Haran-Class Frigate

Lloyd Gross

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Affiliation: Skirata Clan/Mandalorian Remnant
Intent: To create a well-armed frigate for the Mandolorian Remnant that could be piloted and operated by a small skeleton crew if necessary.
Model: Haran “Cosmic Annihilation”-Class Frigate
Dimensions: 400 Length; 400 Width; 100 Height
Class: Frigate

Optimal Crew: 160
5x Pilots
38x Gunners
10x Sensor Specialists
4x Navigators
40x Engineers
40x Replacement Staff
4x Comms Specialists
20x Compliment Crew

Minimum Crew: 34
3x Pilot
7x Gunner
1x Navigator
1x Sensor Specialist
20x Engineers
2x Comms Specialists

Complement: 2 Full Squadrons of Starfighters

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Armament:
12x Turreted Medium Turbolaser Cannons
2x Fixed Heavy Turbolaser Cannons
3x Bomb Bays
5x Proton Torpedo Launchers (15 torpedo magazines)
1x Medium Rail Cannon
8x Turreted Light Turbolaser Cannons

Equipment:
3x Military Grade Sensor arrays
3x Tractor Beams
Life Support Systems
Navicomputer
Auto Turret Defense System
Transmission Jammers
Ray and Particle Shielding
Internal Dampeners
Artificial Gravity System
Targeting Computer
32 Escape Pods
Dual Plated Armor
Hanger Bay
Droid Brain
Slave System

Speed: 45 MGLT
Hyperdrive Rating: Class 2, Backup Class 8
Maneuverability: The Haran is less maneuverable than it might seem at first blush. The vessels mass and shape allows for no speedy maneuvering, other than rolls. It can’t reach very high speeds and relies heavily on weaponry and defenses over speed and maneuverability.

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Description: The Haran, Mando’a for Cosmic Annihilation, is a large Frigate based on the smaller, but incredibly popular Haranov-Gunship. The Haran was created to imbue a sense of nostalgia for the Mandalorians and fear for its enemies. The Haran boasts a great array of weaponry. The cream of the crop being the medium disruptor cannon. While it is very powerful it is slow to power up, inaccurate, and can only be fired a few times before needing to cool down. Among the Haran’s greatest achievements is its droid brain and slaved systems that allow for a much smaller crew than would be normally required of a Frigate. The Frigate also boasts an underbelly hanger bay capable of housing two full squadrons of starfighters. The Haran is a tough opponent and should be feared by inexperienced captains of enemy vessels. The Haran is operable with a minimal crew but suffers greatly in efficiency, speed, and firepower. It is not recommended to operate this vessel with anything but the optimal number of crew. The three bomb bays located on the underbelly of the Haran can be equipped with a wide array of weaponry including but not limited to bombs, chaff, and mines. All in all the Haran bulwark that can punch through enemy fleets or hold its position for days.

This design is my original work for MandoMania/Mandalorian Remnant. I am not affiliated with their faction. If you would like an original design for your faction or character contact me with details. All work will be created through the GC3 designer.
 
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Outlander

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This seems really powerful for a ship of this size and class. Comparing this to the Ardent-Class Frigate, which is of a similar size, this has way more weaponry:

Ardent-Class
5X Heavy Turbolasers
3X Medium Turbolasers
5X Point Defense Batteries
2X Tractor Beam Batteries

Haran-Class
14X Heavy Turbolasers
8X Medium Turbolasers
1X Bomb Bay
5X Torpedo Tubes
1X Medium Disruptor Cannon

There are way more guns on the Haran. Looking over Wookiepedia, I can't see an instance of a Disruptor being used on a ship. The site has rules against Disruptors, not to mention the size of such a weapon would probably require an incredible amount of space and energy. 45 is not a bad speed, but considering this is a super heavy ship, I'd cut it lower. If say the optimal crew is very low, even with slaved systems and droid brains.

On a side note, how are these going to be manufactured. I know these are for Mandomania, but I can't see how Skirata would be able to produce any ships.
 

Lloyd Gross

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This seems really powerful for a ship of this size and class. Comparing this to the Ardent-Class Frigate, which is of a similar size, this has way more weaponry:

Ardent-Class
5X Heavy Turbolasers
3X Medium Turbolasers
5X Point Defense Batteries
2X Tractor Beam Batteries

Haran-Class
14X Heavy Turbolasers
8X Medium Turbolasers
1X Bomb Bay
5X Torpedo Tubes
1X Medium Disruptor Cannon

There are way more guns on the Haran. Looking over Wookiepedia, I can't see an instance of a Disruptor being used on a ship. The site has rules against Disruptors, not to mention the size of such a weapon would probably require an incredible amount of space and energy. 45 is not a bad speed, but considering this is a super heavy ship, I'd cut it lower. If say the optimal crew is very low, even with slaved systems and droid brains.

