Armor Jado's Beskar'gam

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Jado's Beskar'gam

As all good Mandalorians do, Jado Veren wears partially-beskar Mandalorian armor. As part of a clan with close ties to House Solus, Jado's armor is lightly colored in reds and blacks, though much of the durasteel remains unpainted with a slight silver sheen. Though Jado normally sports a jetpack on the back of his armor, he may opt to wear a red Clan Veren cape for more "formal" events. His armor is well worn, charred from blaster fire and covered in light scarring from regular use.

Legality
Mostly legal. Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy

Intent
To represent Jado Veren's personal Mandalorian armor. This page will also be update with any changes to armor material, coverage, or functions as the character changes and grows.

Type and Coverage
Type: Medium
Coverage: Heavy
  • Head: Full coverage Durasteel helm with transparisteel T-visor
  • Torso: Segmented durasteel plating over mumuu hide covering most of the torso
  • Back: Durasteel plate over mumuu hide covering the upper back
  • Upper Arms: Durasteel pauldrons covering both shoulders
  • Lower Arms: Beskar vambraces covering both forearms
  • Upper Legs: Durasteel plating covering groin and outer thighs
  • Lower Legs: Durasteel plating covering knees, shins, and feet

Functions

Function 1: Helmet: Survival HUD
  • Reads atmosphere composition and detects toxins.
Function 2: Back: Jetpack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.
Function 3: Left Vambrace: Wrist Rocket
  • Wrist rockets have a flight range of 100 meters and have a blast radius of 3 meters. They are single-shot devices and require manual reloading after use. They are effective against lightly armored vehicles, moving parts such as gears or hydraulics, and infantry, and do equivalent damage to a frag grenade. They must be manually fired by button or trigger.
Function 4: Right Vambrace: Whistling Birds
  • Whistling birds are an extremely rare and powerful device for dealing with multiple assailants. Requires an enclosed helmet or visor for use. Can target up to four visible enemies within a 15 meter radius of the wielder and fires miniature seeking rockets at each. Each rocket deals light explosive damage and additionally causes a light concussion grenade effect (half effectiveness) within half a meter of detonation point. A whistling bird magazine typically carries 12 rounds before having to be replaced.
  • Restricted: Can only effectively target NPCs.
Function 5: Boots: Mag-Boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
 
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