Grondo Vosadii Ar'duv

Tiberius Semper

The Lord of the Hutts
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NSC DATABASE FILE
__[ALIAS]
  • Gordno the Hutt
  • The Slug Tank​
__[NAME]
Gordno Vosadii Ar'duv​
__[AFFILIATION]
Hutt Cartel​
__[RANK]
Kung​

DETAILS
__[SPECIES]
Hutt​
__[HOMEWORLD]
Nar Shadda​
__[AGE]
104 Galactic Standard Years (Born in 919 ABY)​
__[GENDER]
Hermaphrodite (Male personality)​
__[HEIGHT]
3.2 Imperial Standard Meters (10'4")​
__[WEIGHT]
800.00 kg (1,763.7lb)​
__[HAIR COLOUR]
Hairless​
__[EYE COLOUR]
Cybernetic White​
SUMMARY
__[ASSET SUMMARY]
Arok's most prominent assets are his two heavy canon's cybernetically implanted instead of his arms, in addition he is known to fly in a small but heavily modified freighter
__[BIOGRAPHICAL SUMMARY]
As a worm, Grondo’s father sold him to an especially vile Hutt slug to pay off extensive gambling debts. Grondo’s new master, looking to find a new enforcer and to subdue his new slave’s rebellious personality, killed two birds with one stone. Grondo was forced to undergo torturous cycles of cybernetic enhancement surgery to replace his arms with a pair of powerful cannons—crippling him for life. This debilitating change, when combined with the routine beatings and abuse by his master and his associates, caused Grondo to develop into a most loathsome creature incapable of feeling positive emotion. During a heated firefight in his master’s cantina, Grondo snapped under the pressure and went psychotic—slaughtering every living creature in the cantina including his own master. The murder enraged many of his kin and, having earned their enmity, Grondo fled his homeworld to avoid the many bounty hunters that were hired soon after. Grondo’s next move surprised everyone. He made his way to the heart of the offices of the Bounty Hunter’s Guild, joined up, and promptly slaughtered every bounty hunter that had taken up a contract against him. Since then, he has built up an extremely sinister reputation for accomplishing jobs quickly, efficiently, and messily. Potential employers long ago stopped hiring Grondo for bounties that require live captures or minimal collateral damage.
__[FORCE SUMMARY]
  • Gordno is not Force Sensitive
__[LOCATIONS OF INTEREST]
  • Nar Shadda - Gordno is known to frequent the Smugglers Moon and even hold a small apartment in the Vosadii Kajidiic Complex
__[CONFIRMED SIGHTINGS]
  • (LIST OF PLANETS INDIVIDUAL HAS BEEN CONFIRMED TO BE SEEN ON)
__[KNOWN ASSOCIATES]
  • N/A
__[THREAT SUMMARY]
(THREAT ASSESSMENT)

 
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Tiberius Semper

The Lord of the Hutts
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“The secret to winning a drinking contest?
Fill your opponent full of holes!”

Grondo is a truly monstrous site to behold. He resembles a severely scarred slug with a pair of intimidating cybernetic arms ending in military grade weapons. He also has a pair of fusion generators fused to his spinal cord and all manner of metallic hoses and devices brimming from his backside. His scarred visage tells whole stories of his tragically violent history.


Personality
Grondo is a loathsome creature that hates all life - especially other Hutt slugs. His hatred and violent tendencies stems from his tragic childhood, which was filled with unending abuse and violence (even by Hutt standards). Grondo appears to be a lowly thug incapable of higher thought, but this is merely a façade he puts on to gain an edge in his dealings. When it comes to his employers, Grondo is an extremely loyal soldier, but he has no compunction against lying to, murdering, or stealing from anyone else (including fellow bounty hunters). Even the loyalty to his employers stems more from a desire to continue a steady paying employ than it does from any real moral or ethical beliefs.

Beliefs
Provide some information about your characters beliefs.

