- Joined
- Apr 4, 2012
- Messages
- 2,975
- Reaction score
- 40
I'Na
"Time takes it all, whether you want it to or not. Time takes it all, bears it away, and in the end there is only darkness. Sometimes we find others in that darkness, and sometimes we lose them there again.”
—The Green Mile
—The Green Mile
Geography
Coordinate: J:15
HyperLane: N/A
Climate: Currently experiencing an Ice Age. Seasonal, but chilly.
Terrain: There are two great landmasses. One is a Pangea the other is a very large island. Great mountains crown the north, a massive area of plains go through the east to mid-west. The western areas are mostly desert until hitting the coastline.
Great glaciers are carving the land masses to the north and south. During the summer, they provide rich sources of water for redwoods and pines on the eastern coasts and that dot through northern areas of plains.
In the Equator, the land narrows and tropical forests grow thick and rich. The land has not been explored south of the Equator.
Rotation: 24 hours for full rotation.
Satellites: One moon, often referenced in mythology and lore.
Inhabitants: Flora and Fauna are based entirely on Earth's Ice-Age creatures. You'll find terror birds, giant Elk, and great cats a plenty. The species of sentient known as Lapinota make this brutal place home and mostly thrive in spite of the high mortality rates.
Resources: great....tracts...of land
Visitors should beware of the brightly colored Firra Root. It packs a spicy punch that has no equal in the galaxy. The Lapinota seem to have developed a natural resistance to its intense heat.
A variety of toxic plants can be found in shrubs. It takes a local to know how to navigate these neurotoxic plants.
Civilization
Government: There are many nations that consider themselves to be very peaceful. Leaders are appointed by a council of women to represent the best interests of the nation. It is a form similar to a republic. The role of a leader, or Chief, is to act as a leader during times of disagreement between nations, ideally using peaceful methods. Chiefs who immediately go to violent measures are quickly ousted.
A complex map of trade routes chris-cross through the lands and it takes cooperation of all nations to make sure that goods are safely delivered past predators, thieves, or treacherous landscapes.
Culture: Lapinota are renowned storytellers and are very friendly. There is a great tradition of oral histories, dances to represent great events, and songs that invite everyone to participate. Lapinota are often looking for new things to learn or share. They are very affectionate sentient and newcomers to the planet may find themselves being whisked away to be fed, groomed, and to have their personal bubble invaded.
It is a matriarchal culture with heavy emphasis on family rearing and elder care. The core of their welfare belief is that a society is only as good as the treatment of the "weakest" person. So the weak and the sick are tended to and given tasks to the best of their ability to help with the morale of the communities.
Technology: though not considered "advanced" (They would feel insulted if you call them primitive), they have mastered a lifestyle of low to zero-waste. Every part of the animal is used from the hunt. Nothing is wasted from farming. There are calendars to track the days, buildings to keep the chill out, irrigation to water the crops.
History:
The planet has enjoyed relative peace for as far back as history can remember. The constant struggle with large carnivores forces nations to focus their energies on fighting for survival, as opposed to great land grabs. There is no concept of "Land ownership" it is free for everyone to hunt, farm, build on.Culture and government developed as a way to promote close bonds and friendships. With much respect given to the planet and the wildlife around it, Lapinota feel an obligation to prevent waste. History revolves around great hunts, migrations, and trickery.
Because of the long stretches of peace, The Lapinota have been able to test other types of problem solving through games that test trickery, stealth, and speed. These are considered "sacred virtues" that every young rabbit should hold in high regard as they grown and learn. Society has great games such as the following:
Rhyme along: a game where you must hold a conversation as long as possible with rhyming words
Bone shake: Each participant shakes a cup of small bones to guess who has the highest number of crossed bones.
These games go hundreds of years back, with variations between nations. Many times, events have been decided on such games for matters such as resource disputes, business trades, or who is responsible for killing the local chickens. The results are rarely contested, even when there is cheating. This is because anyone who can not outwit a cheater deserved to lose.
Intent: As with Lapinota, in the old timeline, I had created a similar planet that was a great deal of fun for many stories and plots. I plan on using this planet to host events that can be fun for other players and create excellent storytelling opportunities.
The story concept of this planet is "First-Contact" during a time of violent change in the galaxy. This planet has mostly known peace, only fighting against the large apex predators that roam the beautiful landscapes. What will it mean for this planet once they realize the horrors that are just outside their doorsteps? Will they retreat, join in, or something different?
Last edited: