GN-808 'Gutripper' Blaster Carbine

Manderley

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AFFILIATION
n/a

OWNERSHIP
n/a (please notify me if your character or faction decides to pick up use of this weapon)

INTENT
a submachine gun-style blaster for military/ security groups and PCs in the new timeline

MODEL
GN-808 Gutripper

TYPE
blaster carbine

SIZE
small carbine

WEIGHT
2.7 kg (6 lb)

MATERIAL COMPOSITION
durasteel

EFFECTIVE FIRING RANGE
45 m

AMMUNITION CAPACITY
40 bolts

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CALIBER
regular blaster pistol-grade

SIGHTS

flip-up holographic

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A purpose-built weapon from the ground up, the Gutripper blaster carbine was designed for close-range, multi-combatant engagements. Its automatic fire is often more than enough to absolutely devastate most infantry soldiers, and its blaster pistol-grade bolts can easily rip through unarmored targets.

It comes with a select-fire switch, which includes safety, semi-automatic, four-round burst, and fully-automatic modes. Its flip-up holographic sight and folding stock make it an easily-carried carbine, and the Gutripper comes with an optional hip sling and universal webbing attachment kit. Its forward grip can removed with the use of a tool, which even further diminishes its frame. The carbine also comes standard with a "speed-reload" mode, which automatically ejects the power pack once all of its bolts have been expended, which facilitates a much faster reload in tense combat situations. Its upper rail can accommodate most after-market attachments, and its forward grip can be removed to add different grips or other under-barrel attachments. The barrel can be augmented with various additions as well, including a longer barrel which can increase its effective range, and a flash suppressor that diminishes the initial brightness of the blaster's discharge.

The Gutripper comes with several drawbacks, however, its first and foremost being its high rate and relatively light weight. For untrained or weak individuals, one would find that on automatic mode the weapon can easily pull itself off-target, and even wrench itself from one's grip if one isn't careful or is firing one-handed. It is also a rather complex product internally, and it cannot be easily repaired in the field unless one has an extensive blaster service kit and training. It does, however, come with a cleaning kit, and if maintained regularly, one would find it a reliable, sturdy carbine.

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Last edited:

Elijah Brockway

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it's still tiny

show some consideration for us older folks with bad eyesight
 

Taz

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I think I'm one of the oldest dudes on the site and even I can read it now.
 

Eccles

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I'd say the firing rate of 900 bpm is way too fast, despite only having room for 40 bolts. If my calculations are correct it'd empty the entire clip in less than 3 seconds. I mean.. I wouldn't want to face a Jed/Sith without a GN-808 anymore.
 

Elijah Brockway

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It's nothing that isn't realistic. Numerous submachine guns and machine pistols in the real world go faster than that, while some rifles in the modern day (including the M16) had/have variants that could get up to and over 900 rounds per minute (in fact, the M16 example was at 950). The KRISS vector (which this thing really reminds me of, tbh) gets up to 1200 now and prototypes went to 1500.
 

Eccles

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It seems a bit OP for the purpose of the RP, IMHO. But if it's not unusual than I haven't said anything ;-)
 

Taz

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It seems a bit OP for the purpose of the RP, IMHO. But if it's not unusual than I haven't said anything ;-)
It's not OP, it just means you have about 3 seconds till a force user wrecks your world.
 

Andrewza

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I don't think any blaster can fire that fast. Sure some have good fire rate but not 900 per min fast. Any case this thing will waist ammo like no ones business and in 3 seconds after you missed 90% of your shots you screwed. Aka tone down that fire rate or make it a slug thrower with all there weakness.
 

Livgardist

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I would add a semi automatic or burst firing mode if you haven't, to counter the problems with the high firing rate.
 

Elijah Brockway

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I would add a semi automatic or burst firing mode if you haven't, to counter the problems with the high firing rate.

I agree with this.