Additional Sections
Character Alignment: Lawful Evil
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Creatures of this alignments are great respecters of laws and strict order, but life, beauty, truth, freedom, and the like are held as valueless, or at least scorned. By adhering to stringent discipline, those of lawful evil alignments hope to impose their yoke upon the world. Obviously, all order is not good, nor are all laws beneficial. Lawful evil creatures consider order as the means by which each group is properly placed in the cosmos, from the lowest to the highest, strongest first, weakest last. Good is seen as an excuse to promote the mediocrity of the whole and suppress the better and more capable, while lawful evilness allows each group to structure itself and fix its place as compared to others, serving the stronger, but being served by the weaker.

These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey the law out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society.​


Biography
As a worm, Grondo’s father sold him to an especially vile Hutt slug to pay off extensive gambling debts. Grondo’s new master, looking to find a new enforcer and to subdue his new slave’s rebellious personality, killed two birds with one stone. Grondo was forced to undergo torturous cycles of cybernetic enhancement surgery to replace his arms with a pair of powerful cannons—crippling him for life. This debilitating change, when combined with the routine beatings and abuse by his master and his associates, caused Grondo to develop into a most loathsome creature incapable of feeling positive emotion. During a heated firefight in his master’s cantina, Grondo snapped under the pressure and went psychotic—slaughtering every living creature in the cantina including his own master. The murder enraged many of his kin and, having earned their enmity, Grondo fled his homeworld to avoid the many bounty hunters that were hired soon after. Grondo’s next move surprised everyone. He made his way to the heart of the offices of the Bounty Hunter’s Guild, joined up, and promptly slaughtered every bounty hunter that had taken up a contract against him. Since then, he has built up an extremely sinister reputation for accomplishing jobs quickly, efficiently, and messily. Potential employers long ago stopped hiring Grondo for bounties that require live captures or minimal collateral damage. Because of his extreme hatred for his own kind, he jumps at the chance to take bounties against his own kind and has been known to do so at a discount.


Abilities

Cybernetics installed:





GRONDO
Cyborg Monster


Click for larger image​
120px-Emblem_hutt_trident.png

Hutt Cartel
Rank
Kung

Name:Grondo Vosadii Ar'duv
Species:Hutt
Age:104 Galactic Standard Years (Born in 919 ABY)
Gender:Hermaphrodite (Male personality)
Height:3.2 Imperial Standard Meters (10'4")
Weight:800.00 kg (1,763.7lb)
Eyes:Cybernetic White
Hair:N/A
Skin:Dark
Force Sensitive:No

Attributes​
Statistics in red are increases due to cybernetic enhancements
Strength:■■■■■■■■■■
Dexterity:■■■■■■■■■■
Constitution:■■■■■■■■■■
Intelligence:■■■■■■■■■■
Wisdom:■■■■■■■■■■
Charisma:■■■■■■■■■
Skills​
Marksmanship:■■■■■■■■■■
Diplomacy:■■■■■■■■■
Economics:■■■■■■■■■■
 
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Cassanova

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Just a heads up, Tiberius. You're probably going to have to be very specific about those cybernetic arms - maybe even need to do a tech profile for them.
 

Tiberius Semper

The Lord of the Hutts
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Woah buddy...interesting.

Hahahahahaha, I just saw that pic and I had to make this dude

Just a heads up, Tiberius. You're probably going to have to be very specific about those cybernetic arms - maybe even need to do a tech profile for them.

I know, I've just been real busy with life and my other threads. So Grondo here is a little on the back burner. Once I have some more time, I'll get all his cybernetics up and written down properly.
 

Marf

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This is awesome, I love tortured cyborgs. Was thinking of making a female Sith Warrior with similar aesthetics and backstory.
 

The Kyzer

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This is awesome, I love tortured cyborgs. Was thinking of making a female Sith Warrior with similar aesthetics and backstory.

Yessss...come into my web of tech ridiculousness....
 

Nor'baal

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I'm gunna make a fortune selling engine oil to this guy.....


And damn, that is one nice character. Would be very interested in seeing him develop!
 

Cap'n Hobbes

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Daaaaaang this guy is ugly as a hutt.... Joking aside melikes :3
 
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