On a side note, how are these going to be manufactured. I know these are for Mandomania, but I can't see how Skirata would be able to produce any ships.

Compared to the Cuyan-class frigate it has less.....Ardent-class must suck.... :P
I did cut down the weapons power but I didn't cut back the number; Cuyan-class has 36 hard points, if you count tractor beams; this only has 30, 33 if you count tractor beams.

As for the speed, I initially lowered it but 45 is pretty slow. If we think about real worl scenarios bigger doesn't always mean slower; it just means you need more powerful engines to achieve the same speed.

I'll admit the disruptor was a leap of faith, but I didn't actually see any rules against them in the tech section, would you mind linking where you saw said rules, I would appreciate it? On the woodie page it does say a disruptor has been able to destroy a whole ship, so someone has employed them against naval vessels at some point. And it wouldn't be that hard to engineer a way to put it on a ship.

As for the crew, I was asked to create vessels that could be used by a minimal amount of people. There have been other vessels approved that have a small amount of crew members. And you have to realize that with the "minimal" crew; that means any fewer and she wouldn't be flying. So to expect it to have much functionality is ridiculous. The "optimal" crew represents the least amount of people you need to have the vessel fully operational and effective. It doesn't represent how many workers can actually fit on the vessel. It's the Optimal numer for the Intent of the craft.

Lastly, as I said in the other thread for the Corvette I made for Mania: I simply design the ship, any questions you have about production or IC stuff should be directed towards him.

Thanks very much for the review you had some good point and I went ahead and fixed some of them. If you think of anything else just give me a shout. Also I'd really appreciate that disruptors link.
 

Ral

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Never compare or use an old Mando design as a base. They're all horribly overpowered and most probably need to be archived. This is something most people have acknowledged. Hell, I had to resubmit the Shukala because Boli archived it for being too OP. Also, disruptors are banned, I'm pretty sure it's in the main rules section, Silver and I had a conversation with Kyle about them and the old Mando ripper on the site (something that has also been archived because it was OP). I would go find the link but I'm on my phone.

Also, I feel that the Carrack-class light cruiser, a frigate weight class ship, is much more comparable to what you made. For all intents and purposes the Carrack is a perfect frigate. It's heavily armed, fast, and has a solid defense. It has 10 times the crew, less heavy weapons, and is smaller than what you made here. The only thing it has is an incredible speed and no internal hanger. I'd suggest using canon ships as base models, not other fan made ships, especially not the Mando ones.
 

Clayton

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re: disruptors, the link is in my signature, tech guidelines.
Disruptor weapons are not allowed in any fashion

And yeah, Mando/Xeno/VencuTech is insane. Please don't use it as a baseline comparison lol.
 

Lloyd Gross

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Edited a few things. The crew size I feel is fine because the Carrack-class, which has been mentioned before, says in its 'bio/write-up/whatever' that two men could operate the vessel. So I think my numbers are reasonable with the consideration that it contains slaving systems and droid brains. The disruptor has been removed and a rail gun added instead. I missed the disruptor banning because it was in the "weapons" category not the "ship" category, my bad, should have read more. The armaments have been backed down considerably but they may still be toeing the line, so let me know if any additional editing should be done.
 

Outlander

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I have the same problem with both this ship and the other ship for Clan Skirata. I know you're just making the tech profile, but intention matters. This is useless if it can't be built by the faction it's for or at least by another group affiliated with them. Skirata doesn't have the resources or facilities to make it, and don't have the credits to buy it. So what's the point of the ship if it won't get any use?
 

Lloyd Gross

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I agree wholeheartedly.
 

Andrewza

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You could just pay a ship yard to build them. Cost a bit more but it's probably how most ships get build.
 

Andrewza

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Credits. Smm just rob a bank or something and bam you rich.
 

Outlander

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But do they have those credits now?
 

Andrewza

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That's something only the indie faction Admin could confirm.
 

Outlander

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And there in lies my point.
 

Clayton

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Yeah, I'll ask whoever is filling in for faction admin. It may be Weiss, so just sit tight and I'll let you know more when I do.
 

Prudence

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@Clayton @Lloyd Gross

I want one of these badly. How much would it cost to produce? And if I supplemented that for you to be able to research it and such could I buy one with a discount?
 

Commissar Brett

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Ooooh, if a single PC has the money for it, could they buy a Capital-Class Vessel?
 

Clayton

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I totally forgot about that, sorry!
 
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