I don't think any blaster can fire that fast. Sure some have good fire rate but not 900 per min fast. Any case this thing will waist ammo like no ones business and in 3 seconds after you missed 90% of your shots you screwed. Aka tone down that fire rate or make it a slug thrower with all there weakness.

We're never actually given a firing rate for most blasters, although it is known that things such as repeating blaster rifles and repeater carbines existed, which would be similar to this, and it's known they had a high firing rate. Beyond that, anybody who is well trained and prepared for it can keep something with a rather fast firing rate but relatively low power (like a submaching gun) mostly on target. Sure, it's really useful for suppressive fire too (arguably more useful), but it's not that much a waste of ammo unless you're just not used to it/good with it.
 

The Kyzer

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Thanks for the feedback. How does it look now?
Much better.
I think I'm one of the oldest dudes on the site and even I can read it now.

Shh, don't ruin the joke.

(Especially considering I'm only 19 and that's part of the joke.)
Way to ruin the joke, Ellie. : )
I'd say the firing rate of 900 bpm is way too fast, despite only having room for 40 bolts. If my calculations are correct it'd empty the entire clip in less than 3 seconds. I mean.. I wouldn't want to face a Jed/Sith without a GN-808 anymore.

It's nothing that isn't realistic. Numerous submachine guns and machine pistols in the real world go faster than that, while some rifles in the modern day (including the M16) had/have variants that could get up to and over 900 rounds per minute (in fact, the M16 example was at 950). The KRISS vector (which this thing really reminds me of, tbh) gets up to 1200 now and prototypes went to 1500.

I don't think any blaster can fire that fast. Sure some have good fire rate but not 900 per min fast. Any case this thing will waist ammo like no ones business and in 3 seconds after you missed 90% of your shots you screwed. Aka tone down that fire rate or make it a slug thrower with all there weakness.

See I think Ellie and I went the same route on the thinking on this until I remembered: it's a blaster. Blasters fire rather slowly. In fact, I'd say that they fire so much slower that their analog would be the tracer rounds coming out of those machine guns Ellie and I were comparing them against. The only notable exception to this in cannon is that minigun you see in TCW. We could thus infer that this weapon can fire so fast because of its size. This little doodad here doesn't quite have that. Plus, if we go with my comparison of tracer rounds vs bullets (which is usually at a standardized 4 to 1), the fire rate would be around 1/4th to 1/5th of that of an M16. Still, that leaves us with about 250 per second (if we round up to nice big numbers) which ends up as 4 shots per second. Your 3-sec clip-empty is now 10-sec which is a little easier to stomach.

Still, that rate of fire is pretty high (especially for a Jedi/Sith to block) but I think you've already pre-nerfed it for that with the pistol-strength and size of weapon.

I would add a semi automatic or burst firing mode if you haven't, to counter the problems with the high firing rate.
So what Liv wants is a limiter on the fun.

giphy.gif
 

Andrewza

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I have all ways had more lift from a 9mm pistol than a 5.56mm rifle on full auto.

Yes blasters can shoot fast but not 900 rounds fast.
 

Elijah Brockway

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Even if blasters fire more slowly than modern firearms, when we've got something that is - for all intents and purposes - basically a small repeater carbine, then I think going up to about 400-500 rounds per minute then would be a better option. That's actually on the slower side for modern firearms, which would work fine for blasters - and would make it more practical to actually have the automatic fire in a battle. As it is, you'd be firing slower than most nerf guns at 250 rounds per minute, and many people who are trained can fire faster than that semi-automatic if they're intent just on getting rounds downrange.
 

Andrewza

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4 to 7 hundred seems fine.
 

Manderley

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I'm loving all the attention this is getting, but I think I'll wait for Clayton to voice his stance on the firing rate issue before I change any of it. And yeah, I did base some aspects of it off the KRISS Vector and MP5k, most specifically.

As for the great select-fire mode suggestion: it already has one.
 

Parrots_Lover

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I'm loving this blaster. I'm new here and don't know anything about tech approval, but if this one goes through I'm more than likely going to have my character get her hands on one. :)
 
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