople are responsible for ensuring the worthiness of each customer. If a buyer is thought to be too risky of a financial venture, is deemed too dangerous to purchase a certain product, or does not show proper respect for the company and its values, a salesperson has the right to refuse a sale.

Assets: Gillez Corporation maintains a complex of design bureaus and manufacturing plants on the planet of Amfar. Located on a moderate-sized island in the far North of the planet, the climate is viewed as too cold for tourism, and the company is afforded a minor reprieve from increasing environmental regulations. There are two massive manufacturing structures, one devoted to civilian aircraft and the other devoted to military craft. Each have three individual rolling assembly lines, and at the height of the war, a ship a day could be rolled off. At the present, all lines are rarely in use at once, and manufacturing capacity is drastically reduced.

A small security force is employed police company property, ensure the safe delivery of products, and most importantly, to thwart corporate espionage. This force consists of roughly 100 mobile officers, as well as a security wall around the compound complete with guard towers. Although police officers and not soldiers, the security guards of the company have access to a modest armory with battle rifles, although pistols are their standard weaponry. Several surface to air missile batteries were installed during the war to defend against airstrikes, but while they are still technically operational, they are almost never activated and only a few people know how to effectively utilize the weaponry. A small number of dedicated carrier craft are owned by the company to move merchandise along major hyperlane routes further than ship-based hyperdrives can carry them.

Roster:
Opar Gillez - CEO
Lana Barnyash – Amphibious Designer
Ludmil Lunda – Amphibious Sales

Intent: This organization is one of the first major NPC companies in this timeline. It gives a platform for interacting in an economic sense, and allows for storylines involving acquiring advanced tech. Players will also have the ability to perform several missions both for and against the company, including guarding or stealing merchandise, performing corporate espionage, designing new products for the tech line, and so on. There is also the possibility for the community to organically develop a level of lore that isn't necessarily available when it comes to established canon companies like Corellia and Kuat.
 
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Arcangel

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Review time!

1. The planet Amfar doesn't have any information on it being matriarchal. Either remove that or create a planet write up that expands on the planets government, culture, and society.

2. For a specialty ship building yard thats only been in operation for 150 years, it seems to have a rather large array of products. Reduce that to 2 main production lines that produce their mainstay moneymakers. I'll also allow one specialty shop that builds limited run advanced tech ships of custom design for buyers.

3. I would like some more detail on how the Hundred Year Darkness affected them.

4. Small hyperdrives has to go, to open for abuse and larger companies would snatch that tech up in a heartbeat.

5. Give me more detail on their design and manufacturing complex as well as the security. That way people have a solid idea of what the setting is should RP happen there.

6. Amfar is an oceanic tourist planet, so they are likely to be highly protective of their environment. I would like to see how environmental regulations affect the company.

@KaiserMelech
 

KaiserMelech

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Review time!


1. The planet Amfar doesn't have any information on it being matriarchal. Either remove that or create a planet write up that expands on the planets government, culture, and society.
Will do.


2. For a specialty ship building yard thats only been in operation for 150 years, it seems to have a rather large array of products. Reduce that to 2 main production lines that produce their mainstay moneymakers. I'll also allow one specialty shop that builds limited run advanced tech ships of custom design for buyers.
I have pretty much pigeon-holed this company to a maximum of 6 ship models. I was always thinking of only producing a handful of craft, since they will pretty much all need to be posted in the tech section. As of now, I have ideas for 2 ships, a multirole heavy fighter/gunship and a multirole transport/cargo/light bomber.


3. I would like some more detail on how the Hundred Year Darkness affected them.
Added

4. Small hyperdrives has to go, to open for abuse and larger companies would snatch that tech up in a heartbeat.
To expand here and up top, the small hyperdrives are absolutely terrible. They are slow (class 8), and have a very limited range, certainly no more than a couple dozen parsecs. I had a ship posted in the tech forums with this type of hyperdrive, and it went down fine.


5. Give me more detail on their design and manufacturing complex as well as the security. That way people have a solid idea of what the setting is should RP happen there.
Done. It's not military base levels of security, but it's not robbing a spoon factory either.


6. Amfar is an oceanic tourist planet, so they are likely to be highly protective of their environment. I would like to see how environmental regulations affect the company.
I added a bit onto this, but as I'll add on in the planet page, Amfar in the northeastern section of the Inner Rim, which would have been pretty much the front lines on this war. Think Hawaii, where the tropical vacation spot was heavily militarized in the run up to and during WWII.
 
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